Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Gold II
Don Oasc
Ah Muzen Cab
Gold II
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
33W - 30L
1,771 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 158
1,500 SR
1,771 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 157
1,500 SR
1,737 MMR
Arachne
Arachne
Gold III
pandrockzo
Arachne
Gold III
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 20L
1,737 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Don Oasc
Ah Muzen Cab
16
3 / 1 / 0
9,623
875
9,701
9,326
4,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
KaliBakasuraAnubisIzanamiPoseidon

VS

Bans
He BoUllrSkadiPersephoneOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
pandrockzo
Arachne
14
1 / 3 / 0
8,276
752
6,388
13,617
8,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
1
3
Kills
1
1
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Don Oasc
Ah Muzen Cab
3
1
0
3
L
Arachne
pandrockzo
Arachne
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,701
Damage
6,388
9,326
Taken
13,617
4,784
Mitigated
8,637
5,604
Healing
3,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Don Oasc
Ah Muzen Cab
9,701
4,533
0
5,604
9,326
4,784
2,845
60
9,266
0
69,729
L
Arachne
pandrockzo
Arachne
6,388
4,409
0
3,246
13,617
8,637
0
308
13,309
0
49,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,623
Gold Earned
8,276
143
Minions Killed
105
0
Camps Cleared
0
182,364
Distance Traveled
216,606
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
9,623
875
143
13
0
182,364
2
L
Arachne
8,276
752
105
10
0
216,606
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role