Player Matchup

Khepri
Khepri
Djeisez
Khepri
Level 65
God Stats
2W - 1L
1,817 SR
Queue Stats
41W - 39L
1,600 Elo+
Solo
Olorun
Olorun
GANJAFARMERJJ
Olorun
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 17L
1,760 Elo+
Party 1
Hun Batz
Hun Batz
GroomingJam9928
Hun Batz
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 8L
1,760 Elo+
Party 1
Izanami
Izanami
Little gremlin7
Izanami
Level 53
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 34L
1,760 Elo+
Party 1
Thanatos
Thanatos
SquintyPython99
Thanatos
Level 88
God Stats
2W - 4L
1,500 SR
Queue Stats
197W - 134L
1,760 Elo+
Party 1
Team Averages
Level 72
1,563 SR
1,728 Elo+

VS

Team Averages
Level 127
1,488 SR
1,523 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Barque
Awilix
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 50L
1,565 Elo+
Solo
Chaac
Chaac
CrookedArrow02
Chaac
Level 147
God Stats
2W - 0L
1,844 SR
Queue Stats
118W - 118L
1,488 Elo+
Party 2
Thanatos
Thanatos
Lowping
Thanatos
Level 156
God Stats
7W - 6L
1,285 SR
Queue Stats
173W - 175L
1,585 Elo+
Party 2
Jormungandr
Jormungandr
RoLLs DeaD
Jormungandr
Level 150
God Stats
2W - 2L
1,314 SR
Queue Stats
147W - 156L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Djeisez
Khepri
18
3 / 5 / 12
11,057
691
11,826
23,093
26,751
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
1 / 7 / 8
10,351
647
14,073
16,959
7,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hun Batz
17
4 / 7 / 9
11,302
706
13,864
15,710
7,465
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
6 / 7 / 7
11,830
739
18,044
18,854
9,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Thanatos
19
7 / 8 / 7
11,928
746
15,691
19,210
10,325
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
16
3 / 5 / 21
10,685
668
12,442
13,008
6,681
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Awilix
Barque
Awilix
18
4 / 4 / 15
11,693
731
13,157
12,378
4,845
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
2 / 4 / 23
11,890
743
16,027
24,040
27,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
Lowping
Thanatos
20
19 / 5 / 10
13,913
870
20,358
16,494
9,081
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jormungandr
RoLLs DeaD
Jormungandr
20
6 / 4 / 26
13,557
847
24,539
22,779
26,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
129
21
Kills
34
34
Deaths
22
43
Assists
95
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
3
5
21
2.7
W
Awilix
Barque
Awilix
4
4
15
2.88
W
2
4
23
3.38
L
Khepri
Djeisez
Khepri
3
5
12
1.8
L
1
7
8
0.71
L
Hun Batz
4
7
9
1.21
L
6
7
7
1.36
W
Thanatos
Lowping
Thanatos
19
5
10
4.8
W
Jormungandr
RoLLs DeaD
Jormungandr
6
4
26
4.75
L
Thanatos
7
8
7
1.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,498
Damage
86,523
93,826
Taken
88,699
61,063
Mitigated
74,524
28,382
Healing
33,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
12,442
1,813
1,361
1,466
13,008
6,681
2,049
3,047
9,961
0
21,521
W
Awilix
Barque
Awilix
13,157
6,829
843
2,276
12,378
4,845
1,499
4,363
8,015
0
22,264
W
16,027
1,470
132
7,767
24,040
27,323
690
7,146
16,894
1,047
35,531
L
Khepri
Djeisez
Khepri
11,826
1,255
3,784
3,996
23,093
26,751
294
7,353
15,740
19,344
0
L
14,073
7,444
1,016
4,441
16,959
7,310
581
4,517
12,442
29,574
0
L
Hun Batz
13,864
2,720
912
1,795
15,710
7,465
791
4,207
11,503
0
27,136
L
18,044
12,477
0
3,993
18,854
9,212
1,465
6,275
12,579
0
41,834
W
Thanatos
Lowping
Thanatos
20,358
8,056
2,539
10,883
16,494
9,081
1,154
5,283
11,211
121
31,490
W
Jormungandr
RoLLs DeaD
Jormungandr
24,539
4,507
1,981
4,509
22,779
26,594
555
6,060
16,719
51,536
0
L
Thanatos
15,691
5,217
257
8,188
19,210
10,325
428
3,282
15,928
0
24,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,468
Gold Earned
61,738
148
Minions Killed
156
0
Camps Cleared
0
1,240,780
Distance Traveled
1,264,778
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,685
668
27
2
0
256,341
0
W
Awilix
11,693
731
17
1
0
221,580
0
W
Chaac
11,890
743
40
3
0
274,743
0
L
Khepri
11,057
691
19
1
0
279,852
0
L
Olorun
10,351
647
29
2
0
238,029
0
L
Hun Batz
11,302
706
21
1
0
258,117
1
L
Izanami
11,830
739
53
3
0
231,414
2
W
Thanatos
13,913
870
23
1
0
259,060
1
W
Jormungandr
13,557
847
49
3
0
253,054
0
L
Thanatos
11,928
746
26
2
0
233,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role