Player Matchup

Cthulhu
Cthulhu
BLACKDIAMOND_14
Cthulhu
Level 69
God Stats
10W - 2L
1,360 SR
Queue Stats
80W - 63L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
BeguiledDream
Ah Puch
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 89L
1,151 Elo+
Party 1
Heimdallr
Heimdallr
GenVarg
Heimdallr
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 60L
1,701 Elo+
Party 2
Thoth
Thoth
JeffHardySweat
Thoth
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 102L
1,147 Elo+
Party 1
Ravana
Ravana
Zsaracho
Ravana
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 13L
1,500 Elo+
Solo
Team Averages
Level 59
1,472 SR
1,400 Elo+

VS

Team Averages
Level 62
1,426 SR
1,461 Elo+
Pele
Pele
EQUINOX_DESTROYR
Pele
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,752 Elo+
Solo
Cthulhu
Cthulhu
Isguerra
Cthulhu
Level 89
God Stats
23W - 13L
1,800 SR
Queue Stats
433W - 471L
1,386 Elo+
Solo
Eset
Eset
Lylyth9311
Eset
Level 54
God Stats
43W - 36L
1,389 SR
Queue Stats
97W - 88L
1,378 Elo+
Solo
Neith
Neith
Speedo_Wagon
Neith
Level 41
God Stats
14W - 11L
1,234 SR
Queue Stats
78W - 75L
1,292 Elo+
Solo
Ymir
Ymir
TheReckler
Ymir
Level 67
God Stats
2W - 4L
1,205 SR
Queue Stats
85W - 75L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 1
8,813
979
6,310
7,578
5,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Puch
11
0 / 0 / 0
7,037
782
0
0
0
Heimdallr
GenVarg
Heimdallr
14
1 / 2 / 2
8,277
920
5,510
8,458
3,507
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 0 / 0
7,010
779
0
0
0
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ravana
Zsaracho
Ravana
14
0 / 6 / 3
8,141
905
6,043
11,179
6,737
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

228

VS

Team 2 Tickets

341

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 4
8,393
933
3,011
3,856
1,454
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Isguerra
Cthulhu
14
2 / 1 / 3
8,431
937
7,427
4,286
3,206
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
1 / 0 / 4
8,236
915
5,329
3,157
983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
3 / 0 / 4
8,851
983
3,489
3,405
1,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 2 / 5
9,158
1,018
3,956
7,609
6,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
3
Kills
8
8
Deaths
3
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
2
0
1
2.5
L
Ah Puch
0
0
0
0
W
1
0
4
3
L
Heimdallr
GenVarg
Heimdallr
1
2
2
1
W
Cthulhu
Isguerra
Cthulhu
2
1
3
3.5
L
0
0
0
0
W
1
0
4
3
W
3
0
4
5
W
1
2
5
1.75
L
Ravana
Zsaracho
Ravana
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,863
Damage
23,212
27,215
Taken
22,313
15,334
Mitigated
12,856
3,814
Healing
3,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,310
151
585
1,594
7,578
5,090
0
4,298
3,280
34,960
0
L
Ah Puch
0
0
0
0
0
0
0
0
0
0
0
W
3,011
470
0
173
3,856
1,454
0
1,399
2,332
0
21,856
L
Heimdallr
GenVarg
Heimdallr
5,510
709
306
643
8,458
3,507
0
5,315
3,143
0
19,998
W
Cthulhu
Isguerra
Cthulhu
7,427
467
0
0
4,286
3,206
0
1,568
2,513
20,146
0
L
0
0
0
0
0
0
0
0
0
0
0
W
5,329
130
376
409
3,157
983
0
601
2,531
17,061
0
W
3,489
2,414
0
1,228
3,405
1,077
0
702
2,628
0
22,253
W
3,956
1,064
0
929
7,609
6,136
0
1,617
5,583
17,917
0
L
Ravana
Zsaracho
Ravana
6,043
1,103
0
686
11,179
6,737
0
7,099
4,080
0
16,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,278
Gold Earned
43,069
131
Minions Killed
193
3
Camps Cleared
9
456,602
Distance Traveled
854,722
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,813
979
71
8
1
168,371
1
L
Ah Puch
7,037
782
0
0
0
0
0
W
Pele
8,393
933
40
4
6
174,687
0
L
Heimdallr
8,277
920
32
4
0
140,039
0
W
Cthulhu
8,431
937
50
6
0
139,192
0
L
Thoth
7,010
779
0
0
0
0
0
W
Eset
8,236
915
18
2
1
213,038
1
W
Neith
8,851
983
42
5
1
165,253
0
W
Ymir
9,158
1,018
43
5
1
162,552
0
L
Ravana
8,141
905
28
3
2
148,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role