Player Matchup

Arachne
Arachne
MDCHEFE
Arachne
Level 29
God Stats
78W - 92L
1,521 SR
Queue Stats
100W - 123L
1,465 Elo+
Solo
Erlang Shen
Erlang Shen
cawhi
Erlang Shen
Level 6
God Stats
30W - 22L
1,335 SR
Queue Stats
459W - 361L
1,456 Elo+
Party 1
Cthulhu
Cthulhu
cunceal
Cthulhu
Level 27
God Stats
32W - 23L
1,623 SR
Queue Stats
583W - 456L
1,517 Elo+
Party 1
Thor
Thor
jessexo
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Rama
Rama
korzuh
Rama
Level 13
God Stats
30W - 11L
1,526 SR
Queue Stats
380W - 304L
1,673 Elo+
Party 1
Team Averages
Level 15
1,501 SR
1,522 Elo+

VS

Team Averages
Level 18
1,568 SR
1,452 Elo+
Nike
Nike
CreamyFeeling
Nike
Level 28
God Stats
2W - 1L
1,572 SR
Queue Stats
150W - 116L
1,433 Elo+
Party 2
Medusa
Medusa
GargantuannDaddy
Medusa
Level 22
God Stats
6W - 6L
1,769 SR
Queue Stats
816W - 885L
1,435 Elo+
Party 2
Yemoja
Yemoja
LKZ_Lezcano_21
Yemoja
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 17L
1,500 Elo+
Party 3
Susano
Susano
Lyrz_DEMON_KING
Susano
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 24L
1,500 Elo+
Party 3
Cu Chulainn
Cu Chulainn
PrimeStankie
Cu Chulainn
Level 18
God Stats
3W - 1L
1,500 SR
Queue Stats
49W - 51L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
MDCHEFE
Arachne
2
1 / 1 / 0
5,277
293
847
1,681
328
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Boots

Boots

+6%
Movement Speed

Erlang Shen
cawhi
Erlang Shen
15
12 / 6 / 2
9,754
542
17,453
16,152
13,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
cunceal
Cthulhu
11
2 / 3 / 8
7,848
436
7,707
13,336
12,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thor
jessexo
Thor
9
1 / 10 / 5
6,913
384
3,160
11,128
3,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mace

Mace

+10
Physical Power

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Rama
korzuh
Rama
11
4 / 3 / 0
7,698
428
3,642
7,182
2,253
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 2 / 0
10,818
601
11,754
11,190
7,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 5 / 2
8,712
484
4,928
11,104
3,858
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 4 / 6
8,166
454
2,402
6,920
3,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
2 / 7 / 4
7,724
429
3,610
8,544
2,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cu Chulainn
PrimeStankie
Cu Chulainn
18
2 / 2 / 6
10,768
598
6,977
10,913
8,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
37
20
Kills
19
23
Deaths
20
15
Assists
18
Player
Kills
Deaths
Assists
KDA
W
10
2
0
5
W
3
5
2
0.8
W
2
4
6
1.25
W
2
7
4
0.57
L
Arachne
MDCHEFE
Arachne
1
1
0
1
W
Cu Chulainn
PrimeStankie
Cu Chulainn
2
2
6
2.5
L
Erlang Shen
cawhi
Erlang Shen
12
6
2
2.17
L
Cthulhu
cunceal
Cthulhu
2
3
8
2
L
Thor
jessexo
Thor
1
10
5
0.35
L
Rama
korzuh
Rama
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,809
Damage
29,671
49,479
Taken
48,671
31,614
Mitigated
26,179
6,770
Healing
9,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,754
4,419
0
1,170
11,190
7,463
0
2,145
9,045
0
73,861
W
4,928
2,306
0
1,462
11,104
3,858
2,107
1,026
10,078
0
50,030
W
2,402
1,064
1,615
479
6,920
3,486
118
1,239
5,681
10,093
0
W
3,610
1,096
0
825
8,544
2,492
196
1,142
7,402
0
10,219
L
Arachne
MDCHEFE
Arachne
847
654
0
145
1,681
328
0
287
1,394
0
1,908
W
Cu Chulainn
PrimeStankie
Cu Chulainn
6,977
1,038
99
3,807
10,913
8,880
1,881
2,155
8,758
5,477
65,433
L
Erlang Shen
cawhi
Erlang Shen
17,453
9,524
0
3,469
16,152
13,139
26
1,682
14,470
0
52,828
L
Cthulhu
cunceal
Cthulhu
7,707
1,136
446
1,508
13,336
12,378
256
733
12,603
26,787
0
L
Thor
jessexo
Thor
3,160
710
0
435
11,128
3,516
60
551
10,577
0
22,340
L
Rama
korzuh
Rama
3,642
3,459
0
767
7,182
2,253
1,712
446
6,736
0
29,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,490
Gold Earned
46,188
195
Minions Killed
380
0
Camps Cleared
0
1,306,886
Distance Traveled
1,558,159
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
10,818
601
109
6
0
403,419
1
W
Medusa
8,712
484
90
5
0
317,761
2
W
Yemoja
8,166
454
12
1
0
268,737
0
W
Susano
7,724
429
20
1
0
224,343
2
L
Arachne
5,277
293
3
0
0
45,424
0
W
Cu Chulainn
10,768
598
149
8
0
343,899
2
L
Erlang Shen
9,754
542
62
3
0
337,235
0
L
Cthulhu
7,848
436
26
1
0
323,457
3
L
Thor
6,913
384
40
2
0
330,320
0
L
Rama
7,698
428
64
4
0
270,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role