Player Matchup

Da Ji
Da Ji
Quaknarok
Da Ji
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Ymir
Ymir
YujirowHanma
Ymir
Level 25
God Stats
2W - 2L
1,291 SR
Queue Stats
52W - 58L
1,166 Elo+
Party 1
Pele
Pele
fifa78580
Pele
Level 25
God Stats
1W - 2L
1,750 SR
Queue Stats
14W - 18L
1,367 Elo+
Solo
Team Averages
Level 19
1,514 SR
1,345 Elo+

VS

Team Averages
Level 11
1,525 SR
1,161 Elo+
Ra
Ra
CABSTER321
Ra
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Ymir
Ymir
M4IIKZ_95
Ymir
Level 6
God Stats
2W - 4L
1,557 SR
Queue Stats
3W - 17L
1,018 Elo+
Party 2
Fenrir
Fenrir
lSuzA-
Fenrir
Level 18
God Stats
2W - 3L
1,519 SR
Queue Stats
3W - 20L
966 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Quaknarok
Da Ji
10
1 / 13 / 2
8,978
599
2,889
13,733
4,417
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 1 / 6
9,530
635
9,394
12,088
10,164
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Pele
13
6 / 7 / 2
10,513
701
16,259
16,219
5,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 3 / 10
11,060
737
11,138
8,662
2,385
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
12
1 / 2 / 13
9,647
643
4,766
17,497
13,170
Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
lSuzA-
Fenrir
15
11 / 3 / 8
11,658
777
10,145
14,371
10,314
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
51
8
Kills
20
21
Deaths
8
10
Assists
31
Player
Kills
Deaths
Assists
KDA
W
8
3
10
4.33
W
Ymir
1
2
13
3.75
L
Da Ji
Quaknarok
Da Ji
1
13
2
0.15
L
1
1
6
4
L
Pele
6
7
2
1
W
Fenrir
lSuzA-
Fenrir
11
3
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,542
Damage
26,049
42,040
Taken
40,530
20,041
Mitigated
25,869
4,126
Healing
11,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,138
1,728
1,935
2,951
8,662
2,385
1,260
1,106
7,556
43,906
0
W
Ymir
4,766
1,248
0
3,878
17,497
13,170
691
4,853
12,644
12,835
0
L
Da Ji
Quaknarok
Da Ji
2,889
969
0
0
13,733
4,417
220
6,473
7,260
0
18,864
L
9,394
1,156
636
1,180
12,088
10,164
78
4,578
7,510
23,778
0
L
Pele
16,259
5,480
0
2,310
16,219
5,460
686
4,973
11,246
0
54,221
W
Fenrir
lSuzA-
Fenrir
10,145
3,841
976
1,779
14,371
10,314
605
3,545
10,826
0
28,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,021
Gold Earned
32,365
122
Minions Killed
121
0
Camps Cleared
0
712,064
Distance Traveled
741,637
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,060
737
73
5
0
244,954
1
W
Ymir
9,647
643
15
1
0
209,303
0
L
Da Ji
8,978
599
28
2
0
193,841
0
L
Ymir
9,530
635
27
2
0
251,152
0
L
Pele
10,513
701
67
4
0
267,071
1
W
Fenrir
11,658
777
33
2
0
287,380
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role