Player Matchup

Cthulhu
Cthulhu
Forgelord
Cthulhu
Level 26
God Stats
6W - 3L
1,673 SR
Queue Stats
7W - 7L
1,471 Elo+
Party 2
Merlin
Merlin
PrinceChompers
Merlin
Level 87
God Stats
7W - 1L
1,887 SR
Queue Stats
80W - 60L
1,579 Elo+
Party 2
Fenrir
Fenrir
Trickoman
Fenrir
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
puppetmon01
Heimdallr
Level 29
God Stats
18W - 16L
1,526 SR
Queue Stats
65W - 42L
1,587 Elo+
Party 2
Ymir
Ymir
urikchan
Ymir
Level 13
God Stats
9W - 4L
1,914 SR
Queue Stats
13W - 6L
1,817 Elo+
Party 2
Team Averages
Level 36
1,700 SR
1,591 Elo+

VS

Team Averages
Level 15
1,534 SR
1,658 Elo+
Kukulkan
Kukulkan
BerserkGutsu
Kukulkan
Level 4
God Stats
7W - 3L
1,738 SR
Queue Stats
98W - 98L
1,727 Elo+
Party 1
Ymir
Ymir
Gekohoona
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Ullr
Ullr
ImAtree02
Ullr
Level 16
God Stats
42W - 35L
1,433 SR
Queue Stats
816W - 594L
1,731 Elo+
Solo
Chaac
Chaac
SparkInSour456
Chaac
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,798 Elo+
Party 3
Loki
Loki
death4trump
Loki
Level 31
God Stats
1W - 3L
1,500 SR
Queue Stats
453W - 468L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Forgelord
Cthulhu
10
4 / 1 / 2
5,951
595
5,329
5,970
3,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
2 / 1 / 3
6,493
649
2,731
2,686
793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
Trickoman
Fenrir
11
4 / 2 / 3
6,494
649
4,757
7,869
2,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
puppetmon01
Heimdallr
10
3 / 2 / 4
5,970
597
5,466
4,579
1,332
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
9
5 / 1 / 4
6,059
606
2,610
4,957
2,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BerserkGutsu
Kukulkan
9
0 / 4 / 1
5,214
521
1,780
4,074
1,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ymir
9
4 / 2 / 0
5,759
576
3,584
6,712
3,075
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ullr
9
0 / 4 / 2
5,181
518
2,122
7,377
2,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 5 / 0
5,317
532
3,570
7,130
5,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

7
0 / 3 / 1
4,814
481
2,562
6,033
1,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
18
Kills
5
7
Deaths
18
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
BerserkGutsu
Kukulkan
0
4
1
0.13
W
Cthulhu
Forgelord
Cthulhu
4
1
2
5
L
Ymir
4
2
0
2
L
Ullr
0
4
2
0.25
W
2
1
3
3.5
L
1
5
0
0.2
W
Fenrir
Trickoman
Fenrir
4
2
3
2.75
L
0
3
1
0.17
W
Heimdallr
puppetmon01
Heimdallr
3
2
4
2.5
W
Ymir
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,893
Damage
13,618
26,061
Taken
31,326
10,969
Mitigated
13,055
7,288
Healing
5,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
BerserkGutsu
Kukulkan
1,780
195
0
90
4,074
1,264
376
2,380
1,691
22,360
0
W
Cthulhu
Forgelord
Cthulhu
5,329
667
0
1,520
5,970
3,766
0
846
4,839
18,180
0
L
Ymir
3,584
1,372
20
1,015
6,712
3,075
0
1,158
5,483
18,319
0
L
Ullr
2,122
884
0
1,807
7,377
2,065
0
1,312
6,065
0
24,550
W
2,731
395
0
188
2,686
793
0
492
2,194
38,125
0
L
3,570
1,120
0
1,164
7,130
5,156
0
3,345
3,410
0
15,637
W
Fenrir
Trickoman
Fenrir
4,757
1,410
0
3,401
7,869
2,749
189
858
6,961
0
35,921
L
2,562
432
0
1,404
6,033
1,495
0
2,004
4,004
0
18,531
W
Heimdallr
puppetmon01
Heimdallr
5,466
2,796
0
1,545
4,579
1,332
480
817
3,762
0
27,753
W
Ymir
2,610
1,191
0
634
4,957
2,329
32
2,351
2,606
11,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,967
Gold Earned
26,285
243
Minions Killed
202
0
Camps Cleared
0
940,295
Distance Traveled
999,957
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
5,214
521
51
5
0
200,874
0
W
Cthulhu
5,951
595
32
3
0
174,039
1
L
Ymir
5,759
576
21
2
0
188,552
0
L
Ullr
5,181
518
50
5
0
206,938
1
W
Merlin
6,493
649
77
8
0
200,260
3
L
Chaac
5,317
532
34
3
0
184,973
0
W
Fenrir
6,494
649
73
7
0
187,016
2
L
Loki
4,814
481
46
5
0
218,620
2
W
Heimdallr
5,970
597
42
4
0
186,114
3
W
Ymir
6,059
606
19
2
0
192,866
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role