Player Matchup

Sol
Sol
BoostingsPELLHax
Sol
Level 4
God Stats
2W - 0L
1,728 SR
Queue Stats
5W - 4L
1,626 Elo+
Party 2
Odin
Odin
EGNumberSix
Odin
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,684 Elo+
Party 2
Ymir
Ymir
Spelhax
Ymir
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,385 Elo+
Party 2
Nemesis
Nemesis
Synateez
Nemesis
Level 17
God Stats
6W - 10L
1,441 SR
Queue Stats
62W - 74L
1,442 Elo+
Solo
Merlin
Merlin
UgandanFource
Merlin
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 19L
1,476 Elo+
Party 2
Team Averages
Level 19
1,534 SR
1,523 Elo+

VS

Team Averages
Level 22
1,564 SR
1,643 Elo+
Xbalanque
Xbalanque
DerM1ch43l13
Xbalanque
Level 28
God Stats
1W - 1L
1,685 SR
Queue Stats
45W - 25L
1,673 Elo+
Party 1
Olorun
Olorun
Glapsvior
Olorun
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 38L
1,563 Elo+
Solo
Yemoja
Yemoja
HeraOdysseya
Yemoja
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,837 Elo+
Solo
Thor
Thor
MustafaBaba
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
SeldoMinCaps
Cu Chulainn
Level 31
God Stats
18W - 18L
1,637 SR
Queue Stats
287W - 266L
1,644 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 1
11,052
481
15,797
20,617
7,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
6 / 2 / 4
11,397
496
11,050
15,463
12,410
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
Spelhax
Ymir
13
0 / 4 / 4
9,288
404
2,226
13,646
10,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
Synateez
Nemesis
20
10 / 4 / 5
12,505
544
16,559
19,691
9,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
2 / 3 / 7
10,736
467
9,327
9,726
3,939
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
DerM1ch43l13
Xbalanque
20
3 / 2 / 4
13,127
571
18,571
18,203
7,205
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Olorun
Glapsvior
Olorun
19
4 / 6 / 4
12,112
527
10,930
19,594
7,638
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Yemoja
14
4 / 5 / 5
10,220
444
9,025
20,073
15,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
1 / 5 / 2
8,323
362
2,882
10,513
2,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
SeldoMinCaps
Cu Chulainn
18
4 / 4 / 1
11,671
507
10,057
18,650
18,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
32
22
Kills
16
16
Deaths
22
21
Assists
16
Player
Kills
Deaths
Assists
KDA
W
4
3
1
1.5
L
Xbalanque
DerM1ch43l13
Xbalanque
3
2
4
2.5
W
6
2
4
4
L
Olorun
Glapsvior
Olorun
4
6
4
1
L
Yemoja
4
5
5
1.3
L
1
5
2
0.4
L
Cu Chulainn
SeldoMinCaps
Cu Chulainn
4
4
1
1.13
W
Ymir
Spelhax
Ymir
0
4
4
0.5
W
Nemesis
Synateez
Nemesis
10
4
5
3.13
W
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,959
Damage
51,465
79,143
Taken
87,033
43,390
Mitigated
51,888
26,739
Healing
28,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,797
5,486
0
12,062
20,617
7,346
683
4,227
16,365
88,312
0
L
Xbalanque
DerM1ch43l13
Xbalanque
18,571
9,891
0
8,242
18,203
7,205
0
10,307
7,896
0
113,822
W
11,050
4,088
0
3,160
15,463
12,410
704
3,221
11,892
0
54,480
L
Olorun
Glapsvior
Olorun
10,930
5,294
295
9,394
19,594
7,638
1,267
7,412
12,182
75,934
0
L
Yemoja
9,025
1,283
1,492
2,927
20,073
15,458
324
7,862
12,211
28,482
0
L
2,882
881
0
1,968
10,513
2,941
808
427
10,086
0
28,715
L
Cu Chulainn
SeldoMinCaps
Cu Chulainn
10,057
2,236
0
3,885
18,650
18,646
66
1,342
17,308
13,840
74,034
W
Ymir
Spelhax
Ymir
2,226
366
0
1,319
13,646
10,521
279
4,408
9,238
9,154
0
W
Nemesis
Synateez
Nemesis
16,559
9,692
0
9,042
19,691
9,174
0
5,815
13,676
0
90,170
W
9,327
669
0
1,156
9,726
3,939
206
4,437
5,214
62,288
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,978
Gold Earned
55,453
506
Minions Killed
583
0
Camps Cleared
0
2,164,947
Distance Traveled
1,834,832
24
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,052
481
162
7
0
405,431
0
L
Xbalanque
13,127
571
195
8
0
386,512
4
W
Odin
11,397
496
108
5
0
437,970
0
L
Olorun
12,112
527
143
6
0
379,652
2
L
Yemoja
10,220
444
31
1
0
375,340
0
L
Thor
8,323
362
62
3
0
311,992
1
L
Cu Chulainn
11,671
507
152
7
0
381,336
3
W
Ymir
9,288
404
8
0
0
418,551
8
W
Nemesis
12,505
544
127
6
0
498,819
13
W
Merlin
10,736
467
101
4
0
404,176
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role