Player Matchup

Danzaburou
Danzaburou
ESTEFFF
Danzaburou
Level 104
God Stats
0W - 4L
1,152 SR
Queue Stats
101W - 116L
1,459 Elo+
Solo
Ne Zha
Ne Zha
EscanorSC
Ne Zha
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
OakHeart134
Cu Chulainn
Level 88
God Stats
35W - 20L
1,496 SR
Queue Stats
375W - 355L
1,508 Elo+
Solo
Hel
Hel
PolskiSpike
Hel
Level 39
God Stats
7W - 9L
1,456 SR
Queue Stats
61W - 66L
1,475 Elo+
Party 2
Cthulhu
Cthulhu
Wymiatcz5000
Cthulhu
Level 69
God Stats
2W - 4L
1,500 SR
Queue Stats
177W - 170L
1,432 Elo+
Party 2
Team Averages
Level 83
1,421 SR
1,475 Elo+

VS

Team Averages
Level 81
1,550 SR
1,411 Elo+
Pele
Pele
Acer31
Pele
Level 113
God Stats
5W - 6L
1,499 SR
Queue Stats
179W - 165L
1,412 Elo+
Party 1
Tyr
Tyr
FalconbalcoN
Tyr
Level 73
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 8L
1,334 Elo+
Party 1
Ymir
Ymir
RMADSRK
Ymir
Level 107
God Stats
2W - 1L
1,756 SR
Queue Stats
28W - 30L
1,464 Elo+
Solo
Medusa
Medusa
Sklyarik
Medusa
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 7L
1,284 Elo+
Solo
Discordia
Discordia
kapachao
Discordia
Level 69
God Stats
5W - 3L
1,495 SR
Queue Stats
73W - 67L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ESTEFFF
Danzaburou
5
1 / 1 / 0
3,728
466
1,322
2,579
596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ne Zha
EscanorSC
Ne Zha
6
0 / 3 / 0
4,009
501
1,261
4,959
1,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cu Chulainn
OakHeart134
Cu Chulainn
8
2 / 4 / 0
4,954
619
4,239
6,158
4,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

6
0 / 3 / 0
4,000
500
473
4,362
1,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cthulhu
Wymiatcz5000
Cthulhu
6
0 / 2 / 1
3,804
476
2,045
5,849
1,662
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Acer31
Pele
9
3 / 0 / 2
5,303
663
1,878
4,341
1,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
2 / 2 / 2
5,467
683
3,630
7,844
3,108
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
RMADSRK
Ymir
7
0 / 0 / 5
4,534
567
1,837
4,544
1,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Medusa
Sklyarik
Medusa
8
5 / 1 / 0
5,134
642
4,657
4,187
1,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Discordia
kapachao
Discordia
10
3 / 0 / 2
5,604
701
3,111
2,108
495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
3
Kills
13
13
Deaths
3
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Pele
Acer31
Pele
3
0
2
4
L
Danzaburou
ESTEFFF
Danzaburou
1
1
0
1
L
Ne Zha
EscanorSC
Ne Zha
0
3
0
0
W
2
2
2
1.5
L
Cu Chulainn
OakHeart134
Cu Chulainn
2
4
0
0.5
L
0
3
0
0
W
Ymir
RMADSRK
Ymir
0
0
5
2.5
W
Medusa
Sklyarik
Medusa
5
1
0
5
L
Cthulhu
Wymiatcz5000
Cthulhu
0
2
1
0.25
W
Discordia
kapachao
Discordia
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,340
Damage
15,113
23,907
Taken
23,024
8,822
Mitigated
7,741
6,320
Healing
9,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
Acer31
Pele
1,878
582
0
2,431
4,341
1,170
0
124
4,217
0
24,108
L
Danzaburou
ESTEFFF
Danzaburou
1,322
675
0
1,165
2,579
596
0
604
1,975
0
10,330
L
Ne Zha
EscanorSC
Ne Zha
1,261
233
0
684
4,959
1,296
0
1,085
3,772
0
19,815
W
3,630
526
0
3,049
7,844
3,108
0
0
7,844
0
23,796
L
Cu Chulainn
OakHeart134
Cu Chulainn
4,239
789
0
1,386
6,158
4,147
0
0
6,158
0
22,794
L
473
0
234
1,579
4,362
1,121
0
1,543
2,569
16,994
0
W
Ymir
RMADSRK
Ymir
1,837
532
0
1,676
4,544
1,869
0
925
3,619
7,322
0
W
Medusa
Sklyarik
Medusa
4,657
2,413
0
1,752
4,187
1,099
195
1,262
2,925
0
23,550
L
Cthulhu
Wymiatcz5000
Cthulhu
2,045
266
48
1,224
5,849
1,662
0
1,350
4,485
11,866
0
W
Discordia
kapachao
Discordia
3,111
93
0
492
2,108
495
9
207
1,901
27,620
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,495
Gold Earned
26,042
149
Minions Killed
218
0
Camps Cleared
0
683,136
Distance Traveled
792,784
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
5,303
663
58
7
0
177,977
4
L
Danzaburou
3,728
466
23
3
0
73,325
1
L
Ne Zha
4,009
501
38
5
0
156,149
2
W
Tyr
5,467
683
44
6
0
164,826
1
L
Cu Chulainn
4,954
619
42
5
0
158,325
0
L
Hel
4,000
500
30
4
0
137,698
1
W
Ymir
4,534
567
8
1
0
137,711
1
W
Medusa
5,134
642
50
6
0
145,651
0
L
Cthulhu
3,804
476
16
2
0
157,639
1
W
Discordia
5,604
701
58
7
0
166,619
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role