Player Matchup

Kali
Kali
Aquberriesjohnny
Kali
Level 19
God Stats
2W - 1L
1,500 SR
Queue Stats
182W - 214L
1,458 Elo+
Solo
Anhur
Anhur
Cruull
Anhur
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,510 Elo+
Solo
Ne Zha
Ne Zha
Norber1310
Ne Zha
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 7L
1,837 Elo+
Solo
Fafnir
Fafnir
YaBoiJ2
Fafnir
Level 28
God Stats
0W - 2L
1,733 SR
Queue Stats
90W - 123L
1,487 Elo+
Solo
Zeus
Zeus
worldonfire1
Zeus
Level 29
God Stats
3W - 4L
1,311 SR
Queue Stats
188W - 178L
1,526 Elo+
Solo
Team Averages
Level 26
1,509 SR
1,563 Elo+

VS

Team Averages
Level 24
1,563 SR
1,514 Elo+
Jing Wei
Jing Wei
BernNasty
Jing Wei
Level 29
God Stats
4W - 7L
1,485 SR
Queue Stats
89W - 98L
1,512 Elo+
Solo
Guan Yu
Guan Yu
Ghost315
Guan Yu
Level 28
God Stats
10W - 9L
1,500 SR
Queue Stats
226W - 230L
1,433 Elo+
Solo
Olorun
Olorun
Panconquessoo
Olorun
Level 8
God Stats
2W - 3L
1,721 SR
Queue Stats
45W - 37L
1,574 Elo+
Solo
Fenrir
Fenrir
kingpogha
Fenrir
Level 26
God Stats
74W - 57L
1,608 SR
Queue Stats
112W - 92L
1,550 Elo+
Solo
Yemoja
Yemoja
xGhostZer0z
Yemoja
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,790
526
2,928
7,226
3,314
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
Cruull
Anhur
8
0 / 1 / 1
4,696
427
3,534
4,380
1,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Ne Zha
Norber1310
Ne Zha
10
2 / 4 / 2
6,074
552
3,873
7,153
3,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fafnir
YaBoiJ2
Fafnir
7
2 / 4 / 1
5,537
503
2,438
8,090
5,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
2 / 4 / 0
5,478
498
5,736
4,926
1,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BernNasty
Jing Wei
9
2 / 1 / 4
6,127
557
3,873
6,551
1,717
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
Ghost315
Guan Yu
12
2 / 1 / 3
6,709
610
2,835
5,543
3,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 1 / 3
6,332
576
4,042
6,874
2,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
kingpogha
Fenrir
14
7 / 1 / 2
7,792
708
5,636
6,754
2,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Yemoja
9
3 / 2 / 5
6,346
577
3,257
6,729
2,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
6
Kills
15
15
Deaths
6
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Jing Wei
BernNasty
Jing Wei
2
1
4
4
L
Anhur
Cruull
Anhur
0
1
1
0.5
W
Guan Yu
Ghost315
Guan Yu
2
1
3
3.5
L
Ne Zha
Norber1310
Ne Zha
2
4
2
0.75
W
1
1
3
2.5
L
Fafnir
YaBoiJ2
Fafnir
2
4
1
0.63
W
Fenrir
kingpogha
Fenrir
7
1
2
8
L
2
4
0
0.5
W
Yemoja
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,509
Damage
19,643
31,775
Taken
32,451
15,020
Mitigated
12,875
10,109
Healing
15,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,928
1,199
0
2,734
7,226
3,314
0
549
6,482
0
20,904
W
Jing Wei
BernNasty
Jing Wei
3,873
3,357
0
1,709
6,551
1,717
722
1,891
4,660
0
25,710
L
Anhur
Cruull
Anhur
3,534
722
0
2,197
4,380
1,090
0
2,077
2,303
0
18,458
W
Guan Yu
Ghost315
Guan Yu
2,835
467
230
2,735
5,543
3,815
44
0
5,543
0
24,321
L
Ne Zha
Norber1310
Ne Zha
3,873
1,361
0
1,235
7,153
3,674
0
920
6,196
0
36,887
W
4,042
2,384
251
4,059
6,874
2,182
1,898
3,432
3,442
31,733
0
L
Fafnir
YaBoiJ2
Fafnir
2,438
523
528
2,394
8,090
5,585
0
1,838
6,252
11,059
0
W
Fenrir
kingpogha
Fenrir
5,636
959
0
2,860
6,754
2,521
458
1,000
5,754
0
44,901
L
5,736
884
0
1,021
4,926
1,357
0
1,915
3,011
27,688
0
W
Yemoja
3,257
738
1,006
2,413
6,729
2,640
184
1,851
4,878
11,728
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,575
Gold Earned
33,306
209
Minions Killed
282
0
Camps Cleared
0
1,000,952
Distance Traveled
1,110,629
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
5,790
526
53
5
0
164,400
0
W
Jing Wei
6,127
557
48
4
0
209,240
0
L
Anhur
4,696
427
33
3
0
203,378
0
W
Guan Yu
6,709
610
59
5
0
224,487
3
L
Ne Zha
6,074
552
68
6
0
214,573
2
W
Olorun
6,332
576
57
5
0
214,819
0
L
Fafnir
5,537
503
12
1
0
213,566
2
W
Fenrir
7,792
708
106
10
0
262,321
4
L
Zeus
5,478
498
43
4
0
205,035
4
W
Yemoja
6,346
577
12
1
0
199,762
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role