Player Matchup

Bellona
Bellona
Anphinia
Bellona
Level 3
God Stats
3W - 2L
1,775 SR
Queue Stats
3W - 6L
1,726 Elo+
Party 1
Da Ji
Da Ji
AvaRory
Da Ji
Level 24
God Stats
0W - 3L
1,301 SR
Queue Stats
51W - 41L
1,608 Elo+
Solo
Heimdallr
Heimdallr
Kaguja
Heimdallr
Level 28
God Stats
3W - 3L
1,707 SR
Queue Stats
111W - 87L
1,574 Elo+
Party 1
Olorun
Olorun
SeaSaIty
Olorun
Level 8
God Stats
2W - 2L
1,491 SR
Queue Stats
22W - 15L
1,654 Elo+
Party 1
Cthulhu
Cthulhu
Shinhashi
Cthulhu
Level 29
God Stats
9W - 4L
1,705 SR
Queue Stats
111W - 89L
1,587 Elo+
Party 1
Team Averages
Level 18
1,595 SR
1,630 Elo+

VS

Team Averages
Level 31
1,511 SR
1,583 Elo+
Cupid
Cupid
AnxicoPerez8
Cupid
Level 15
God Stats
17W - 16L
1,553 SR
Queue Stats
76W - 74L
1,519 Elo+
Party 2
Tyr
Tyr
CabezaCebolla
Tyr
Level 7
God Stats
21W - 11L
1,822 SR
Queue Stats
40W - 23L
1,768 Elo+
Party 2
Fafnir
Fafnir
Cartanga
Fafnir
Level 80
God Stats
1W - 1L
1,286 SR
Queue Stats
13W - 19L
1,483 Elo+
Party 2
Chaac
Chaac
GIGADESTROYER03
Chaac
Level 26
God Stats
19W - 22L
1,393 SR
Queue Stats
348W - 339L
1,460 Elo+
Solo
The Morrigan
The Morrigan
Rtwo
The Morrigan
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 24L
1,687 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Anphinia
Bellona
8
1 / 4 / 1
4,758
476
2,415
6,591
3,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Da Ji
AvaRory
Da Ji
9
3 / 1 / 0
5,328
533
3,780
7,477
2,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heimdallr
Kaguja
Heimdallr
8
0 / 2 / 2
4,736
474
1,634
3,802
1,469
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Olorun
SeaSaIty
Olorun
8
1 / 4 / 1
4,917
492
2,506
5,022
1,554
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes

Shoes

+6%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Shinhashi
Cthulhu
7
0 / 2 / 2
4,737
474
2,345
4,127
1,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 2
4,685
469
1,439
4,515
1,255
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
6 / 1 / 5
6,082
608
4,703
6,921
3,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Fafnir
Cartanga
Fafnir
9
2 / 0 / 4
5,827
583
2,015
4,779
2,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
2 / 2 / 1
5,674
567
4,470
7,458
4,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

The Morrigan
Rtwo
The Morrigan
10
3 / 0 / 4
6,246
625
3,598
2,492
1,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
5
Kills
13
13
Deaths
5
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bellona
Anphinia
Bellona
1
4
1
0.38
W
0
2
2
0.5
L
Da Ji
AvaRory
Da Ji
3
1
0
3
W
6
1
5
8.5
W
Fafnir
Cartanga
Fafnir
2
0
4
4
W
2
2
1
1.25
L
Heimdallr
Kaguja
Heimdallr
0
2
2
0.5
W
The Morrigan
Rtwo
The Morrigan
3
0
4
5
L
Olorun
SeaSaIty
Olorun
1
4
1
0.38
L
Cthulhu
Shinhashi
Cthulhu
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,680
Damage
16,225
27,019
Taken
26,165
11,100
Mitigated
12,860
5,469
Healing
10,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Anphinia
Bellona
2,415
1,129
0
302
6,591
3,973
0
998
5,312
0
11,373
W
1,439
346
204
1,742
4,515
1,255
0
1,666
2,849
0
18,176
L
Da Ji
AvaRory
Da Ji
3,780
1,119
0
2,068
7,477
2,381
0
770
6,657
0
21,917
W
4,703
1,245
0
3,477
6,921
3,270
43
735
6,161
0
25,995
W
Fafnir
Cartanga
Fafnir
2,015
715
0
1,563
4,779
2,969
0
848
3,931
14,865
0
W
4,470
755
0
3,082
7,458
4,057
406
352
6,931
0
25,799
L
Heimdallr
Kaguja
Heimdallr
1,634
382
0
952
3,802
1,469
43
853
2,949
0
23,218
W
The Morrigan
Rtwo
The Morrigan
3,598
972
0
482
2,492
1,309
575
1,250
1,220
24,254
2,083
L
Olorun
SeaSaIty
Olorun
2,506
1,289
69
1,284
5,022
1,554
0
1,833
3,164
19,297
0
L
Cthulhu
Shinhashi
Cthulhu
2,345
71
158
636
4,127
1,723
0
765
3,362
9,931
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,476
Gold Earned
28,514
190
Minions Killed
209
0
Camps Cleared
0
872,339
Distance Traveled
946,684
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
4,758
476
17
2
0
199,498
0
W
Cupid
4,685
469
38
4
0
148,364
0
L
Da Ji
5,328
533
47
5
0
193,720
1
W
Tyr
6,082
608
46
5
0
218,449
1
W
Fafnir
5,827
583
19
2
0
212,007
0
W
Chaac
5,674
567
48
5
0
183,653
3
L
Heimdallr
4,736
474
62
6
0
144,640
1
W
The Morrigan
6,246
625
58
6
0
184,211
4
L
Olorun
4,917
492
45
5
0
157,102
0
L
Cthulhu
4,737
474
19
2
0
177,379
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role