Player Matchup

Fenrir
Fenrir
KAI_KUCHKI
Fenrir
Level 26
God Stats
2W - 6L
1,500 SR
Queue Stats
379W - 400L
1,770 Elo+
Solo
Chiron
Chiron
Muleske_
Chiron
Level 27
God Stats
5W - 6L
1,168 SR
Queue Stats
88W - 102L
1,530 Elo+
Solo
Baba Yaga
Baba Yaga
NC_monovich789
Baba Yaga
Level 27
God Stats
6W - 5L
1,683 SR
Queue Stats
25W - 13L
1,663 Elo+
Solo
Bellona
Bellona
ReAcTiVe_RF
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
393W - 362L
1,488 Elo+
Solo
Nemesis
Nemesis
manousospro42
Nemesis
Level 14
God Stats
3W - 4L
1,561 SR
Queue Stats
9W - 13L
1,526 Elo+
Solo
Team Averages
Level 19
1,482 SR
1,595 Elo+

VS

Team Averages
Level 19
1,619 SR
1,599 Elo+
Medusa
Medusa
DE_BOSs_2
Medusa
Level 18
God Stats
3W - 1L
1,717 SR
Queue Stats
6W - 5L
1,593 Elo+
Solo
Nemesis
Nemesis
DonoldSamsen
Nemesis
Level 21
God Stats
5W - 2L
1,653 SR
Queue Stats
54W - 56L
1,752 Elo+
Solo
Scylla
Scylla
Overlord9258
Scylla
Level 24
God Stats
11W - 6L
1,766 SR
Queue Stats
89W - 83L
1,523 Elo+
Solo
Guan Yu
Guan Yu
iplayanythingfr
Guan Yu
Level 5
God Stats
2W - 4L
1,441 SR
Queue Stats
5W - 5L
1,548 Elo+
Solo
Mulan
Mulan
zanderdabeast173
Mulan
Level 25
God Stats
13W - 19L
1,520 SR
Queue Stats
162W - 193L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
KAI_KUCHKI
Fenrir
20
4 / 2 / 3
17,463
582
14,034
23,724
31,742
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chiron
Muleske_
Chiron
20
1 / 6 / 0
14,029
468
9,613
19,580
6,738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Baba Yaga
NC_monovich789
Baba Yaga
20
4 / 12 / 4
14,910
497
20,648
23,490
10,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bellona
ReAcTiVe_RF
Bellona
7
0 / 4 / 0
8,827
294
1,583
3,959
1,479
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nemesis
20
8 / 13 / 2
16,203
540
16,186
31,881
17,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DE_BOSs_2
Medusa
20
8 / 4 / 5
17,372
579
19,906
18,016
8,490
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Nemesis
DonoldSamsen
Nemesis
18
9 / 5 / 4
13,510
450
15,671
14,334
8,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Scylla
20
5 / 5 / 7
15,013
500
8,943
20,586
8,494
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
10 / 0 / 9
14,953
498
12,308
32,488
44,339
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

20
5 / 3 / 5
14,201
473
10,381
29,371
28,130
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
67
17
Kills
37
37
Deaths
17
9
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Medusa
DE_BOSs_2
Medusa
8
4
5
2.63
W
Nemesis
DonoldSamsen
Nemesis
9
5
4
2.2
L
Fenrir
KAI_KUCHKI
Fenrir
4
2
3
2.75
L
Chiron
Muleske_
Chiron
1
6
0
0.17
L
Baba Yaga
NC_monovich789
Baba Yaga
4
12
4
0.5
W
Scylla
5
5
7
1.7
L
Bellona
ReAcTiVe_RF
Bellona
0
4
0
0
W
10
0
9
14.5
L
Nemesis
8
13
2
0.69
W
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,064
Damage
67,209
102,634
Taken
114,795
67,677
Mitigated
98,443
29,756
Healing
39,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
DE_BOSs_2
Medusa
19,906
10,961
30
6,619
18,016
8,490
7,897
4,301
13,715
0
140,396
W
Nemesis
DonoldSamsen
Nemesis
15,671
8,388
0
1,919
14,334
8,990
1,399
2,786
11,369
0
89,225
L
Fenrir
KAI_KUCHKI
Fenrir
14,034
7,128
0
8,801
23,724
31,742
3,030
1,697
21,805
0
119,457
L
Chiron
Muleske_
Chiron
9,613
3,777
662
6,326
19,580
6,738
2,878
2,121
17,223
0
84,220
L
Baba Yaga
NC_monovich789
Baba Yaga
20,648
1,355
111
4,832
23,490
10,089
893
3,208
20,113
98,139
0
W
Scylla
8,943
859
0
6,953
20,586
8,494
159
4,524
16,062
88,646
0
L
Bellona
ReAcTiVe_RF
Bellona
1,583
532
0
130
3,959
1,479
30
0
3,865
0
6,726
W
12,308
1,705
1,313
16,084
32,488
44,339
432
5,889
26,599
365
90,479
L
Nemesis
16,186
10,398
0
8,894
31,881
17,629
1,255
2,240
29,320
0
100,688
W
10,381
1,110
0
6,496
29,371
28,130
642
3,148
26,223
0
88,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,432
Gold Earned
75,049
606
Minions Killed
759
0
Camps Cleared
0
2,256,221
Distance Traveled
2,580,097
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
17,372
579
231
8
0
535,205
2
W
Nemesis
13,510
450
131
4
0
411,473
0
L
Fenrir
17,463
582
214
7
0
607,068
0
L
Chiron
14,029
468
137
5
0
499,618
8
L
Baba Yaga
14,910
497
131
4
0
525,130
0
W
Scylla
15,013
500
151
5
0
524,216
12
L
Bellona
8,827
294
11
0
0
147,769
1
W
Guan Yu
14,953
498
110
4
0
615,323
1
L
Nemesis
16,203
540
113
4
0
476,636
0
W
Mulan
14,201
473
136
5
0
493,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role