Player Matchup

Ravana
Ravana
DestinySin
Ravana
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
GoreLT
Osiris
Level 143
God Stats
4W - 2L
1,635 SR
Queue Stats
210W - 199L
1,690 Elo+
Solo
Merlin
Merlin
PencilPants
Merlin
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 44L
1,646 Elo+
Party 1
Ullr
Ullr
Supasalty
Ullr
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Svartesokkar
Ganesha
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,690 Elo+
Party 1
Team Averages
Level 131
1,527 SR
1,605 Elo+

VS

Team Averages
Level 117
1,492 SR
1,563 Elo+
Da Ji
Da Ji
Dna423
Da Ji
Level 156
God Stats
3W - 2L
1,560 SR
Queue Stats
46W - 50L
1,548 Elo+
Solo
Hachiman
Hachiman
Quakedan
Hachiman
Level 113
God Stats
1W - 3L
1,500 SR
Queue Stats
35W - 29L
1,593 Elo+
Party 2
Athena
Athena
imgrumpp
Athena
Level 101
God Stats
8W - 10L
1,314 SR
Queue Stats
423W - 384L
1,421 Elo+
Solo
Raijin
Raijin
raul2477
Raijin
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
181W - 160L
1,651 Elo+
Party 2
Osiris
Osiris
scrubberoni
Osiris
Level 58
God Stats
4W - 6L
1,588 SR
Queue Stats
460W - 423L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
DestinySin
Ravana
9
4 / 4 / 0
5,841
531
4,670
5,904
2,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Osiris
GoreLT
Osiris
11
3 / 6 / 0
6,519
593
6,884
11,998
7,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
10
0 / 3 / 1
5,865
533
2,195
5,275
1,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ullr
10
1 / 1 / 0
5,987
544
3,452
5,429
1,515
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ganesha
Svartesokkar
Ganesha
8
0 / 3 / 3
5,375
489
1,707
8,119
4,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Dna423
Da Ji
11
5 / 2 / 4
6,507
592
4,492
6,833
2,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Hachiman
Quakedan
Hachiman
12
4 / 1 / 0
6,747
613
5,143
5,083
2,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
imgrumpp
Athena
10
1 / 1 / 10
5,794
527
4,563
6,538
2,497
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Raijin
raul2477
Raijin
11
3 / 2 / 2
6,245
568
4,395
3,712
990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Osiris
12
4 / 2 / 1
6,611
601
7,441
7,963
7,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
34
8
Kills
17
17
Deaths
8
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ravana
DestinySin
Ravana
4
4
0
1
W
Da Ji
Dna423
Da Ji
5
2
4
3.5
L
Osiris
GoreLT
Osiris
3
6
0
0.5
L
Merlin
0
3
1
0.17
W
Hachiman
Quakedan
Hachiman
4
1
0
4
L
Ullr
1
1
0
1
L
Ganesha
Svartesokkar
Ganesha
0
3
3
0.5
W
Athena
imgrumpp
Athena
1
1
10
6
W
Raijin
raul2477
Raijin
3
2
2
2
W
Osiris
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,908
Damage
26,034
36,725
Taken
30,129
17,393
Mitigated
15,502
8,143
Healing
11,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
DestinySin
Ravana
4,670
1,751
0
1,336
5,904
2,059
0
2,473
3,369
0
24,869
W
Da Ji
Dna423
Da Ji
4,492
1,751
0
2,639
6,833
2,260
0
774
5,979
0
33,106
L
Osiris
GoreLT
Osiris
6,884
3,590
0
3,769
11,998
7,882
0
723
11,275
0
32,927
L
Merlin
2,195
40
0
892
5,275
1,660
0
2,742
2,331
36,336
0
W
Hachiman
Quakedan
Hachiman
5,143
2,338
0
1,830
5,083
2,715
0
479
4,604
0
43,753
L
Ullr
3,452
1,403
0
500
5,429
1,515
0
528
4,901
0
35,256
L
Ganesha
Svartesokkar
Ganesha
1,707
219
0
1,646
8,119
4,277
0
2,160
5,891
10,602
0
W
Athena
imgrumpp
Athena
4,563
2,495
324
2,942
6,538
2,497
0
918
5,620
22,208
0
W
Raijin
raul2477
Raijin
4,395
496
0
739
3,712
990
0
1,429
2,061
35,526
0
W
Osiris
7,441
3,592
0
3,330
7,963
7,040
0
0
7,963
0
34,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,587
Gold Earned
31,904
295
Minions Killed
342
0
Camps Cleared
0
962,594
Distance Traveled
1,046,187
23
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
5,841
531
50
5
0
208,660
5
W
Da Ji
6,507
592
59
5
0
224,479
1
L
Osiris
6,519
593
68
6
0
179,800
3
L
Merlin
5,865
533
84
8
0
188,897
4
W
Hachiman
6,747
613
87
8
0
178,545
3
L
Ullr
5,987
544
85
8
0
188,379
2
L
Ganesha
5,375
489
8
1
0
196,858
9
W
Athena
5,794
527
39
4
0
223,173
5
W
Raijin
6,245
568
88
8
0
204,885
3
W
Osiris
6,611
601
69
6
0
215,105
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role