Player Matchup

Horus
Horus
HaveToPlay
Horus
Level 143
God Stats
9W - 12L
1,341 SR
Queue Stats
280W - 281L
1,530 Elo+
Solo
Mercury
Mercury
I3iggyG
Mercury
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 89L
1,582 Elo+
Solo
Janus
Janus
MyWildFantasy
Janus
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 20L
1,895 Elo+
Solo
Cerberus
Cerberus
NonSecluded
Cerberus
Level 157
God Stats
7W - 4L
1,689 SR
Queue Stats
356W - 362L
1,502 Elo+
Solo
Zeus
Zeus
ngomag123
Zeus
Level 147
God Stats
4W - 3L
1,285 SR
Queue Stats
28W - 24L
1,500 Elo+
Solo
Team Averages
Level 129
1,463 SR
1,602 Elo+

VS

Team Averages
Level 113
1,594 SR
1,534 Elo+
Anhur
Anhur
BuCakeStain
Anhur
Level 148
God Stats
2W - 2L
1,500 SR
Queue Stats
58W - 55L
1,590 Elo+
Party 1
King Arthur
King Arthur
FoxThisTrot
King Arthur
Level 122
God Stats
2W - 4L
1,715 SR
Queue Stats
33W - 32L
1,588 Elo+
Party 1
Ymir
Ymir
LordFlackoRoman
Ymir
Level 81
God Stats
1W - 0L
1,285 SR
Queue Stats
22W - 24L
1,557 Elo+
Party 1
Yemoja
Yemoja
Lukisset
Yemoja
Level 108
God Stats
5W - 2L
1,688 SR
Queue Stats
26W - 28L
1,376 Elo+
Solo
He Bo
He Bo
TheGreatGORR
He Bo
Level 108
God Stats
2W - 0L
1,782 SR
Queue Stats
52W - 51L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
15
1 / 3 / 4
8,730
624
6,980
21,277
15,099
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
I3iggyG
Mercury
15
1 / 8 / 7
9,115
651
6,718
11,035
5,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
2 / 2 / 2
9,892
707
13,534
9,526
3,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
NonSecluded
Cerberus
15
2 / 4 / 8
9,637
688
8,095
19,893
21,412
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Zeus
17
7 / 5 / 3
11,019
787
21,801
8,352
3,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 1 / 9
12,482
892
18,661
14,217
6,614
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
FoxThisTrot
King Arthur
17
2 / 3 / 15
10,315
737
16,289
19,397
20,064
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
2 / 4 / 13
11,017
787
6,034
16,422
16,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Yemoja
Lukisset
Yemoja
16
2 / 2 / 13
9,893
707
5,175
13,114
12,786
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

20
10 / 3 / 6
13,321
952
15,827
9,966
4,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
78
13
Kills
22
22
Deaths
13
24
Assists
56
Player
Kills
Deaths
Assists
KDA
W
6
1
9
10.5
W
King Arthur
FoxThisTrot
King Arthur
2
3
15
3.17
L
Horus
1
3
4
1
L
Mercury
I3iggyG
Mercury
1
8
7
0.56
W
2
4
13
2.13
W
Yemoja
Lukisset
Yemoja
2
2
13
4.25
L
2
2
2
1.5
L
Cerberus
NonSecluded
Cerberus
2
4
8
1.5
W
10
3
6
4.33
L
Zeus
7
5
3
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,128
Damage
61,986
70,083
Taken
73,116
48,786
Mitigated
59,655
15,316
Healing
24,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,661
11,657
0
4,324
14,217
6,614
2,445
8,362
5,604
0
65,023
W
King Arthur
FoxThisTrot
King Arthur
16,289
1,783
0
1,504
19,397
20,064
57
11,805
7,425
0
42,171
L
Horus
6,980
3,425
1,546
7,523
21,277
15,099
1
8,072
13,057
0
20,480
L
Mercury
I3iggyG
Mercury
6,718
1,176
0
590
11,035
5,124
0
5,708
5,206
0
22,210
W
6,034
417
0
1,719
16,422
16,031
293
10,741
5,497
20,330
0
W
Yemoja
Lukisset
Yemoja
5,175
918
10,493
4,652
13,114
12,786
65
7,830
5,014
19,548
0
L
13,534
519
0
2,241
9,526
3,843
0
4,610
4,782
55,004
0
L
Cerberus
NonSecluded
Cerberus
8,095
516
0
3,213
19,893
21,412
0
5,510
14,055
22,736
0
W
15,827
682
0
1,751
9,966
4,160
1,546
4,454
5,484
58,835
0
L
Zeus
21,801
690
0
203
8,352
3,308
0
2,975
5,153
49,554
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,393
Gold Earned
57,028
314
Minions Killed
371
8
Camps Cleared
9
1,318,883
Distance Traveled
1,304,010
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,482
892
139
10
1
260,376
1
W
King Arthur
10,315
737
57
4
1
278,905
1
L
Horus
8,730
624
34
2
0
267,069
2
L
Mercury
9,115
651
33
2
5
291,235
6
W
Ymir
11,017
787
35
3
0
239,543
1
W
Yemoja
9,893
707
22
2
1
252,965
3
L
Janus
9,892
707
130
9
0
274,184
1
L
Cerberus
9,637
688
40
3
1
236,687
1
W
He Bo
13,321
952
118
8
6
272,221
1
L
Zeus
11,019
787
77
6
2
249,708
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role