Player Matchup

Medusa
Medusa
Cetriox
Medusa
Level 27
God Stats
0W - 1L
1,309 SR
Queue Stats
2W - 5L
1,535 Elo+
Solo
Fenrir
Fenrir
KungFUCER
Fenrir
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 74L
1,586 Elo+
Solo
Anubis
Anubis
MogenzMedEtZ
Anubis
Level 28
God Stats
4W - 1L
1,500 SR
Queue Stats
46W - 18L
1,500 Elo+
Solo
Guan Yu
Guan Yu
TenPoundNote
Guan Yu
Level 24
God Stats
1W - 3L
1,500 SR
Queue Stats
45W - 24L
1,667 Elo+
Solo
Jormungandr
Jormungandr
thetypischandi
Jormungandr
Level 15
God Stats
1W - 2L
1,299 SR
Queue Stats
40W - 49L
1,480 Elo+
Solo
Team Averages
Level 24
1,422 SR
1,554 Elo+

VS

Team Averages
Level 29
1,582 SR
1,535 Elo+
Yemoja
Yemoja
BlackSil93
Yemoja
Level 29
God Stats
4W - 4L
1,412 SR
Queue Stats
28W - 46L
1,393 Elo+
Party 1
Mulan
Mulan
Ironmiki95
Mulan
Level 28
God Stats
7W - 4L
1,594 SR
Queue Stats
69W - 66L
1,510 Elo+
Party 1
Cernunnos
Cernunnos
Turoń
Cernunnos
Level 28
God Stats
2W - 0L
1,504 SR
Queue Stats
41W - 19L
1,737 Elo+
Solo
Kukulkan
Kukulkan
hoidraar
Kukulkan
Level 36
God Stats
6W - 2L
1,670 SR
Queue Stats
78W - 71L
1,526 Elo+
Party 1
Chaac
Chaac
robertone98
Chaac
Level 22
God Stats
2W - 0L
1,731 SR
Queue Stats
30W - 27L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Cetriox
Medusa
17
0 / 6 / 1
10,032
456
6,068
14,797
5,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
KungFUCER
Fenrir
15
1 / 9 / 7
9,958
453
8,833
18,305
7,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
20
16 / 3 / 1
13,506
614
26,105
16,490
9,744
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
TenPoundNote
Guan Yu
17
4 / 1 / 7
10,647
484
9,438
17,017
18,510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jormungandr
thetypischandi
Jormungandr
11
0 / 6 / 5
8,037
365
3,525
13,049
7,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BlackSil93
Yemoja
16
3 / 4 / 13
11,554
525
7,829
12,960
9,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mulan
16
5 / 4 / 2
10,800
491
8,461
14,070
6,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cernunnos
Turoń
Cernunnos
20
14 / 0 / 1
17,342
788
19,133
19,199
8,325
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kukulkan
hoidraar
Kukulkan
19
2 / 7 / 1
12,118
551
5,964
10,027
3,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
1 / 6 / 7
10,630
483
11,670
18,601
13,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
49
21
Kills
25
25
Deaths
21
21
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Yemoja
BlackSil93
Yemoja
3
4
13
2.38
L
Medusa
Cetriox
Medusa
0
6
1
0.08
W
Mulan
5
4
2
1.5
L
Fenrir
KungFUCER
Fenrir
1
9
7
0.5
L
Anubis
16
3
1
5.5
L
Guan Yu
TenPoundNote
Guan Yu
4
1
7
7.5
W
Cernunnos
Turoń
Cernunnos
14
0
1
14.5
W
Kukulkan
hoidraar
Kukulkan
2
7
1
0.36
W
1
6
7
0.75
L
Jormungandr
thetypischandi
Jormungandr
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,969
Damage
53,057
79,658
Taken
74,857
48,617
Mitigated
40,947
29,727
Healing
26,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
BlackSil93
Yemoja
7,829
1,072
1,847
1,341
12,960
9,610
447
4,943
7,917
29,577
0
L
Medusa
Cetriox
Medusa
6,068
2,230
0
4,990
14,797
5,343
169
1,114
13,633
0
67,299
W
Mulan
8,461
2,198
0
2,694
14,070
6,727
0
5,095
8,843
0
74,726
L
Fenrir
KungFUCER
Fenrir
8,833
2,286
0
4,896
18,305
7,330
501
2,355
15,925
0
74,607
L
Anubis
26,105
2,893
0
10,677
16,490
9,744
0
3,787
12,653
114,709
0
L
Guan Yu
TenPoundNote
Guan Yu
9,438
1,184
887
7,366
17,017
18,510
452
3,133
13,584
0
56,664
W
Cernunnos
Turoń
Cernunnos
19,133
11,142
0
13,170
19,199
8,325
8,480
5,997
13,202
0
147,588
W
Kukulkan
hoidraar
Kukulkan
5,964
383
0
82
10,027
3,044
0
7,210
2,817
77,844
0
W
11,670
2,454
0
6,924
18,601
13,241
0
6,385
11,891
0
55,133
L
Jormungandr
thetypischandi
Jormungandr
3,525
476
0
911
13,049
7,690
0
3,404
9,345
17,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,180
Gold Earned
62,444
545
Minions Killed
638
0
Camps Cleared
0
1,849,132
Distance Traveled
2,009,630
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,554
525
44
2
0
382,010
3
L
Medusa
10,032
456
104
5
0
403,956
1
W
Mulan
10,800
491
97
4
0
440,581
0
L
Fenrir
9,958
453
116
5
0
392,476
0
L
Anubis
13,506
614
196
9
0
373,069
10
L
Guan Yu
10,647
484
109
5
0
426,808
0
W
Cernunnos
17,342
788
239
11
0
401,211
0
W
Kukulkan
12,118
551
155
7
0
387,278
1
W
Chaac
10,630
483
103
5
0
398,550
0
L
Jormungandr
8,037
365
20
1
0
252,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role