Player Matchup

Ravana
Ravana
Erebix
Ravana
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 9L
1,500 Elo+
Party 1
Izanami
Izanami
Menkurt
Izanami
Level 18
God Stats
14W - 7L
1,794 SR
Queue Stats
21W - 11L
1,746 Elo+
Solo
Serqet
Serqet
Nisea
Serqet
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 17L
1,500 Elo+
Party 1
Odin
Odin
Skillwow
Odin
Level 5
God Stats
0W - 2L
1,303 SR
Queue Stats
3W - 2L
1,645 Elo+
Solo
Hachiman
Hachiman
ZorinhaPT
Hachiman
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 9L
1,500 Elo+
Solo
Team Averages
Level 10
1,519 SR
1,578 Elo+

VS

Team Averages
Level 16
1,469 SR
1,439 Elo+
Nu Wa
Nu Wa
Cedroracle
Nu Wa
Level 18
God Stats
21W - 5L
1,627 SR
Queue Stats
249W - 143L
1,679 Elo+
Solo
Neith
Neith
IAmARaverBABY
Neith
Level 6
God Stats
96W - 113L
1,298 SR
Queue Stats
389W - 447L
1,294 Elo+
Solo
Nemesis
Nemesis
IllicitBulb8707
Nemesis
Level 17
God Stats
47W - 55L
1,400 SR
Queue Stats
47W - 57L
1,370 Elo+
Solo
Ymir
Ymir
Liaquaa
Ymir
Level 16
God Stats
2W - 4L
1,143 SR
Queue Stats
18W - 17L
1,396 Elo+
Party 2
Zeus
Zeus
SuckUllrsBalls
Zeus
Level 21
God Stats
2W - 0L
1,878 SR
Queue Stats
11W - 3L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Erebix
Ravana
11
0 / 7 / 2
5,834
972
3,581
11,483
4,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
Menkurt
Izanami
11
0 / 6 / 2
5,781
964
4,084
12,280
3,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Serqet
Nisea
Serqet
11
2 / 3 / 0
6,220
1,037
330
8,242
7,900
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Odin
9
0 / 2 / 0
5,303
884
622
2,184
1,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hachiman
ZorinhaPT
Hachiman
11
1 / 2 / 1
5,872
979
1,059
6,867
2,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Boots

Boots

+6%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

215

VS

Team 2 Tickets

410

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
14
5 / 0 / 12
7,760
1,293
12,142
2,004
635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 0 / 0
3,700
617
0
0
0
13
5 / 1 / 9
7,742
1,290
3,563
3,766
1,446
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ymir
Liaquaa
Ymir
11
0 / 2 / 5
6,228
1,038
1,757
4,033
2,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

14
10 / 0 / 8
9,083
1,514
19,318
4,468
1,424
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
54
3
Kills
20
20
Deaths
3
5
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
5
0
12
11
L
Ravana
Erebix
Ravana
0
7
2
0.14
W
0
0
0
0
W
5
1
9
9.5
W
Ymir
Liaquaa
Ymir
0
2
5
1.25
L
Izanami
Menkurt
Izanami
0
6
2
0.17
L
Serqet
Nisea
Serqet
2
3
0
0.67
L
Odin
0
2
0
0
W
10
0
8
14
L
Hachiman
ZorinhaPT
Hachiman
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,676
Damage
36,780
41,056
Taken
14,271
19,303
Mitigated
5,967
1,936
Healing
2,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
12,142
2,816
0
0
2,004
635
0
0
1,979
27,589
0
L
Ravana
Erebix
Ravana
3,581
1,719
0
760
11,483
4,176
0
7,579
3,685
0
14,762
W
0
0
0
0
0
0
0
0
0
0
0
W
3,563
1,627
0
610
3,766
1,446
0
0
3,266
0
4,983
W
Ymir
Liaquaa
Ymir
1,757
40
0
289
4,033
2,462
0
0
4,033
10,272
0
L
Izanami
Menkurt
Izanami
4,084
2,811
0
720
12,280
3,824
0
10,576
1,496
0
16,344
L
Serqet
Nisea
Serqet
330
70
0
0
8,242
7,900
0
7,065
1,041
0
2,506
L
Odin
622
316
0
51
2,184
1,025
0
1,283
835
0
2,853
W
19,318
5,368
0
1,947
4,468
1,424
0
0
4,147
39,557
0
L
Hachiman
ZorinhaPT
Hachiman
1,059
522
0
405
6,867
2,378
0
5,979
782
0
5,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,010
Gold Earned
34,513
62
Minions Killed
113
3
Camps Cleared
6
449,455
Distance Traveled
420,111
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,760
1,293
35
6
1
117,825
1
L
Ravana
5,834
972
21
4
1
116,229
0
W
Neith
3,700
617
0
0
0
0
0
W
Nemesis
7,742
1,290
4
1
3
121,355
0
W
Ymir
6,228
1,038
26
4
0
63,824
0
L
Izanami
5,781
964
20
3
0
102,116
0
L
Serqet
6,220
1,037
3
1
1
103,083
0
L
Odin
5,303
884
3
1
1
35,619
0
W
Zeus
9,083
1,514
48
8
2
117,107
1
L
Hachiman
5,872
979
15
3
0
92,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role