Player Matchup

Bakasura
Bakasura
FahKingHel
Bakasura
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,228 Elo+
Party 1
Heimdallr
Heimdallr
SEEKNDSTROY_VG
Heimdallr
Level 16
God Stats
8W - 14L
1,423 SR
Queue Stats
8W - 19L
1,439 Elo+
Party 1
Ymir
Ymir
wraithing101
Ymir
Level 10
God Stats
6W - 3L
1,500 SR
Queue Stats
24W - 31L
1,284 Elo+
Party 1
Team Averages
Level 32
1,474 SR
1,317 Elo+

VS

Team Averages
Level 71
1,528 SR
1,626 Elo+
Ah Puch
Ah Puch
PaBL0 ThA WaCko
Ah Puch
Level 94
God Stats
19W - 28L
1,440 SR
Queue Stats
50W - 82L
1,463 Elo+
Party 2
Neith
Neith
SnoWolf599
Neith
Level 101
God Stats
3W - 0L
1,905 SR
Queue Stats
22W - 32L
1,577 Elo+
Party 2
Bacchus
Bacchus
TheBongFather
Bacchus
Level 19
God Stats
1W - 0L
1,238 SR
Queue Stats
111W - 39L
1,839 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
FahKingHel
Bakasura
13
3 / 6 / 2
9,694
692
7,296
16,904
6,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heimdallr
SEEKNDSTROY_VG
Heimdallr
13
1 / 5 / 3
8,983
642
4,863
12,805
4,856
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 8 / 5
8,438
603
1,868
13,398
11,026
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 3 / 7
10,610
758
13,870
8,812
2,590
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
15
8 / 2 / 9
11,017
787
10,715
8,211
2,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
14
4 / 1 / 12
11,101
793
11,791
10,407
13,137
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
47
4
Kills
19
19
Deaths
6
10
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Bakasura
FahKingHel
Bakasura
3
6
2
0.67
W
7
3
7
3.5
L
Heimdallr
SEEKNDSTROY_VG
Heimdallr
1
5
3
0.5
W
Neith
8
2
9
6.25
W
Bacchus
4
1
12
10
L
0
8
5
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,027
Damage
36,376
43,107
Taken
27,430
22,266
Mitigated
18,669
4,107
Healing
9,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
FahKingHel
Bakasura
7,296
4,794
0
4,107
16,904
6,384
0
9,072
7,832
0
35,110
W
13,870
708
116
2,057
8,812
2,590
266
454
7,425
43,472
0
L
Heimdallr
SEEKNDSTROY_VG
Heimdallr
4,863
2,040
0
0
12,805
4,856
0
7,134
5,671
0
30,921
W
Neith
10,715
5,124
0
1,368
8,211
2,942
1,449
667
7,434
0
59,357
W
Bacchus
11,791
709
744
4,824
10,407
13,137
206
804
8,884
26,967
0
L
1,868
310
0
0
13,398
11,026
0
9,608
3,790
9,790
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,115
Gold Earned
32,728
157
Minions Killed
167
0
Camps Cleared
0
637,334
Distance Traveled
784,949
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
9,694
692
70
5
0
252,874
0
W
Ah Puch
10,610
758
68
5
0
211,936
0
L
Heimdallr
8,983
642
68
5
0
198,499
0
W
Neith
11,017
787
80
6
0
221,062
0
W
Bacchus
11,101
793
19
1
0
351,951
3
L
Ymir
8,438
603
19
1
0
185,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role