Player Matchup

Merlin
Merlin
Gold III
D4RK N1NJA5
Merlin
Gold III
Level 107
God Stats
5W - 12L
1,507 SR
Queue Stats
39W - 40L
1,525 MMR
Party 4
Hachiman
Hachiman
Gold III
Dave Windaow
Hachiman
Gold III
Level 124
God Stats
6W - 6L
1,787 SR
Queue Stats
144W - 128L
1,718 MMR
Party 1
Tsukuyomi
Tsukuyomi
Platinum II
Kilxers
Tsukuyomi
Platinum II
Level 108
God Stats
11W - 7L
1,721 SR
Queue Stats
67W - 57L
1,872 MMR
Party 4
Ymir
Ymir
Gold V
Shinobi-_-Shade
Ymir
Gold V
Level 85
God Stats
5W - 7L
1,683 SR
Queue Stats
10W - 9L
1,697 MMR
Solo
Mulan
Mulan
Gold III
Three21Shoot
Mulan
Gold III
Level 129
God Stats
22W - 17L
1,569 SR
Queue Stats
284W - 272L
1,708 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 111
1,653 SR
1,704 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,740 SR
1,703 MMR
Guan Yu
Guan Yu
Gold V
Deus FSP
Guan Yu
Gold V
Level 155
God Stats
19W - 8L
1,895 SR
Queue Stats
101W - 88L
1,725 MMR
Party 3
Xing Tian
Xing Tian
Gold IV
Iηtroverted
Xing Tian
Gold IV
Level 160
God Stats
4W - 1L
1,794 SR
Queue Stats
34W - 19L
1,679 MMR
Party 3
Arachne
Arachne
Gold II
JAYBOYGOTMONEY
Arachne
Gold II
Level 103
God Stats
12W - 4L
1,928 SR
Queue Stats
31W - 35L
1,822 MMR
Party 2
Aphrodite
Aphrodite
Gold IV
XDX662
Aphrodite
Gold IV
Level 125
God Stats
13W - 6L
1,581 SR
Queue Stats
18W - 11L
1,690 MMR
Solo
Cernunnos
Cernunnos
Gold V
Xxl__Fetti__lxX
Cernunnos
Gold V
Level 107
God Stats
4W - 4L
1,500 SR
Queue Stats
192W - 192L
1,597 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
1 / 2 / 2
9,774
444
16,301
9,472
3,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Dave Windaow
Hachiman
18
5 / 4 / 4
11,374
517
23,789
19,962
7,664
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
Kilxers
Tsukuyomi
16
1 / 7 / 5
9,826
447
15,283
19,678
8,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
2 / 6 / 3
9,427
429
8,098
21,011
20,006
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
1 / 7 / 1
9,981
454
11,696
21,264
21,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
SetDanzaburouScyllaCthulhuCu Chulainn

VS

Bans
Nu WaJanusApolloKing ArthurHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Deus FSP
Guan Yu
20
4 / 0 / 11
13,510
614
12,404
24,481
35,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Xing Tian
Iηtroverted
Xing Tian
17
6 / 4 / 12
12,444
566
13,504
29,547
29,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
8 / 1 / 6
14,135
643
14,691
19,187
13,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
XDX662
Aphrodite
19
5 / 1 / 10
12,879
585
14,038
22,453
15,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cernunnos
Xxl__Fetti__lxX
Cernunnos
20
3 / 4 / 3
14,033
638
11,695
15,563
6,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
68
10
Kills
26
26
Deaths
10
15
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
2
2
1
L
Hachiman
Dave Windaow
Hachiman
5
4
4
1.75
W
Guan Yu
Deus FSP
Guan Yu
4
0
11
9.5
W
Xing Tian
Iηtroverted
Xing Tian
6
4
12
3
W
8
1
6
11
L
Tsukuyomi
Kilxers
Tsukuyomi
1
7
5
0.5
L
2
6
3
0.58
L
1
7
1
0.21
W
Aphrodite
XDX662
Aphrodite
5
1
10
10
W
Cernunnos
Xxl__Fetti__lxX
Cernunnos
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,167
Damage
66,332
91,387
Taken
111,231
61,688
Mitigated
100,676
26,196
Healing
69,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
16,301
936
0
1,755
9,472
3,984
0
4,724
4,555
66,948
0
L
Hachiman
Dave Windaow
Hachiman
23,789
15,403
0
9,311
19,962
7,664
980
2,772
17,078
0
92,688
W
Guan Yu
Deus FSP
Guan Yu
12,404
2,319
9,757
17,173
24,481
35,727
1,970
2,492
21,195
0
71,468
W
Xing Tian
Iηtroverted
Xing Tian
13,504
585
0
5,307
29,547
29,096
36
7,966
21,176
31,956
0
W
14,691
8,799
0
6,685
19,187
13,495
6,800
3,291
15,703
0
125,177
L
Tsukuyomi
Kilxers
Tsukuyomi
15,283
4,065
0
5,005
19,678
8,320
0
6,670
12,785
0
84,121
L
8,098
1,712
0
3,789
21,011
20,006
0
8,712
11,838
35,726
0
L
11,696
1,627
0
6,336
21,264
21,714
0
3,813
16,815
0
69,813
W
Aphrodite
XDX662
Aphrodite
14,038
886
9,663
15,384
22,453
15,881
942
9,145
12,422
79,266
0
W
Cernunnos
Xxl__Fetti__lxX
Cernunnos
11,695
6,694
0
5,970
15,563
6,477
7,562
1,438
14,057
0
113,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,382
Gold Earned
67,001
586
Minions Killed
672
0
Camps Cleared
0
2,009,364
Distance Traveled
2,210,768
13
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,774
444
123
6
0
420,921
2
L
Hachiman
11,374
517
159
7
0
379,307
0
W
Guan Yu
13,510
614
136
6
0
484,939
8
W
Xing Tian
12,444
566
29
1
0
466,677
8
W
Arachne
14,135
643
163
7
0
452,959
2
L
Tsukuyomi
9,826
447
114
5
0
473,047
3
L
Ymir
9,427
429
52
2
0
375,082
6
L
Mulan
9,981
454
138
6
0
361,007
2
W
Aphrodite
12,879
585
165
8
0
409,408
10
W
Cernunnos
14,033
638
179
8
0
396,785
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role