Player Matchup

Achilles
Achilles
Angelic55
Achilles
Level 104
God Stats
4W - 2L
1,857 SR
Queue Stats
76W - 73L
1,459 Elo+
Party 1
Izanami
Izanami
Ckay9
Izanami
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 4L
1,684 Elo+
Party 1
Artio
Artio
HereDatBoi
Artio
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 34L
1,392 Elo+
Party 1
Hel
Hel
theMadduxMan8
Hel
Level 34
God Stats
2W - 2L
1,594 SR
Queue Stats
14W - 15L
1,389 Elo+
Party 1
Guan Yu
Guan Yu
uziminx
Guan Yu
Level 112
God Stats
1W - 1L
1,500 SR
Queue Stats
235W - 196L
1,403 Elo+
Party 1
Team Averages
Level 64
1,590 SR
1,466 Elo+

VS

Team Averages
Level 63
1,581 SR
1,551 Elo+
Thoth
Thoth
CowDungInMyEyes
Thoth
Level 93
God Stats
10W - 7L
1,500 SR
Queue Stats
140W - 111L
1,617 Elo+
Party 2
Guan Yu
Guan Yu
DiamondTwig5409
Guan Yu
Level 47
God Stats
9W - 10L
1,446 SR
Queue Stats
9W - 11L
1,349 Elo+
Party 2
Izanami
Izanami
JT0AST
Izanami
Level 32
God Stats
10W - 3L
1,749 SR
Queue Stats
71W - 57L
1,600 Elo+
Party 2
Ganesha
Ganesha
Ohnoitsscho33
Ganesha
Level 126
God Stats
1W - 0L
1,709 SR
Queue Stats
19W - 9L
1,500 Elo+
Party 2
Achilles
Achilles
TwoHeadedPeen
Achilles
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 41L
1,689 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Angelic55
Achilles
20
13 / 2 / 5
15,579
556
32,322
24,946
28,209
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
Ckay9
Izanami
17
2 / 11 / 7
10,981
392
13,230
19,476
5,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Artio
17
1 / 6 / 13
11,786
421
10,729
32,485
36,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
0 / 10 / 5
10,645
380
5,729
17,189
7,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
uziminx
Guan Yu
20
4 / 3 / 7
14,112
504
16,265
30,189
36,085
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 5 / 8
15,790
564
26,486
13,270
5,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
3 / 2 / 9
14,574
521
12,885
23,731
21,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Izanami
JT0AST
Izanami
20
14 / 4 / 7
15,444
552
26,111
19,467
8,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ganesha
18
0 / 4 / 20
13,565
484
12,619
29,845
35,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
TwoHeadedPeen
Achilles
20
7 / 5 / 10
15,015
536
20,140
29,785
35,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
86
20
Kills
32
32
Deaths
20
37
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Achilles
Angelic55
Achilles
13
2
5
7.75
L
Izanami
Ckay9
Izanami
2
11
7
0.5
W
8
5
8
2.4
W
3
2
9
3.75
L
Artio
1
6
13
1.25
W
Izanami
JT0AST
Izanami
14
4
7
4.38
W
Ganesha
0
4
20
2.5
W
Achilles
TwoHeadedPeen
Achilles
7
5
10
2.4
L
0
10
5
0.25
L
Guan Yu
uziminx
Guan Yu
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,275
Damage
98,241
124,285
Taken
116,098
113,735
Mitigated
107,116
33,119
Healing
44,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Angelic55
Achilles
32,322
15,128
0
3,086
24,946
28,209
0
6,929
17,880
0
165,479
L
Izanami
Ckay9
Izanami
13,230
9,707
0
3,067
19,476
5,701
324
5,546
13,930
0
61,598
W
26,486
1,117
0
1,153
13,270
5,978
1,528
2,864
10,312
109,064
0
W
12,885
2,479
5,127
11,700
23,731
21,290
3,075
5,754
17,218
0
77,446
L
Artio
10,729
2,694
924
5,692
32,485
36,388
0
10,212
22,218
39,460
0
W
Izanami
JT0AST
Izanami
26,111
18,730
0
9,289
19,467
8,533
3,637
3,720
15,566
0
130,440
W
Ganesha
12,619
598
0
7,337
29,845
35,566
0
4,997
24,146
53,575
0
W
Achilles
TwoHeadedPeen
Achilles
20,140
6,643
0
10,380
29,785
35,749
1,719
4,418
24,882
0
117,473
L
5,729
815
3,189
3,439
17,189
7,352
343
8,608
8,556
55,548
0
L
Guan Yu
uziminx
Guan Yu
16,265
3,095
2,905
10,817
30,189
36,085
624
7,974
21,494
990
100,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,103
Gold Earned
74,388
608
Minions Killed
709
0
Camps Cleared
0
2,564,706
Distance Traveled
2,497,591
35
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
15,579
556
192
7
0
599,728
2
L
Izanami
10,981
392
108
4
0
431,005
5
W
Thoth
15,790
564
176
6
0
520,944
9
W
Guan Yu
14,574
521
151
5
0
543,048
1
L
Artio
11,786
421
38
1
0
533,299
18
W
Izanami
15,444
552
205
7
0
474,938
11
W
Ganesha
13,565
484
23
1
0
410,442
4
W
Achilles
15,015
536
154
6
0
548,219
2
L
Hel
10,645
380
91
3
0
470,604
5
L
Guan Yu
14,112
504
179
6
0
530,070
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role