Player Matchup

Hel
Hel
DrawnPegasus3
Hel
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
87W - 48L
1,340 Elo+
Party 2
Izanami
Izanami
Not Zashi
Izanami
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
82W - 28L
1,340 Elo+
Party 2
Khepri
Khepri
Overlord MN
Khepri
Level 14
God Stats
4W - 3L
1,580 SR
Queue Stats
41W - 23L
1,340 Elo+
Party 2
Team Averages
Level 16
1,527 SR
1,340 Elo+

VS

Team Averages
Level 22
1,648 SR
1,431 Elo+
Nu Wa
Nu Wa
CaptainGlitch
Nu Wa
Level 18
God Stats
6W - 10L
1,588 SR
Queue Stats
44W - 42L
1,477 Elo+
Solo
Yemoja
Yemoja
Deevious_Damage
Yemoja
Level 28
God Stats
7W - 5L
1,857 SR
Queue Stats
322W - 374L
1,401 Elo+
Party 1
Serqet
Serqet
ShoneDolphin854
Serqet
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
476W - 539L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 0
7,599
585
2,728
8,042
2,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Not Zashi
Izanami
11
0 / 4 / 1
7,650
588
5,690
12,512
4,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Khepri
10
1 / 6 / 1
8,183
629
6,747
16,478
10,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 0 / 5
10,125
779
16,508
7,560
2,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
2 / 0 / 10
9,064
697
8,506
7,780
4,690
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
3 / 2 / 6
8,915
686
7,422
8,288
3,138
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
35
2
Kills
14
14
Deaths
2
2
Assists
21
Player
Kills
Deaths
Assists
KDA
W
9
0
5
11.5
W
2
0
10
7
L
1
4
0
0.25
L
Izanami
Not Zashi
Izanami
0
4
1
0.13
L
Khepri
1
6
1
0.25
W
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,165
Damage
32,436
37,032
Taken
23,628
17,838
Mitigated
10,464
10,311
Healing
6,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,508
4,818
456
2,066
7,560
2,636
452
3,760
3,666
51,599
0
W
8,506
1,334
2,981
1,209
7,780
4,690
755
3,179
4,377
32,303
0
L
2,728
664
3,953
2,372
8,042
2,784
0
5,529
1,972
12,830
0
L
Izanami
Not Zashi
Izanami
5,690
4,032
407
366
12,512
4,460
0
8,510
3,840
0
44,132
L
Khepri
6,747
172
0
3,213
16,478
10,594
0
10,997
5,327
23,096
0
W
7,422
1,828
0
0
8,288
3,138
0
2,122
6,046
0
17,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,432
Gold Earned
28,104
126
Minions Killed
137
0
Camps Cleared
0
606,331
Distance Traveled
716,759
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,125
779
73
6
0
230,240
0
W
Yemoja
9,064
697
42
3
0
232,819
0
L
Hel
7,599
585
22
2
0
168,030
2
L
Izanami
7,650
588
75
6
0
206,234
0
L
Khepri
8,183
629
29
2
0
232,067
9
W
Serqet
8,915
686
22
2
0
253,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role