Player Matchup

Nemesis
Nemesis
Ghost4881
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ymir
Ymir
GrowlingJosh
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hercules
Hercules
ImPhuL
Hercules
Level 25
God Stats
2W - 3L
1,500 SR
Queue Stats
48W - 49L
1,615 Elo+
Party 3
Ra
Ra
Trombrusii
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
jshellaman
Neith
Level 22
God Stats
1W - 2L
1,500 SR
Queue Stats
44W - 47L
1,615 Elo+
Party 3
Team Averages
Level 13
1,500 SR
1,546 Elo+

VS

Team Averages
Level 18
1,501 SR
1,471 Elo+
Discordia
Discordia
Arron823
Discordia
Level 29
God Stats
6W - 14L
1,632 SR
Queue Stats
46W - 72L
1,612 Elo+
Solo
King Arthur
King Arthur
BXTTeR_my_BxLLs
King Arthur
Level 29
God Stats
34W - 34L
1,419 SR
Queue Stats
140W - 145L
1,536 Elo+
Solo
Guan Yu
Guan Yu
MONEYMAN12245
Guan Yu
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,183 Elo+
Solo
Apollo
Apollo
Paper Pate
Apollo
Level 10
God Stats
44W - 45L
1,454 SR
Queue Stats
149W - 144L
1,520 Elo+
Party 1
Cupid
Cupid
SaIad Bar
Cupid
Level 16
God Stats
6W - 5L
1,500 SR
Queue Stats
86W - 73L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Ghost4881
Nemesis
14
0 / 3 / 2
9,010
751
1,556
3,038
795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
0 / 4 / 1
8,948
746
756
4,474
1,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hercules
ImPhuL
Hercules
15
2 / 8 / 1
10,105
842
12,222
24,121
23,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
0 / 3 / 3
9,687
807
1,897
5,246
1,828
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
15
2 / 4 / 1
10,099
842
19,504
28,247
10,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Team 1 Tickets

0

VS

Team 2 Tickets

404

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Arron823
Discordia
18
6 / 1 / 13
12,289
1,024
24,774
6,645
2,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
BXTTeR_my_BxLLs
King Arthur
17
5 / 1 / 8
11,418
952
7,227
13,674
14,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Guan Yu
16
1 / 2 / 12
10,314
860
4,169
12,143
8,041
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Apollo
Paper Pate
Apollo
18
5 / 0 / 13
11,994
1,000
12,291
9,432
4,043
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cupid
SaIad Bar
Cupid
17
5 / 0 / 9
11,552
963
12,937
8,203
4,880
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
77
4
Kills
22
22
Deaths
4
8
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Discordia
Arron823
Discordia
6
1
13
12.5
W
King Arthur
BXTTeR_my_BxLLs
King Arthur
5
1
8
9
L
Nemesis
Ghost4881
Nemesis
0
3
2
0.33
L
0
4
1
0.13
L
Hercules
ImPhuL
Hercules
2
8
1
0.31
W
Guan Yu
1
2
12
3.5
W
Apollo
Paper Pate
Apollo
5
0
13
11.5
W
Cupid
SaIad Bar
Cupid
5
0
9
9.5
L
0
3
3
0.5
L
Neith
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,935
Damage
61,398
65,126
Taken
50,097
38,504
Mitigated
34,173
7,673
Healing
16,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Arron823
Discordia
24,774
1,772
801
294
6,645
2,659
0
1,245
5,375
44,763
0
W
King Arthur
BXTTeR_my_BxLLs
King Arthur
7,227
1,246
0
2,577
13,674
14,550
0
519
11,807
0
21,108
L
Nemesis
Ghost4881
Nemesis
1,556
338
0
174
3,038
795
0
991
1,886
0
2,773
L
756
589
0
48
4,474
1,952
0
1,568
2,689
1,543
0
L
Hercules
ImPhuL
Hercules
12,222
4,874
0
4,345
24,121
23,429
0
5,541
17,649
0
19,554
W
Guan Yu
4,169
955
3,922
3,631
12,143
8,041
0
477
10,749
0
9,907
W
Apollo
Paper Pate
Apollo
12,291
10,802
0
982
9,432
4,043
0
412
8,845
0
34,536
W
Cupid
SaIad Bar
Cupid
12,937
7,870
3,285
901
8,203
4,880
0
0
8,178
0
34,442
L
1,897
352
119
521
5,246
1,828
0
2,504
2,547
11,000
0
L
Neith
19,504
8,059
0
2,466
28,247
10,500
0
12,691
14,704
0
27,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,849
Gold Earned
57,567
66
Minions Killed
219
2
Camps Cleared
7
575,247
Distance Traveled
1,110,831
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
12,289
1,024
63
5
1
215,380
0
W
King Arthur
11,418
952
36
3
1
235,275
0
L
Nemesis
9,010
751
3
0
0
53,056
1
L
Ymir
8,948
746
0
0
0
48,458
1
L
Hercules
10,105
842
19
2
0
190,119
0
W
Guan Yu
10,314
860
13
1
1
226,056
2
W
Apollo
11,994
1,000
49
4
3
230,427
0
W
Cupid
11,552
963
58
5
1
203,693
0
L
Ra
9,687
807
28
2
0
87,723
0
L
Neith
10,099
842
16
1
2
195,891
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role