Player Matchup

Thoth
Thoth
Darksergi23
Thoth
Level 91
God Stats
1W - 2L
1,500 SR
Queue Stats
241W - 241L
1,481 Elo+
Solo
Neith
Neith
Dryhump
Neith
Level 144
God Stats
28W - 26L
1,819 SR
Queue Stats
205W - 198L
1,461 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Whiskeywise
Tsukuyomi
Level 105
God Stats
2W - 3L
1,787 SR
Queue Stats
139W - 144L
1,545 Elo+
Party 1
Nike
Nike
chillinöten
Nike
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 38L
1,540 Elo+
Party 1
Kumbhakarna
Kumbhakarna
rreulza
Kumbhakarna
Level 126
God Stats
0W - 3L
1,500 SR
Queue Stats
385W - 372L
1,476 Elo+
Party 1
Team Averages
Level 108
1,621 SR
1,501 Elo+

VS

Team Averages
Level 119
1,581 SR
1,517 Elo+
Ymir
Ymir
Piskur
Ymir
Level 134
God Stats
3W - 0L
1,837 SR
Queue Stats
37W - 32L
1,532 Elo+
Party 2
Janus
Janus
SLOmaster
Janus
Level 105
God Stats
4W - 4L
1,551 SR
Queue Stats
44W - 42L
1,546 Elo+
Party 2
Danzaburou
Danzaburou
ThyponYT
Danzaburou
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 3
Osiris
Osiris
ZhØrs3n
Osiris
Level 145
God Stats
2W - 2L
1,517 SR
Queue Stats
174W - 167L
1,506 Elo+
Party 3
Mercury
Mercury
xRallyx19ESP
Mercury
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 0
9,955
498
2,993
10,808
4,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Dryhump
Neith
14
1 / 5 / 3
8,876
444
8,693
11,296
5,393
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
Whiskeywise
Tsukuyomi
14
2 / 5 / 1
8,547
427
5,546
11,821
7,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 6 / 2
8,756
438
4,311
12,746
9,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Kumbhakarna
rreulza
Kumbhakarna
13
1 / 3 / 2
8,188
409
4,871
15,307
12,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Piskur
Ymir
14
0 / 0 / 12
9,779
489
6,583
15,265
16,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
SLOmaster
Janus
18
8 / 1 / 6
11,935
597
9,243
6,386
2,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
ThyponYT
Danzaburou
16
2 / 1 / 8
10,969
548
9,772
12,251
4,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
ZhØrs3n
Osiris
19
12 / 1 / 6
12,824
641
13,487
18,647
23,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mercury
xRallyx19ESP
Mercury
18
3 / 3 / 8
11,740
587
7,306
13,035
4,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
65
6
Kills
25
25
Deaths
6
8
Assists
40
Player
Kills
Deaths
Assists
KDA
L
2
6
0
0.33
L
Neith
Dryhump
Neith
1
5
3
0.5
W
Ymir
Piskur
Ymir
0
0
12
6
W
Janus
SLOmaster
Janus
8
1
6
11
W
Danzaburou
ThyponYT
Danzaburou
2
1
8
6
L
Tsukuyomi
Whiskeywise
Tsukuyomi
2
5
1
0.5
W
Osiris
ZhØrs3n
Osiris
12
1
6
15
L
0
6
2
0.17
L
Kumbhakarna
rreulza
Kumbhakarna
1
3
2
0.67
W
Mercury
xRallyx19ESP
Mercury
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,414
Damage
46,391
61,978
Taken
65,584
39,242
Mitigated
51,466
8,297
Healing
18,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,993
179
0
930
10,808
4,453
0
3,090
7,588
54,925
0
L
Neith
Dryhump
Neith
8,693
4,649
0
2,286
11,296
5,393
2,041
3,808
7,420
0
54,017
W
Ymir
Piskur
Ymir
6,583
478
0
2,822
15,265
16,250
998
3,028
12,187
26,058
0
W
Janus
SLOmaster
Janus
9,243
775
0
998
6,386
2,402
1,691
1,822
4,564
85,554
0
W
Danzaburou
ThyponYT
Danzaburou
9,772
3,607
0
4,999
12,251
4,679
3,882
3,183
9,068
0
73,489
L
Tsukuyomi
Whiskeywise
Tsukuyomi
5,546
928
0
1,181
11,821
7,426
1,874
3,078
8,688
0
55,484
W
Osiris
ZhØrs3n
Osiris
13,487
4,687
0
5,555
18,647
23,584
944
1,966
16,487
9,884
75,510
L
4,311
665
0
1,444
12,746
9,439
324
3,164
9,554
3,291
33,958
L
Kumbhakarna
rreulza
Kumbhakarna
4,871
953
0
2,456
15,307
12,531
0
4,151
10,941
31,479
0
W
Mercury
xRallyx19ESP
Mercury
7,306
3,127
0
4,516
13,035
4,551
732
2,100
10,885
0
88,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,322
Gold Earned
57,247
423
Minions Killed
574
0
Camps Cleared
0
1,738,595
Distance Traveled
1,998,802
17
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
9,955
498
122
6
0
313,733
1
L
Neith
8,876
444
116
6
0
343,693
10
W
Ymir
9,779
489
25
1
0
359,591
11
W
Janus
11,935
597
151
8
0
404,123
6
W
Danzaburou
10,969
548
107
5
0
379,903
4
L
Tsukuyomi
8,547
427
84
4
0
375,986
2
W
Osiris
12,824
641
148
7
0
396,564
1
L
Nike
8,756
438
77
4
0
341,288
3
L
Kumbhakarna
8,188
409
24
1
0
363,895
1
W
Mercury
11,740
587
143
7
0
458,621
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role