Player Matchup

Cernunnos
Cernunnos
American_Legion4
Cernunnos
Level 102
God Stats
26W - 20L
1,173 SR
Queue Stats
454W - 439L
1,248 Elo+
Party 1
Da Ji
Da Ji
Tonylocc602
Da Ji
Level 24
God Stats
26W - 31L
1,441 SR
Queue Stats
224W - 265L
1,324 Elo+
Party 1
Ganesha
Ganesha
fares2010
Ganesha
Level 29
God Stats
1W - 1L
1,556 SR
Queue Stats
40W - 54L
1,389 Elo+
Party 1
Scylla
Scylla
icecats28
Scylla
Level 46
God Stats
3W - 0L
1,500 SR
Queue Stats
174W - 204L
1,396 Elo+
Solo
Achilles
Achilles
savagedrizzt
Achilles
Level 41
God Stats
5W - 6L
1,500 SR
Queue Stats
24W - 29L
1,418 Elo+
Solo
Team Averages
Level 48
1,434 SR
1,355 Elo+

VS

Team Averages
Level 46
1,590 SR
1,468 Elo+
Ne Zha
Ne Zha
DustinKyleYDG
Ne Zha
Level 62
God Stats
7W - 12L
1,773 SR
Queue Stats
342W - 405L
1,407 Elo+
Party 3
Anhur
Anhur
Morgaloni
Anhur
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 33L
1,507 Elo+
Party 2
Chaac
Chaac
TheFaz1
Chaac
Level 40
God Stats
3W - 2L
1,743 SR
Queue Stats
24W - 19L
1,538 Elo+
Party 2
Nox
Nox
wargod44
Nox
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 33L
1,486 Elo+
Party 2
Ymir
Ymir
wetwada
Ymir
Level 21
God Stats
14W - 21L
1,435 SR
Queue Stats
41W - 45L
1,404 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
15
9 / 3 / 4
10,250
539
11,103
11,455
4,483
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
6 / 4 / 7
8,493
447
7,785
11,525
4,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ganesha
fares2010
Ganesha
12
0 / 3 / 18
8,946
471
4,965
17,798
18,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
icecats28
Scylla
14
4 / 4 / 6
8,753
461
15,925
9,436
3,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
savagedrizzt
Achilles
14
3 / 2 / 5
8,642
455
9,297
15,370
14,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 4
8,374
441
5,779
17,787
5,981
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Anhur
Morgaloni
Anhur
13
5 / 5 / 4
9,183
483
11,814
14,125
3,525
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chaac
TheFaz1
Chaac
16
4 / 1 / 4
9,629
507
11,330
17,633
13,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
6 / 7 / 6
9,366
493
9,448
10,943
3,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
wetwada
Ymir
12
0 / 4 / 8
7,350
387
4,906
12,737
7,912
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
42
22
Kills
16
16
Deaths
23
40
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
9
3
4
3.67
L
1
6
4
0.5
L
Anhur
Morgaloni
Anhur
5
5
4
1.4
L
Chaac
TheFaz1
Chaac
4
1
4
6
W
6
4
7
2.38
W
Ganesha
fares2010
Ganesha
0
3
18
3
W
Scylla
icecats28
Scylla
4
4
6
1.75
W
Achilles
savagedrizzt
Achilles
3
2
5
2.75
L
6
7
6
1.29
L
Ymir
wetwada
Ymir
0
4
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,075
Damage
43,277
65,584
Taken
73,225
44,697
Mitigated
33,873
16,200
Healing
19,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
11,103
6,225
0
4,198
11,455
4,483
1,857
2,001
9,333
0
59,391
L
5,779
3,167
0
4,458
17,787
5,981
0
3,532
14,056
0
41,762
L
Anhur
Morgaloni
Anhur
11,814
5,029
0
4,195
14,125
3,525
752
4,827
9,145
0
34,923
L
Chaac
TheFaz1
Chaac
11,330
2,436
0
8,092
17,633
13,145
90
2,247
14,752
6,150
41,551
W
7,785
1,847
0
3,388
11,525
4,098
0
3,222
8,063
0
24,098
W
Ganesha
fares2010
Ganesha
4,965
563
887
5,743
17,798
18,046
0
5,264
12,358
19,880
0
W
Scylla
icecats28
Scylla
15,925
895
0
488
9,436
3,434
0
2,315
6,892
57,714
0
W
Achilles
savagedrizzt
Achilles
9,297
3,728
0
1,496
15,370
14,636
966
2,197
12,450
0
36,204
L
9,448
668
0
803
10,943
3,310
874
4,820
5,938
44,680
0
L
Ymir
wetwada
Ymir
4,906
723
643
831
12,737
7,912
224
4,868
7,711
21,997
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,084
Gold Earned
43,902
339
Minions Killed
321
0
Camps Cleared
0
1,718,427
Distance Traveled
1,658,028
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
10,250
539
126
7
0
300,444
3
L
Ne Zha
8,374
441
90
5
0
335,021
1
L
Anhur
9,183
483
39
2
0
313,810
6
L
Chaac
9,629
507
70
4
0
372,855
3
W
Da Ji
8,493
447
40
2
0
403,515
0
W
Ganesha
8,946
471
0
0
0
343,495
2
W
Scylla
8,753
461
97
5
0
329,054
0
W
Achilles
8,642
455
76
4
0
341,919
2
L
Nox
9,366
493
86
5
0
323,372
7
L
Ymir
7,350
387
36
2
0
312,970
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role