Player Matchup

Thanatos
Thanatos
DeceitfulMordred
Thanatos
Level 121
God Stats
19W - 22L
1,571 SR
Queue Stats
632W - 626L
1,491 Elo+
Solo
Ra
Ra
General Geenius
Ra
Level 65
God Stats
48W - 38L
1,091 SR
Queue Stats
322W - 306L
1,484 Elo+
Party 2
Danzaburou
Danzaburou
Knuddii
Danzaburou
Level 48
God Stats
20W - 14L
1,505 SR
Queue Stats
116W - 107L
1,512 Elo+
Party 2
Baron Samedi
Baron Samedi
Orennade
Baron Samedi
Level 53
God Stats
7W - 11L
1,301 SR
Queue Stats
103W - 122L
1,662 Elo+
Solo
King Arthur
King Arthur
Small in Size
King Arthur
Level 108
God Stats
29W - 24L
1,228 SR
Queue Stats
329W - 318L
1,476 Elo+
Party 2
Team Averages
Level 79
1,339 SR
1,525 Elo+

VS

Team Averages
Level 71
1,634 SR
1,643 Elo+
Ravana
Ravana
HircineWendigo
Ravana
Level 58
God Stats
5W - 4L
1,548 SR
Queue Stats
30W - 27L
1,633 Elo+
Party 1
Merlin
Merlin
Loki-Jungle
Merlin
Level 67
God Stats
10W - 9L
1,631 SR
Queue Stats
89W - 75L
1,680 Elo+
Party 1
Fafnir
Fafnir
Xman2003X
Fafnir
Level 92
God Stats
1W - 2L
1,500 SR
Queue Stats
41W - 42L
1,592 Elo+
Party 3
Bellona
Bellona
mc man196
Bellona
Level 106
God Stats
1W - 1L
1,704 SR
Queue Stats
34W - 32L
1,610 Elo+
Party 3
Danzaburou
Danzaburou
zlMarluxia
Danzaburou
Level 34
God Stats
12W - 6L
1,785 SR
Queue Stats
19W - 11L
1,702 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 3
9,422
496
5,751
13,514
7,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
2 / 4 / 2
10,155
534
3,399
12,148
4,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
Knuddii
Danzaburou
18
6 / 3 / 3
11,458
603
8,613
12,283
4,235
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Orennade
Baron Samedi
15
4 / 1 / 7
9,246
487
9,065
8,435
3,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Small in Size
King Arthur
19
3 / 0 / 3
10,599
558
7,367
15,978
9,008
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 4
9,922
522
7,845
10,658
4,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
17
7 / 2 / 2
10,635
560
10,786
9,188
3,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fafnir
Xman2003X
Fafnir
12
1 / 5 / 2
8,389
442
4,704
12,689
11,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
mc man196
Bellona
11
0 / 2 / 0
8,161
430
7,559
8,155
8,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
zlMarluxia
Danzaburou
13
0 / 6 / 3
8,162
430
4,452
11,369
2,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
22
18
Kills
11
11
Deaths
19
18
Assists
11
Player
Kills
Deaths
Assists
KDA
W
3
3
3
1.5
W
2
4
2
0.75
L
3
4
4
1.25
W
Danzaburou
Knuddii
Danzaburou
6
3
3
2.5
L
Merlin
7
2
2
4
W
Baron Samedi
Orennade
Baron Samedi
4
1
7
7.5
W
King Arthur
Small in Size
King Arthur
3
0
3
4.5
L
Fafnir
Xman2003X
Fafnir
1
5
2
0.4
L
Bellona
mc man196
Bellona
0
2
0
0
L
Danzaburou
zlMarluxia
Danzaburou
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,195
Damage
35,346
62,358
Taken
52,059
28,889
Mitigated
31,368
30,612
Healing
13,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,751
2,072
0
11,009
13,514
7,726
0
3,256
10,119
0
67,566
W
3,399
317
1,220
6,024
12,148
4,667
672
4,944
6,862
72,226
0
L
7,845
2,227
0
2,548
10,658
4,847
0
1,192
9,371
0
71,199
W
Danzaburou
Knuddii
Danzaburou
8,613
2,686
0
1,213
12,283
4,235
2,205
2,806
9,375
0
74,574
L
Merlin
10,786
659
0
1,360
9,188
3,503
65
2,511
6,413
73,220
0
W
Baron Samedi
Orennade
Baron Samedi
9,065
502
1,419
3,342
8,435
3,253
517
3,449
4,906
39,410
0
W
King Arthur
Small in Size
King Arthur
7,367
793
0
6,385
15,978
9,008
432
354
15,606
0
78,765
L
Fafnir
Xman2003X
Fafnir
4,704
1,619
333
2,795
12,689
11,819
115
5,053
7,090
25,539
0
L
Bellona
mc man196
Bellona
7,559
3,682
0
2,985
8,155
8,369
0
0
8,155
0
43,713
L
Danzaburou
zlMarluxia
Danzaburou
4,452
1,104
0
3,070
11,369
2,830
0
2,515
8,566
0
39,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,880
Gold Earned
45,269
623
Minions Killed
469
0
Camps Cleared
0
1,755,582
Distance Traveled
1,568,671
30
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,422
496
98
5
0
375,794
3
W
Ra
10,155
534
157
8
0
367,522
7
L
Ravana
9,922
522
119
6
0
365,644
5
W
Danzaburou
11,458
603
154
8
0
289,066
11
L
Merlin
10,635
560
139
7
0
347,645
11
W
Baron Samedi
9,246
487
59
3
0
347,003
6
W
King Arthur
10,599
558
155
8
0
376,197
3
L
Fafnir
8,389
442
29
2
0
290,671
4
L
Bellona
8,161
430
99
5
0
217,596
4
L
Danzaburou
8,162
430
83
4
0
347,115
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role