Player Matchup

Bellona
Bellona
Bronze III
Xx_pollito324_xX
Bellona
Bronze III
Level 85
God Stats
8W - 11L
1,767 SR
Queue Stats
13W - 16L
1,564 MMR
Party 1
King Arthur
King Arthur
Bronze III
danielarcas20695
King Arthur
Bronze III
Level 81
God Stats
1W - 5L
1,654 SR
Queue Stats
12W - 16L
1,564 MMR
Party 1
Chang'e
Chang'e
Bronze III
marcdguezz
Chang'e
Bronze III
Level 64
God Stats
5W - 5L
1,718 SR
Queue Stats
7W - 7L
1,564 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 77
1,713 SR
1,564 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 114
1,442 SR
1,525 MMR
Cthulhu
Cthulhu
Gold III
FlafMorris
Cthulhu
Gold III
Level 127
God Stats
10W - 9L
1,329 SR
Queue Stats
376W - 371L
1,513 MMR
Party 2
Chronos
Chronos
Gold IV
GINOILBATTERISTA
Chronos
Gold IV
Level 108
God Stats
2W - 4L
1,646 SR
Queue Stats
79W - 93L
1,550 MMR
Solo
Neith
Neith
Gold III
musiccaster
Neith
Gold III
Level 108
God Stats
35W - 53L
1,351 SR
Queue Stats
335W - 430L
1,513 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 2
6,821
568
5,653
12,347
7,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

King Arthur
danielarcas20695
King Arthur
11
0 / 0 / 2
6,947
579
8,412
14,435
9,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chang'e
marcdguezz
Chang'e
11
2 / 5 / 0
7,496
625
8,283
11,398
3,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
AphroditeSkadiZeusCabrakanChaac

VS

Bans
PersephoneMedusaCupidHadesDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FlafMorris
Cthulhu
12
4 / 0 / 4
9,188
766
11,409
11,851
10,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
4 / 2 / 6
8,416
701
12,681
10,336
5,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
2 / 0 / 6
8,070
673
8,603
5,982
2,325
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
2
Kills
10
10
Deaths
2
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
FlafMorris
Cthulhu
4
0
4
6
W
4
2
6
3.5
L
0
5
2
0.2
L
King Arthur
danielarcas20695
King Arthur
0
0
2
1
L
Chang'e
marcdguezz
Chang'e
2
5
0
0.4
W
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,348
Damage
32,693
38,180
Taken
28,169
21,130
Mitigated
18,317
9,138
Healing
9,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
FlafMorris
Cthulhu
11,409
1,224
241
3,759
11,851
10,897
0
3,320
7,908
35,760
0
W
12,681
5,205
0
2,814
10,336
5,095
98
3,353
6,534
33,798
1,847
L
5,653
1,287
0
120
12,347
7,606
0
7,673
4,674
0
16,038
L
King Arthur
danielarcas20695
King Arthur
8,412
657
0
3,932
14,435
9,602
0
8,458
5,977
0
26,825
L
Chang'e
marcdguezz
Chang'e
8,283
691
2,126
2,960
11,398
3,922
0
7,413
3,985
25,000
0
W
8,603
3,340
0
2,458
5,982
2,325
820
1,034
4,692
0
33,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,264
Gold Earned
25,674
101
Minions Killed
153
0
Camps Cleared
0
668,939
Distance Traveled
640,342
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,188
766
36
3
0
226,472
4
W
Chronos
8,416
701
63
5
0
208,393
0
L
Bellona
6,821
568
28
2
0
218,124
0
L
King Arthur
6,947
579
32
3
0
234,401
0
L
Chang'e
7,496
625
41
3
0
216,414
3
W
Neith
8,070
673
54
5
0
205,477
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role