Player Matchup

Ymir
Ymir
Levitaan
Ymir
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,585 Elo+
Party 1
Bellona
Bellona
RealGMC
Bellona
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
TiQ79
Izanami
Level 148
God Stats
4W - 6L
1,500 SR
Queue Stats
71W - 75L
1,607 Elo+
Party 1
Nemesis
Nemesis
kojirocs
Nemesis
Level 45
God Stats
4W - 4L
1,627 SR
Queue Stats
36W - 36L
1,523 Elo+
Solo
Aphrodite
Aphrodite
siaskia
Aphrodite
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 106
1,525 SR
1,543 Elo+

VS

Team Averages
Level 44
1,544 SR
1,466 Elo+
Amaterasu
Amaterasu
BananaJoe87
Amaterasu
Level 37
God Stats
49W - 45L
1,536 SR
Queue Stats
50W - 45L
1,516 Elo+
Solo
Bellona
Bellona
DribbleKing
Bellona
Level 36
God Stats
0W - 2L
1,500 SR
Queue Stats
70W - 74L
1,625 Elo+
Solo
Vulcan
Vulcan
GreenGalak
Vulcan
Level 39
God Stats
2W - 3L
1,682 SR
Queue Stats
69W - 68L
1,398 Elo+
Solo
Cthulhu
Cthulhu
Tamaatown
Cthulhu
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,292 Elo+
Party 2
Apollo
Apollo
darkyman11
Apollo
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 11L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
1 / 1 / 12
10,847
517
4,551
14,355
17,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
RealGMC
Bellona
20
4 / 1 / 10
12,875
613
8,186
8,798
10,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
TiQ79
Izanami
19
6 / 1 / 6
12,242
583
14,033
11,702
5,068
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
kojirocs
Nemesis
19
4 / 3 / 11
11,958
569
9,567
19,819
10,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Aphrodite
siaskia
Aphrodite
20
9 / 1 / 10
12,921
615
16,573
14,730
7,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BananaJoe87
Amaterasu
16
1 / 4 / 2
8,631
411
3,041
12,214
5,176
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
DribbleKing
Bellona
16
3 / 4 / 2
9,885
471
8,611
17,273
15,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
GreenGalak
Vulcan
15
2 / 5 / 3
9,854
469
16,410
11,296
4,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
Tamaatown
Cthulhu
11
0 / 6 / 2
7,607
362
6,576
17,752
14,547
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
darkyman11
Apollo
12
1 / 5 / 0
8,083
385
4,663
9,875
3,340
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
16
24
Kills
7
7
Deaths
24
49
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
BananaJoe87
Amaterasu
1
4
2
0.5
L
Bellona
DribbleKing
Bellona
3
4
2
1
L
Vulcan
GreenGalak
Vulcan
2
5
3
0.7
W
Ymir
1
1
12
7
W
Bellona
RealGMC
Bellona
4
1
10
9
L
Cthulhu
Tamaatown
Cthulhu
0
6
2
0.17
W
Izanami
TiQ79
Izanami
6
1
6
9
L
Apollo
darkyman11
Apollo
1
5
0
0.2
W
Nemesis
kojirocs
Nemesis
4
3
11
3.17
W
Aphrodite
siaskia
Aphrodite
9
1
10
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,910
Damage
39,301
69,404
Taken
68,410
51,679
Mitigated
42,398
35,198
Healing
9,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
BananaJoe87
Amaterasu
3,041
866
0
3,907
12,214
5,176
255
2,107
10,075
0
31,385
L
Bellona
DribbleKing
Bellona
8,611
1,909
0
768
17,273
15,280
0
5,270
11,821
0
67,810
L
Vulcan
GreenGalak
Vulcan
16,410
1,874
0
500
11,296
4,055
0
6,996
4,006
70,119
0
W
Ymir
4,551
259
425
1,905
14,355
17,587
442
4,891
9,316
15,356
0
W
Bellona
RealGMC
Bellona
8,186
1,900
0
826
8,798
10,712
2,640
2,637
6,026
0
67,642
L
Cthulhu
Tamaatown
Cthulhu
6,576
208
569
2,305
17,752
14,547
0
3,145
14,499
23,860
0
W
Izanami
TiQ79
Izanami
14,033
9,700
0
4,624
11,702
5,068
4,172
4,727
6,837
0
126,334
L
Apollo
darkyman11
Apollo
4,663
3,258
0
1,389
9,875
3,340
522
2,924
6,885
0
40,865
W
Nemesis
kojirocs
Nemesis
9,567
4,149
0
8,293
19,819
10,691
486
4,419
15,190
0
94,942
W
Aphrodite
siaskia
Aphrodite
16,573
908
8,120
11,005
14,730
7,621
1,973
5,495
8,933
76,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,843
Gold Earned
44,060
642
Minions Killed
455
0
Camps Cleared
0
2,067,541
Distance Traveled
1,739,754
26
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
8,631
411
73
3
0
348,926
2
L
Bellona
9,885
471
123
6
0
414,721
9
L
Vulcan
9,854
469
141
7
0
386,635
10
W
Ymir
10,847
517
19
1
0
383,213
6
W
Bellona
12,875
613
155
7
0
425,365
3
L
Cthulhu
7,607
362
27
1
0
274,665
0
W
Izanami
12,242
583
194
9
0
376,109
2
L
Apollo
8,083
385
91
4
0
314,807
1
W
Nemesis
11,958
569
123
6
0
485,651
10
W
Aphrodite
12,921
615
151
7
0
397,203
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role