Player Matchup

Anubis
Anubis
CoDustyGamer
Anubis
Level 28
God Stats
3W - 9L
1,199 SR
Queue Stats
296W - 236L
1,592 Elo+
Solo
Artemis
Artemis
JeefCrazy
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Horus
Horus
PrinceCutty
Horus
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
58W - 57L
1,482 Elo+
Solo
Nemesis
Nemesis
UnHolyGhost729
Nemesis
Level 6
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Wartymender
Cthulhu
Level 26
God Stats
5W - 7L
1,500 SR
Queue Stats
62W - 48L
1,500 Elo+
Solo
Team Averages
Level 18
1,440 SR
1,515 Elo+

VS

Team Averages
Level 25
1,533 SR
1,445 Elo+
Danzaburou
Danzaburou
Lan1948
Danzaburou
Level 15
God Stats
18W - 22L
1,552 SR
Queue Stats
79W - 68L
1,402 Elo+
Solo
Agni
Agni
PowerDumper
Agni
Level 26
God Stats
6W - 2L
1,632 SR
Queue Stats
46W - 45L
1,552 Elo+
Solo
Bakasura
Bakasura
SecretPilgrim
Bakasura
Level 27
God Stats
10W - 13L
1,642 SR
Queue Stats
91W - 90L
1,516 Elo+
Solo
Bellona
Bellona
ii2cears2hears
Bellona
Level 29
God Stats
7W - 9L
1,422 SR
Queue Stats
9W - 16L
1,395 Elo+
Solo
Nu Wa
Nu Wa
irexana
Nu Wa
Level 28
God Stats
7W - 5L
1,418 SR
Queue Stats
50W - 51L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
2 / 8 / 1
7,617
508
5,492
11,060
5,420
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
JeefCrazy
Artemis
10
1 / 8 / 4
6,302
420
4,160
10,615
2,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
5 / 5 / 1
7,196
480
6,449
13,322
7,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 10 / 2
5,452
363
1,189
9,020
2,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
Wartymender
Cthulhu
10
0 / 2 / 0
6,380
425
3,697
9,843
4,569
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Lan1948
Danzaburou
12
5 / 5 / 6
8,350
557
9,979
10,393
3,245
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
12 / 1 / 4
10,065
671
10,475
8,229
2,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
SecretPilgrim
Bakasura
15
6 / 0 / 2
8,681
579
5,456
7,745
3,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 1 / 0
8,487
566
5,487
6,055
5,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nu Wa
irexana
Nu Wa
13
5 / 4 / 11
8,928
595
12,603
11,451
3,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
54
8
Kills
31
33
Deaths
11
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Anubis
2
8
1
0.31
L
Artemis
JeefCrazy
Artemis
1
8
4
0.38
W
Danzaburou
Lan1948
Danzaburou
5
5
6
1.6
W
12
1
4
14
L
5
5
1
1.1
W
Bakasura
SecretPilgrim
Bakasura
6
0
2
7
L
0
10
2
0.1
L
Cthulhu
Wartymender
Cthulhu
0
2
0
0
W
3
1
0
3
W
Nu Wa
irexana
Nu Wa
5
4
11
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,987
Damage
44,000
53,860
Taken
43,873
22,364
Mitigated
17,966
10,557
Healing
16,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
5,492
445
0
2,997
11,060
5,420
0
6,459
4,133
37,710
0
L
Artemis
JeefCrazy
Artemis
4,160
2,764
0
2,174
10,615
2,749
616
4,987
5,524
0
20,140
W
Danzaburou
Lan1948
Danzaburou
9,979
5,647
416
3,593
10,393
3,245
1,412
1,733
8,660
0
34,591
W
10,475
1,405
101
2,592
8,229
2,423
190
3,562
4,667
64,352
0
L
6,449
3,914
271
3,860
13,322
7,339
360
5,873
7,401
0
18,293
W
Bakasura
SecretPilgrim
Bakasura
5,456
4,422
0
5,203
7,745
3,139
0
1,851
5,894
0
44,779
L
1,189
734
0
508
9,020
2,287
294
3,391
5,341
0
11,397
L
Cthulhu
Wartymender
Cthulhu
3,697
170
0
747
9,843
4,569
488
1,878
7,513
34,933
0
W
5,487
1,868
0
752
6,055
5,182
548
2,043
4,012
169
51,753
W
Nu Wa
irexana
Nu Wa
12,603
3,773
382
3,861
11,451
3,977
1,022
0
11,451
47,604
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,947
Gold Earned
44,511
208
Minions Killed
475
0
Camps Cleared
0
1,078,361
Distance Traveled
1,326,334
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,617
508
56
4
0
208,741
1
L
Artemis
6,302
420
35
2
0
185,902
2
W
Danzaburou
8,350
557
49
3
0
234,474
1
W
Agni
10,065
671
132
9
0
287,030
0
L
Horus
7,196
480
15
1
0
229,792
3
W
Bakasura
8,681
579
116
8
0
296,036
0
L
Nemesis
5,452
363
24
2
0
219,059
0
L
Cthulhu
6,380
425
78
5
0
234,867
0
W
Bellona
8,487
566
108
7
0
258,676
4
W
Nu Wa
8,928
595
70
5
0
250,118
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role