Player Matchup

Medusa
Medusa
Bronze III
Havoc FB
Medusa
Bronze III
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Sylvanus
Sylvanus
Bronze III
Riukotsu
Sylvanus
Bronze III
Level 154
God Stats
34W - 48L
1,739 SR
Queue Stats
139W - 142L
1,504 MMR
Solo
Nu Wa
Nu Wa
Gold III
combolobo69
Nu Wa
Gold III
Level 135
God Stats
7W - 3L
1,848 SR
Queue Stats
102W - 90L
1,600 MMR
Party 1
Fenrir
Fenrir
Gold IV
lauty_1515
Fenrir
Gold IV
Level 86
God Stats
27W - 28L
1,573 SR
Queue Stats
171W - 180L
1,400 MMR
Party 1
Nike
Nike
Bronze III
mugs 38
Nike
Bronze III
Level 135
God Stats
1W - 1L
1,689 SR
Queue Stats
8W - 12L
1,500 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 108
1,670 SR
1,501 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 125
1,671 SR
1,501 MMR
Erlang Shen
Erlang Shen
Bronze III
KnightwingBR
Erlang Shen
Bronze III
Level 64
God Stats
0W - 1L
1,709 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Vulcan
Vulcan
Silver II
PipilasHardy
Vulcan
Silver II
Level 158
God Stats
1W - 2L
1,757 SR
Queue Stats
51W - 64L
1,505 MMR
Solo
Anhur
Anhur
Bronze III
RealHenbleidd
Anhur
Bronze III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Kumbhakarna
Kumbhakarna
Bronze III
i Addi
Kumbhakarna
Bronze III
Level 157
God Stats
2W - 3L
1,890 SR
Queue Stats
21W - 14L
1,500 MMR
Party 2
Pele
Pele
Bronze III
pawelokoke
Pele
Bronze III
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Havoc FB
Medusa
12
1 / 3 / 3
7,839
490
6,068
7,021
1,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
Riukotsu
Sylvanus
12
0 / 2 / 7
7,984
499
5,947
12,736
10,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
6 / 0 / 6
10,333
646
11,354
4,206
1,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
lauty_1515
Fenrir
17
10 / 1 / 2
10,274
642
6,427
10,813
4,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nike
mugs 38
Nike
15
2 / 1 / 1
9,102
569
5,784
10,186
7,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
ScyllaPersephoneCthulhuNemesisDanzaburou

VS

Bans
HeimdallrBakasuraApolloKing ArthurCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
KnightwingBR
Erlang Shen
12
1 / 5 / 0
7,560
473
7,731
12,524
7,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
12
0 / 6 / 1
7,083
443
5,981
8,852
2,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 3 / 1
8,398
525
6,046
10,718
2,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
i Addi
Kumbhakarna
11
1 / 2 / 1
7,069
442
1,512
10,090
4,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 3 / 2
7,763
485
5,400
12,859
3,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
19
Kills
7
7
Deaths
19
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Medusa
Havoc FB
Medusa
1
3
3
0.83
L
Erlang Shen
KnightwingBR
Erlang Shen
1
5
0
0.2
L
Vulcan
0
6
1
0.08
L
3
3
1
1.17
W
Sylvanus
Riukotsu
Sylvanus
0
2
7
1.75
W
6
0
6
9
L
Kumbhakarna
i Addi
Kumbhakarna
1
2
1
0.75
W
Fenrir
lauty_1515
Fenrir
10
1
2
11
W
Nike
mugs 38
Nike
2
1
1
2.5
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,580
Damage
26,670
44,962
Taken
55,043
24,701
Mitigated
21,313
17,383
Healing
15,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Havoc FB
Medusa
6,068
2,772
0
1,405
7,021
1,560
1,008
715
6,306
0
41,575
L
Erlang Shen
KnightwingBR
Erlang Shen
7,731
3,377
0
2,968
12,524
7,256
0
2,099
9,861
0
37,882
L
Vulcan
5,981
2,819
0
988
8,852
2,731
0
4,636
3,913
46,341
0
L
6,046
3,346
0
4,870
10,718
2,791
0
1,967
8,613
0
56,358
W
Sylvanus
Riukotsu
Sylvanus
5,947
1,008
1,690
6,000
12,736
10,155
0
4,373
8,222
29,410
0
W
11,354
1,872
0
1,327
4,206
1,394
190
1,094
3,010
82,714
0
L
Kumbhakarna
i Addi
Kumbhakarna
1,512
372
0
3,100
10,090
4,764
0
4,269
5,603
16,821
0
W
Fenrir
lauty_1515
Fenrir
6,427
1,219
0
4,836
10,813
4,467
106
1,027
9,645
0
66,240
W
Nike
mugs 38
Nike
5,784
1,568
0
2,125
10,186
7,125
148
0
9,686
122
59,194
L
5,400
1,304
0
3,598
12,859
3,771
0
3,415
9,217
0
54,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,532
Gold Earned
37,873
510
Minions Killed
410
0
Camps Cleared
0
1,520,194
Distance Traveled
1,499,620
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,839
490
69
4
0
283,948
1
L
Erlang Shen
7,560
473
78
5
0
293,712
2
L
Vulcan
7,083
443
88
6
0
298,154
6
L
Anhur
8,398
525
129
8
0
287,374
5
W
Sylvanus
7,984
499
43
3
0
273,190
10
W
Nu Wa
10,333
646
148
9
0
301,762
2
L
Kumbhakarna
7,069
442
20
1
0
303,173
4
W
Fenrir
10,274
642
117
7
0
362,249
0
W
Nike
9,102
569
133
8
0
299,045
1
L
Pele
7,763
485
95
6
0
317,207
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role