Player Matchup

Cthulhu
Cthulhu
Gold V
BoonDoxFox
Cthulhu
Gold V
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 31L
1,450 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold V
ChumOfArabia
Cu Chulainn
Gold V
Level 110
God Stats
6W - 3L
1,500 SR
Queue Stats
33W - 33L
1,524 MMR
Party 2
Hera
Hera
Silver I
klintworth4215
Hera
Silver I
Level 126
God Stats
17W - 15L
1,794 SR
Queue Stats
141W - 150L
1,316 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 101
1,598 SR
1,430 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 78
1,739 SR
1,422 MMR
Ymir
Ymir
Bronze III
AZZC10WN124
Ymir
Bronze III
Level 119
God Stats
1W - 0L
1,741 SR
Queue Stats
2W - 4L
1,466 MMR
Party 1
Chang'e
Chang'e
Bronze III
IWackMyWeasel
Chang'e
Bronze III
Level 48
God Stats
2W - 0L
1,662 SR
Queue Stats
2W - 3L
1,400 MMR
Party 1
Erlang Shen
Erlang Shen
Bronze III
T3aB4g0nU
Erlang Shen
Bronze III
Level 68
God Stats
1W - 0L
1,814 SR
Queue Stats
2W - 3L
1,400 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BoonDoxFox
Cthulhu
17
4 / 3 / 5
14,626
585
19,544
27,034
28,888
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cu Chulainn
ChumOfArabia
Cu Chulainn
16
3 / 6 / 3
13,467
539
17,511
24,318
19,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
3 / 6 / 4
14,395
576
18,330
13,375
4,687
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ChaacZeusAphroditeScyllaDanzaburou

VS

Bans
MulanPersephoneChronosPoseidonHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 1 / 10
16,289
652
14,693
30,202
38,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chang'e
20
7 / 3 / 5
15,628
625
18,545
20,054
11,825
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
T3aB4g0nU
Erlang Shen
19
5 / 6 / 5
15,881
635
21,391
22,468
16,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
35
10
Kills
15
15
Deaths
10
12
Assists
20
Player
Kills
Deaths
Assists
KDA
W
3
1
10
8
L
Cthulhu
BoonDoxFox
Cthulhu
4
3
5
2.17
L
Cu Chulainn
ChumOfArabia
Cu Chulainn
3
6
3
0.75
W
Chang'e
7
3
5
3.17
W
Erlang Shen
T3aB4g0nU
Erlang Shen
5
6
5
1.25
L
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,385
Damage
54,629
64,727
Taken
72,724
53,179
Mitigated
66,590
8,496
Healing
29,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,693
1,640
1,344
8,451
30,202
38,394
340
16,247
13,955
65,014
0
L
Cthulhu
BoonDoxFox
Cthulhu
19,544
875
1,083
2,934
27,034
28,888
132
11,134
15,900
61,108
0
L
Cu Chulainn
ChumOfArabia
Cu Chulainn
17,511
2,718
0
4,015
24,318
19,604
396
13,458
10,860
8,312
53,248
W
Chang'e
18,545
1,353
4,562
7,180
20,054
11,825
795
12,709
7,345
87,491
0
W
Erlang Shen
T3aB4g0nU
Erlang Shen
21,391
12,715
1,743
5,745
22,468
16,371
2,855
11,612
10,856
0
120,652
L
18,330
4,376
0
464
13,375
4,687
344
8,702
4,673
82,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,488
Gold Earned
47,798
248
Minions Killed
285
0
Camps Cleared
0
1,300,110
Distance Traveled
1,337,804
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
16,289
652
69
3
0
445,182
2
L
Cthulhu
14,626
585
64
3
0
467,533
3
L
Cu Chulainn
13,467
539
58
2
0
449,705
10
W
Chang'e
15,628
625
100
4
0
435,445
2
W
Erlang Shen
15,881
635
116
5
0
457,177
4
L
Hera
14,395
576
126
5
0
382,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role