Player Matchup

Ymir
Ymir
PRT_nemo
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,383 Elo+
Party 3
Janus
Janus
XSuzuyaaa_
Janus
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,429 Elo+
Party 3
Neith
Neith
YaBoyKlabuster
Neith
Level 23
God Stats
12W - 15L
1,475 SR
Queue Stats
290W - 361L
1,487 Elo+
Solo
Awilix
Awilix
daniehnamas
Awilix
Level 65
God Stats
15W - 13L
1,500 SR
Queue Stats
148W - 163L
1,476 Elo+
Party 1
Hel
Hel
tesorito_radial
Hel
Level 8
God Stats
1W - 2L
1,473 SR
Queue Stats
6W - 6L
1,608 Elo+
Party 1
Team Averages
Level 50
1,490 SR
1,476 Elo+

VS

Team Averages
Level 22
1,483 SR
1,530 Elo+
Merlin
Merlin
AdiMeister88
Merlin
Level 8
God Stats
21W - 11L
1,564 SR
Queue Stats
228W - 199L
1,598 Elo+
Solo
Neith
Neith
Ephomm
Neith
Level 6
God Stats
3W - 2L
1,516 SR
Queue Stats
120W - 68L
1,418 Elo+
Party 2
Mercury
Mercury
GodRacso
Mercury
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 2L
1,449 Elo+
Party 2
Sobek
Sobek
Kaawaxx
Sobek
Level 25
God Stats
2W - 3L
1,500 SR
Queue Stats
177W - 179L
1,686 Elo+
Solo
Kumbhakarna
Kumbhakarna
Riftas31
Kumbhakarna
Level 65
God Stats
5W - 2L
1,336 SR
Queue Stats
11W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
0 / 5 / 0
6,727
374
3,163
13,049
8,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
16
1 / 4 / 1
9,285
516
8,720
9,723
3,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 6 / 0
7,028
390
5,610
9,307
3,369
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Awilix
15
1 / 5 / 0
8,640
480
3,888
12,754
4,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

17
0 / 2 / 0
10,004
556
5,455
11,941
6,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
4 / 2 / 2
10,184
566
4,977
9,465
3,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
Ephomm
Neith
15
6 / 0 / 5
8,898
494
9,589
7,185
2,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mercury
GodRacso
Mercury
19
10 / 0 / 8
11,383
632
16,350
11,037
5,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sobek
Kaawaxx
Sobek
15
0 / 0 / 1
8,848
492
5,783
12,535
11,410
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kumbhakarna
Riftas31
Kumbhakarna
13
2 / 0 / 9
7,782
432
2,716
9,043
6,527
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
47
2
Kills
22
22
Deaths
2
1
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Merlin
4
2
2
2.5
W
Neith
Ephomm
Neith
6
0
5
8.5
W
Mercury
GodRacso
Mercury
10
0
8
14
W
Sobek
Kaawaxx
Sobek
0
0
1
0.5
L
Ymir
0
5
0
0
W
Kumbhakarna
Riftas31
Kumbhakarna
2
0
9
6.5
L
Janus
1
4
1
0.38
L
0
6
0
0
L
Awilix
1
5
0
0.2
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,836
Damage
39,415
56,774
Taken
49,265
26,216
Mitigated
29,834
9,018
Healing
18,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
4,977
651
0
1,232
9,465
3,833
733
4,393
5,072
71,681
0
W
Neith
Ephomm
Neith
9,589
5,978
0
3,479
7,185
2,930
61
1,905
5,280
0
52,312
W
Mercury
GodRacso
Mercury
16,350
11,607
0
4,102
11,037
5,134
0
2,919
8,118
0
95,763
W
Sobek
Kaawaxx
Sobek
5,783
295
0
7,936
12,535
11,410
0
4,991
7,544
56,776
0
L
Ymir
3,163
386
0
1,028
13,049
8,433
81
1,396
11,653
21,300
0
W
Kumbhakarna
Riftas31
Kumbhakarna
2,716
662
0
1,786
9,043
6,527
0
3,130
5,913
21,156
0
L
Janus
8,720
577
0
750
9,723
3,049
480
3,434
5,993
69,755
0
L
5,610
2,968
0
834
9,307
3,369
0
1,379
7,928
0
36,461
L
Awilix
3,888
1,605
0
250
12,754
4,416
0
1,485
11,203
0
53,476
L
5,455
370
370
5,786
11,941
6,949
0
5,420
6,521
77,693
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,684
Gold Earned
47,095
530
Minions Killed
525
0
Camps Cleared
0
1,591,481
Distance Traveled
1,695,650
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,184
566
137
8
0
331,945
4
W
Neith
8,898
494
96
5
0
300,814
0
W
Mercury
11,383
632
142
8
0
427,708
3
W
Sobek
8,848
492
119
7
0
290,722
4
L
Ymir
6,727
374
35
2
0
292,111
3
W
Kumbhakarna
7,782
432
31
2
0
344,461
0
L
Janus
9,285
516
148
8
0
303,719
0
L
Neith
7,028
390
76
4
0
271,817
3
L
Awilix
8,640
480
96
5
0
374,779
0
L
Hel
10,004
556
175
10
0
349,055
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role