Player Matchup

Susano
Susano
Gold II
 
Susano
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Discordia
Discordia
Gold IV
OfficialCarter--
Discordia
Gold IV
Level 134
God Stats
2W - 4L
1,652 SR
Queue Stats
177W - 174L
1,447 MMR
Party 2
Terra
Terra
Gold IV
SG_Cliperfein
Terra
Gold IV
Level 105
God Stats
10W - 4L
1,613 SR
Queue Stats
328W - 318L
1,392 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 132
1,589 SR
1,447 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 94
1,478 SR
1,461 MMR
Danzaburou
Danzaburou
Bronze III
HesGotArmOff
Danzaburou
Bronze III
Level 48
God Stats
1W - 4L
1,433 SR
Queue Stats
4W - 6L
1,494 MMR
Party 1
Vulcan
Vulcan
Bronze III
JaoJao Binks
Vulcan
Bronze III
Level 108
God Stats
2W - 2L
1,500 SR
Queue Stats
73W - 78L
1,441 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
TCass1
Sun Wukong
Bronze III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,448 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
15
11 / 5 / 5
12,779
752
18,330
14,369
8,919
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
16
7 / 3 / 7
11,887
699
12,417
9,582
3,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
2 / 3 / 11
11,647
685
5,939
16,386
14,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
AphroditePersephoneCthulhuKumbhakarnaNox

VS

Bans
MedusaScyllaBacchusPoseidonCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HesGotArmOff
Danzaburou
12
2 / 8 / 4
10,250
603
8,042
13,358
4,644
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Vulcan
14
4 / 8 / 6
11,036
649
11,110
11,768
4,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sun Wukong
TCass1
Sun Wukong
15
5 / 4 / 5
11,772
692
10,794
15,871
11,062
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
26
20
Kills
11
11
Deaths
20
23
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
11
5
5
2.7
L
Danzaburou
HesGotArmOff
Danzaburou
2
8
4
0.5
L
Vulcan
4
8
6
0.88
W
Discordia
7
3
7
3.5
W
2
3
11
2.5
L
Sun Wukong
TCass1
Sun Wukong
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,686
Damage
29,946
40,337
Taken
40,997
26,887
Mitigated
19,729
7,989
Healing
7,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
18,330
3,144
0
496
14,369
8,919
14
4,125
10,244
0
59,930
L
Danzaburou
HesGotArmOff
Danzaburou
8,042
2,352
0
2,236
13,358
4,644
148
7,154
6,204
0
32,167
L
Vulcan
11,110
5,663
424
720
11,768
4,023
1,120
4,209
7,559
34,777
0
W
Discordia
12,417
487
0
1,484
9,582
3,557
522
2,215
7,367
69,420
0
W
5,939
740
1,223
4,786
16,386
14,411
322
5,140
11,246
21,370
0
L
Sun Wukong
TCass1
Sun Wukong
10,794
2,456
0
4,361
15,871
11,062
0
6,701
8,830
294
49,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,313
Gold Earned
33,058
205
Minions Killed
174
0
Camps Cleared
0
862,529
Distance Traveled
876,974
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
12,779
752
69
4
0
294,439
4
L
Danzaburou
10,250
603
58
3
0
268,298
0
L
Vulcan
11,036
649
46
3
0
280,276
3
W
Discordia
11,887
699
123
7
0
262,334
0
W
Terra
11,647
685
13
1
0
305,756
0
L
Sun Wukong
11,772
692
70
4
0
328,400
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role