Player Matchup

Danzaburou
Danzaburou
Derkton
Danzaburou
Level 65
God Stats
21W - 20L
1,386 SR
Queue Stats
58W - 45L
1,599 Elo+
Party 2
Thor
Thor
InfuriatedSM
Thor
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 38L
1,546 Elo+
Party 3
Bacchus
Bacchus
JaysonJay
Bacchus
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 74L
1,605 Elo+
Party 2
Janus
Janus
SmiteBootsss
Janus
Level 43
God Stats
3W - 2L
1,479 SR
Queue Stats
93W - 84L
1,594 Elo+
Party 2
King Arthur
King Arthur
nascarfeller
King Arthur
Level 44
God Stats
6W - 12L
1,211 SR
Queue Stats
43W - 53L
1,478 Elo+
Party 3
Team Averages
Level 77
1,415 SR
1,564 Elo+

VS

Team Averages
Level 43
1,595 SR
1,586 Elo+
Anubis
Anubis
Forgelord
Anubis
Level 26
God Stats
0W - 3L
1,344 SR
Queue Stats
7W - 7L
1,529 Elo+
Party 1
Terra
Terra
PrinceChompers
Terra
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 60L
1,586 Elo+
Party 1
Freya
Freya
QuantumMuh
Freya
Level 49
God Stats
2W - 1L
1,741 SR
Queue Stats
9W - 10L
1,582 Elo+
Solo
Odin
Odin
mrpmd2000
Odin
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,646 Elo+
Party 1
Mercury
Mercury
puppetmon01
Mercury
Level 28
God Stats
4W - 1L
1,888 SR
Queue Stats
65W - 42L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Derkton
Danzaburou
18
1 / 3 / 11
11,885
517
11,424
11,776
4,455
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
14 / 1 / 10
13,897
604
16,533
14,182
6,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
JaysonJay
Bacchus
16
5 / 1 / 13
11,967
520
8,968
17,385
24,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

19
10 / 3 / 9
13,122
571
16,015
13,041
5,062
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
nascarfeller
King Arthur
20
4 / 1 / 10
12,984
565
6,930
14,888
13,333
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Forgelord
Anubis
15
3 / 11 / 3
10,178
443
8,194
17,957
9,644
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
3 / 2 / 2
11,655
507
11,219
17,864
16,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Freya
4
0 / 1 / 0
6,303
274
833
4,540
997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Odin
13
1 / 8 / 3
8,356
363
4,835
15,793
10,954
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Mercury
puppetmon01
Mercury
15
2 / 12 / 3
9,942
432
6,351
20,688
6,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
20
34
Kills
9
9
Deaths
34
53
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Derkton
Danzaburou
1
3
11
2.17
L
Anubis
Forgelord
Anubis
3
11
3
0.41
W
14
1
10
19
W
Bacchus
JaysonJay
Bacchus
5
1
13
11.5
L
3
2
2
2
L
Freya
0
1
0
0
W
10
3
9
4.83
L
Odin
1
8
3
0.31
W
King Arthur
nascarfeller
King Arthur
4
1
10
9
L
Mercury
puppetmon01
Mercury
2
12
3
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,870
Damage
31,432
71,272
Taken
76,842
53,623
Mitigated
44,253
19,242
Healing
10,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Derkton
Danzaburou
11,424
5,007
0
4,373
11,776
4,455
7,332
4,773
6,335
0
75,550
L
Anubis
Forgelord
Anubis
8,194
228
0
2,070
17,957
9,644
190
7,663
10,042
41,536
0
W
16,533
2,745
0
6,784
14,182
6,648
920
1,964
12,168
0
107,231
W
Bacchus
JaysonJay
Bacchus
8,968
1,021
0
2,867
17,385
24,125
351
5,625
11,667
37,032
0
L
11,219
1,202
704
3,591
17,864
16,061
0
4,103
13,708
65,597
0
L
Freya
833
327
0
675
4,540
997
0
923
3,597
9,038
0
W
16,015
2,004
0
2,713
13,041
5,062
993
5,656
7,335
96,957
0
L
Odin
4,835
1,173
0
377
15,793
10,954
0
5,926
9,661
0
23,249
W
King Arthur
nascarfeller
King Arthur
6,930
623
0
2,505
14,888
13,333
1,489
2,228
12,411
0
71,218
L
Mercury
puppetmon01
Mercury
6,351
2,374
0
3,531
20,688
6,597
0
5,721
14,851
0
55,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,855
Gold Earned
46,434
620
Minions Killed
307
0
Camps Cleared
0
2,348,493
Distance Traveled
1,734,683
35
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,885
517
109
5
0
427,509
4
L
Anubis
10,178
443
53
2
0
341,088
3
W
Thor
13,897
604
139
6
0
495,965
7
W
Bacchus
11,967
520
56
2
0
495,518
13
L
Terra
11,655
507
115
5
0
469,445
1
L
Freya
6,303
274
13
1
0
83,084
1
W
Janus
13,122
571
175
8
0
465,272
2
L
Odin
8,356
363
31
1
0
397,002
0
W
King Arthur
12,984
565
141
6
0
464,229
9
L
Mercury
9,942
432
95
4
0
444,064
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role