Player Matchup

Set
Set
Gold II
Earnier
Set
Gold II
Level 100
God Stats
6W - 2L
1,836 SR
Queue Stats
110W - 108L
1,626 MMR
Party 2
Fenrir
Fenrir
Gold II
HeHasNoLife
Fenrir
Gold II
Level 55
God Stats
2W - 0L
1,836 SR
Queue Stats
20W - 14L
1,814 MMR
Party 2
Hades
Hades
Gold IV
MasterSnipes007
Hades
Gold IV
Level 129
God Stats
15W - 11L
1,898 SR
Queue Stats
43W - 46L
1,735 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 95
1,857 SR
1,725 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 128
1,484 SR
1,653 MMR
Discordia
Discordia
Platinum III
I-lMoNsTeR-I
Discordia
Platinum III
Level 157
God Stats
70W - 92L
1,737 SR
Queue Stats
669W - 710L
1,748 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum V
SyrixZz_IKingZ
Sun Wukong
Platinum V
Level 137
God Stats
21W - 18L
1,461 SR
Queue Stats
865W - 966L
1,548 MMR
Party 1
Artio
Artio
Platinum IV
m_lond
Artio
Platinum IV
Level 89
God Stats
0W - 3L
1,254 SR
Queue Stats
55W - 64L
1,663 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
16
6 / 0 / 9
11,505
719
11,364
14,864
10,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
13
3 / 2 / 8
10,434
652
5,538
16,290
8,266
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heavy Mace

Heavy Mace

+30
Physical Power

16
7 / 0 / 9
11,770
736
18,725
15,068
7,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bans
AphroditeSobekCabrakanKumbhakarna

VS

Bans
ScyllaPersephoneIzanamiDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
I-lMoNsTeR-I
Discordia
13
0 / 5 / 2
9,276
580
12,843
9,529
3,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
SyrixZz_IKingZ
Sun Wukong
12
2 / 6 / 0
9,357
585
11,029
18,997
16,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Cudgel

Cudgel

+10
Physical Power
+50
Health

Artio
m_lond
Artio
11
0 / 5 / 1
9,322
583
5,496
15,440
15,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
5
16
Kills
2
2
Deaths
16
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Set
6
0
9
10.5
W
Fenrir
3
2
8
3.5
L
Discordia
I-lMoNsTeR-I
Discordia
0
5
2
0.2
W
7
0
9
11.5
L
Sun Wukong
SyrixZz_IKingZ
Sun Wukong
2
6
0
0.33
L
Artio
m_lond
Artio
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,627
Damage
29,368
46,222
Taken
43,966
26,086
Mitigated
35,247
16,619
Healing
9,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
11,364
3,654
0
3,507
14,864
10,650
807
5,028
9,283
0
57,091
W
Fenrir
5,538
1,772
620
4,561
16,290
8,266
505
7,224
8,121
0
22,808
L
Discordia
I-lMoNsTeR-I
Discordia
12,843
883
0
648
9,529
3,247
688
2,508
6,616
54,913
0
W
18,725
2,913
1,097
6,834
15,068
7,170
1,475
4,960
9,506
69,016
0
L
Sun Wukong
SyrixZz_IKingZ
Sun Wukong
11,029
1,284
0
3,735
18,997
16,947
136
8,660
9,507
0
34,474
L
Artio
m_lond
Artio
5,496
225
1,080
4,032
15,440
15,053
436
6,480
8,324
15,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,709
Gold Earned
27,955
187
Minions Killed
160
0
Camps Cleared
0
997,523
Distance Traveled
851,109
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
11,505
719
66
4
0
340,991
5
W
Fenrir
10,434
652
21
1
0
341,033
1
L
Discordia
9,276
580
91
6
0
266,986
3
W
Hades
11,770
736
100
6
0
315,499
4
L
Sun Wukong
9,357
585
50
3
0
291,364
2
L
Artio
9,322
583
19
1
0
292,759
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role