Player Matchup

Sun Wukong
Sun Wukong
Ch3rubino
Sun Wukong
Level 69
God Stats
0W - 1L
1,709 SR
Queue Stats
5W - 10L
1,513 Elo+
Party 2
Janus
Janus
FluffyFoal99608
Janus
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,566 Elo+
Party 2
Danzaburou
Danzaburou
Hairy Cauq
Danzaburou
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 27L
1,442 Elo+
Party 2
Cthulhu
Cthulhu
XxUSA B3ASTxX
Cthulhu
Level 7
God Stats
4W - 3L
1,733 SR
Queue Stats
4W - 3L
1,662 Elo+
Party 2
Ratatoskr
Ratatoskr
fearthabroom
Ratatoskr
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,442 Elo+
Party 2
Team Averages
Level 87
1,588 SR
1,525 Elo+

VS

Team Averages
Level 118
1,457 SR
1,355 Elo+
Terra
Terra
Elluh
Terra
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 9L
1,295 Elo+
Party 1
Raijin
Raijin
Heptatonic
Raijin
Level 160
God Stats
3W - 0L
1,500 SR
Queue Stats
54W - 23L
1,396 Elo+
Party 1
Artemis
Artemis
JellyBeanre
Artemis
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 22L
1,396 Elo+
Party 1
Osiris
Osiris
OGMrSnowman
Osiris
Level 148
God Stats
2W - 1L
1,286 SR
Queue Stats
53W - 20L
1,396 Elo+
Party 1
Nemesis
Nemesis
Tanjaman
Nemesis
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
46W - 20L
1,295 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Ch3rubino
Sun Wukong
9
0 / 4 / 0
4,837
484
2,285
6,149
4,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 5 / 1
5,203
520
822
4,591
790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
Hairy Cauq
Danzaburou
10
2 / 3 / 0
5,506
551
3,168
6,071
1,612
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
8
0 / 2 / 1
4,857
486
1,688
4,575
1,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ratatoskr
fearthabroom
Ratatoskr
10
2 / 3 / 2
5,938
594
5,192
8,520
2,521
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Elluh
Terra
8
1 / 1 / 4
5,413
541
1,268
4,427
2,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Talisman

Talisman

+75
Health
+15
Magical Protection

Raijin
Heptatonic
Raijin
12
3 / 1 / 7
6,954
695
3,069
3,904
1,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Artemis
JellyBeanre
Artemis
10
2 / 1 / 2
5,786
579
3,861
6,149
1,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Osiris
13
4 / 0 / 1
6,932
693
5,584
5,317
5,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
Tanjaman
Nemesis
10
7 / 1 / 3
6,363
636
4,682
6,854
2,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
4
Kills
17
17
Deaths
4
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Ch3rubino
Sun Wukong
0
4
0
0
W
Terra
Elluh
Terra
1
1
4
3
L
0
5
1
0.1
L
Danzaburou
Hairy Cauq
Danzaburou
2
3
0
0.67
W
Raijin
Heptatonic
Raijin
3
1
7
6.5
W
Artemis
JellyBeanre
Artemis
2
1
2
3
W
Osiris
4
0
1
4.5
W
Nemesis
Tanjaman
Nemesis
7
1
3
8.5
L
Cthulhu
0
2
1
0.25
L
Ratatoskr
fearthabroom
Ratatoskr
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,155
Damage
18,464
29,906
Taken
26,651
11,165
Mitigated
11,888
6,927
Healing
9,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Ch3rubino
Sun Wukong
2,285
883
0
1,186
6,149
4,529
0
828
5,321
0
20,345
W
Terra
Elluh
Terra
1,268
237
89
1,028
4,427
2,004
0
1,070
3,357
5,988
0
L
822
35
0
717
4,591
790
0
917
3,512
24,162
0
L
Danzaburou
Hairy Cauq
Danzaburou
3,168
1,072
0
1,554
6,071
1,612
0
785
5,286
0
33,182
W
Raijin
Heptatonic
Raijin
3,069
331
0
727
3,904
1,123
0
460
3,444
36,107
0
W
Artemis
JellyBeanre
Artemis
3,861
1,426
0
2,957
6,149
1,518
0
641
5,508
0
31,230
W
Osiris
5,584
1,913
0
2,149
5,317
5,188
240
0
5,119
7,949
28,372
W
Nemesis
Tanjaman
Nemesis
4,682
1,976
0
2,782
6,854
2,055
0
339
6,515
0
29,441
L
Cthulhu
1,688
58
0
655
4,575
1,713
0
879
3,660
10,745
0
L
Ratatoskr
fearthabroom
Ratatoskr
5,192
1,957
0
2,815
8,520
2,521
0
1,782
6,618
0
30,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,341
Gold Earned
31,448
234
Minions Killed
296
0
Camps Cleared
0
914,825
Distance Traveled
994,654
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
4,837
484
43
4
0
181,943
2
W
Terra
5,413
541
15
2
0
187,219
1
L
Janus
5,203
520
48
5
0
190,362
4
L
Danzaburou
5,506
551
63
6
0
155,049
0
W
Raijin
6,954
695
79
8
0
211,489
4
W
Artemis
5,786
579
60
6
0
166,205
4
W
Osiris
6,932
693
81
8
0
218,008
3
W
Nemesis
6,363
636
61
6
0
211,733
4
L
Cthulhu
4,857
486
11
1
0
186,073
0
L
Ratatoskr
5,938
594
69
7
0
201,398
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role