Player Matchup

Sun Wukong
Sun Wukong
BH_SAMA
Sun Wukong
Level 37
God Stats
23W - 13L
1,675 SR
Queue Stats
191W - 121L
1,610 Elo+
Party 1
Izanami
Izanami
ChilliMonkii
Izanami
Level 40
God Stats
66W - 19L
2,146 SR
Queue Stats
203W - 140L
1,532 Elo+
Party 1
Tsukuyomi
Tsukuyomi
J-Sav808
Tsukuyomi
Level 24
God Stats
7W - 3L
1,715 SR
Queue Stats
41W - 25L
1,712 Elo+
Party 1
Janus
Janus
SONOFBLADES496
Janus
Level 50
God Stats
13W - 3L
1,718 SR
Queue Stats
199W - 134L
1,506 Elo+
Party 1
Xing Tian
Xing Tian
glockdablock
Xing Tian
Level 27
God Stats
6W - 5L
1,551 SR
Queue Stats
59W - 41L
1,514 Elo+
Party 1
Team Averages
Level 36
1,761 SR
1,575 Elo+

VS

Team Averages
Level 74
1,491 SR
1,508 Elo+
Agni
Agni
 
Agni
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Georgia010901
Danzaburou
Level 47
God Stats
10W - 9L
1,652 SR
Queue Stats
14W - 15L
1,656 Elo+
Solo
Odin
Odin
German170890
Odin
Level 43
God Stats
7W - 12L
1,544 SR
Queue Stats
106W - 106L
1,424 Elo+
Solo
Arachne
Arachne
ZzYUGOzZ
Arachne
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
403W - 414L
1,413 Elo+
Solo
Ah Puch
Ah Puch
tartarus19
Ah Puch
Level 42
God Stats
0W - 1L
1,259 SR
Queue Stats
274W - 312L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BH_SAMA
Sun Wukong
18
5 / 3 / 4
11,433
572
12,189
14,728
17,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
ChilliMonkii
Izanami
16
5 / 5 / 7
10,831
542
9,291
13,960
4,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
J-Sav808
Tsukuyomi
19
8 / 1 / 11
11,902
595
13,434
10,110
4,075
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

19
5 / 4 / 7
12,301
615
9,064
11,798
4,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xing Tian
glockdablock
Xing Tian
16
6 / 5 / 11
11,045
552
9,103
16,943
12,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
18
7 / 6 / 4
10,804
540
13,299
13,753
4,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Danzaburou
Georgia010901
Danzaburou
14
6 / 6 / 6
9,435
472
12,014
16,189
8,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
1 / 3 / 2
10,274
514
7,362
16,038
14,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Arachne
ZzYUGOzZ
Arachne
14
3 / 5 / 3
9,115
456
4,576
19,525
7,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Puch
tartarus19
Ah Puch
14
1 / 9 / 7
8,381
419
11,676
12,905
4,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
40
29
Kills
18
18
Deaths
29
40
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
7
6
4
1.5
W
Sun Wukong
BH_SAMA
Sun Wukong
5
3
4
2.33
W
Izanami
ChilliMonkii
Izanami
5
5
7
1.7
L
Danzaburou
Georgia010901
Danzaburou
6
6
6
1.5
L
1
3
2
0.67
W
Tsukuyomi
J-Sav808
Tsukuyomi
8
1
11
13.5
W
5
4
7
2.13
L
Arachne
ZzYUGOzZ
Arachne
3
5
3
0.9
W
Xing Tian
glockdablock
Xing Tian
6
5
11
2.3
L
Ah Puch
tartarus19
Ah Puch
1
9
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,081
Damage
48,927
67,539
Taken
78,410
42,188
Mitigated
39,578
12,217
Healing
24,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
13,299
263
0
3,419
13,753
4,982
0
4,998
8,525
64,341
0
W
Sun Wukong
BH_SAMA
Sun Wukong
12,189
2,863
945
2,751
14,728
17,105
0
2,360
11,850
3,973
63,922
W
Izanami
ChilliMonkii
Izanami
9,291
5,964
595
2,817
13,960
4,628
4,204
6,605
6,845
0
68,850
L
Danzaburou
Georgia010901
Danzaburou
12,014
5,405
243
4,084
16,189
8,156
0
5,062
11,069
4,364
40,194
L
7,362
1,524
0
4,990
16,038
14,460
365
792
15,208
0
57,803
W
Tsukuyomi
J-Sav808
Tsukuyomi
13,434
3,090
0
1,093
10,110
4,075
399
2,054
7,821
0
67,377
W
9,064
494
0
573
11,798
4,188
76
6,714
4,394
91,997
0
L
Arachne
ZzYUGOzZ
Arachne
4,576
2,656
243
9,269
19,525
7,884
122
2,094
17,385
0
42,809
W
Xing Tian
glockdablock
Xing Tian
9,103
684
92
3,351
16,943
12,192
0
6,050
10,417
35,034
0
L
Ah Puch
tartarus19
Ah Puch
11,676
0
429
1,807
12,905
4,096
0
5,030
7,847
44,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,512
Gold Earned
48,009
591
Minions Killed
466
0
Camps Cleared
0
1,923,822
Distance Traveled
1,717,666
10
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
10,804
540
125
6
0
331,300
3
W
Sun Wukong
11,433
572
110
6
0
386,818
0
W
Izanami
10,831
542
172
9
0
343,949
3
L
Danzaburou
9,435
472
65
3
0
340,051
4
L
Odin
10,274
514
136
7
0
326,002
1
W
Tsukuyomi
11,902
595
103
5
0
412,305
1
W
Janus
12,301
615
179
9
0
386,598
3
L
Arachne
9,115
456
78
4
0
373,277
6
W
Xing Tian
11,045
552
27
1
0
394,152
3
L
Ah Puch
8,381
419
62
3
0
347,036
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role