Player Matchup

Ares
Ares
CupcakeSenpai
Ares
Level 8
God Stats
6W - 2L
1,500 SR
Queue Stats
51W - 66L
1,262 Elo+
Party 2
Loki
Loki
Ryusaki1231
Loki
Level 11
God Stats
7W - 14L
1,094 SR
Queue Stats
49W - 47L
1,133 Elo+
Solo
Kukulkan
Kukulkan
jadjor
Kukulkan
Level 18
God Stats
10W - 6L
1,667 SR
Queue Stats
27W - 24L
1,193 Elo+
Party 3
Bellona
Bellona
kpsqrd
Bellona
Level 8
God Stats
1W - 0L
1,735 SR
Queue Stats
183W - 220L
1,334 Elo+
Party 2
Thanatos
Thanatos
stormshadows9826
Thanatos
Level 14
God Stats
1W - 2L
1,175 SR
Queue Stats
30W - 41L
1,213 Elo+
Party 3
Team Averages
Level 12
1,434 SR
1,227 Elo+

VS

Team Averages
Level 12
1,355 SR
1,170 Elo+
Rama
Rama
DryHotDogMilk
Rama
Level 10
God Stats
2W - 3L
1,266 SR
Queue Stats
22W - 39L
1,176 Elo+
Party 1
Neith
Neith
INYEWETRUST
Neith
Level 4
God Stats
0W - 2L
1,237 SR
Queue Stats
1W - 7L
1,102 Elo+
Party 1
Hachiman
Hachiman
MonkeyManKenny
Hachiman
Level 10
God Stats
1W - 2L
1,496 SR
Queue Stats
31W - 49L
1,232 Elo+
Party 1
Set
Set
Thedragy
Set
Level 22
God Stats
0W - 4L
1,277 SR
Queue Stats
104W - 113L
1,065 Elo+
Solo
Cerberus
Cerberus
Vleak
Cerberus
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 27L
1,276 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 2 / 19
12,379
1,238
16,034
12,619
18,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
8 / 0 / 15
10,735
1,074
10,963
8,716
4,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
jadjor
Kukulkan
18
14 / 1 / 19
12,057
1,206
23,312
6,308
3,520
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
kpsqrd
Bellona
17
3 / 1 / 22
10,512
1,051
9,423
8,740
9,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

16
4 / 1 / 15
9,702
970
4,753
6,969
3,981
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

369

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 11 / 2
9,359
936
4,083
14,088
4,773
14
0 / 10 / 2
8,270
827
5,706
14,386
4,822
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
14
1 / 2 / 3
8,926
893
2,528
6,575
2,091
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
2 / 13 / 1
9,140
914
12,821
20,072
8,350
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
Vleak
Cerberus
15
0 / 5 / 5
8,863
886
12,214
18,433
15,653
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
18
38
Kills
5
5
Deaths
41
90
Assists
13
Player
Kills
Deaths
Assists
KDA
W
9
2
19
9.25
L
2
11
2
0.27
L
0
10
2
0.1
L
Hachiman
1
2
3
1.25
W
8
0
15
15.5
L
2
13
1
0.19
L
Cerberus
Vleak
Cerberus
0
5
5
0.5
W
Kukulkan
jadjor
Kukulkan
14
1
19
23.5
W
Bellona
kpsqrd
Bellona
3
1
22
14
W
4
1
15
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,485
Damage
37,352
43,352
Taken
73,554
39,056
Mitigated
35,689
6,469
Healing
5,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,034
3,045
0
1,236
12,619
18,134
0
2,570
10,049
24,280
0
L
4,083
2,180
0
0
14,088
4,773
0
6,456
7,551
0
6,264
L
5,706
3,916
0
235
14,386
4,822
0
9,017
5,319
0
8,527
L
Hachiman
2,528
1,829
0
338
6,575
2,091
0
2,709
3,841
0
14,007
W
10,963
1,314
0
417
8,716
4,257
0
2,919
5,797
0
19,423
L
12,821
5,559
0
2,365
20,072
8,350
0
10,361
9,536
0
34,445
L
Cerberus
Vleak
Cerberus
12,214
409
0
2,662
18,433
15,653
0
10,819
7,329
29,787
0
W
Kukulkan
jadjor
Kukulkan
23,312
3,039
0
0
6,308
3,520
0
2,191
4,117
54,923
0
W
Bellona
kpsqrd
Bellona
9,423
3,179
0
602
8,740
9,164
0
3,059
5,681
16
17,005
W
4,753
1,759
0
4,214
6,969
3,981
0
1,475
5,494
0
14,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,385
Gold Earned
44,558
166
Minions Killed
134
4
Camps Cleared
3
958,739
Distance Traveled
691,788
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
12,379
1,238
16
2
2
154,082
2
L
Rama
9,359
936
3
0
0
106,884
0
L
Neith
8,270
827
5
1
0
121,268
0
L
Hachiman
8,926
893
22
2
0
123,543
0
W
Loki
10,735
1,074
15
2
0
225,748
3
L
Set
9,140
914
56
6
3
146,816
1
L
Cerberus
8,863
886
48
5
0
193,277
0
W
Kukulkan
12,057
1,206
90
9
1
159,506
1
W
Bellona
10,512
1,051
21
2
1
204,741
1
W
Thanatos
9,702
970
24
2
0
214,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role