Player Matchup

Ra
Ra
DAGLIZZYGOBLIN
Ra
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 17L
1,721 Elo+
Party 2
Medusa
Medusa
Momokie
Medusa
Level 18
God Stats
1W - 1L
1,272 SR
Queue Stats
4W - 3L
1,864 Elo+
Solo
Ares
Ares
Roarlikeagoat
Ares
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
W1tnessMe
Tsukuyomi
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,665 Elo+
Solo
Sun Wukong
Sun Wukong
jesuscachurrito
Sun Wukong
Level 25
God Stats
6W - 4L
1,595 SR
Queue Stats
63W - 51L
1,552 Elo+
Solo
Team Averages
Level 17
1,473 SR
1,660 Elo+

VS

Team Averages
Level 19
1,463 SR
1,569 Elo+
Ymir
Ymir
DanFred9292
Ymir
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 5L
1,470 Elo+
Party 1
Hades
Hades
EVISUGAMING
Hades
Level 23
God Stats
52W - 55L
1,427 SR
Queue Stats
273W - 335L
1,387 Elo+
Solo
Anhur
Anhur
Jacob_Jauregui
Anhur
Level 12
God Stats
2W - 0L
1,074 SR
Queue Stats
5W - 5L
1,470 Elo+
Party 1
Bellona
Bellona
Pip7233
Bellona
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 13L
1,722 Elo+
Solo
Tsukuyomi
Tsukuyomi
ReZyUS
Tsukuyomi
Level 29
God Stats
12W - 8L
1,813 SR
Queue Stats
167W - 165L
1,795 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 1
8,514
426
5,504
10,986
3,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
Momokie
Medusa
15
10 / 8 / 2
10,423
521
15,622
13,657
4,665
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
1 / 5 / 12
8,129
406
5,019
13,454
8,256
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Tsukuyomi
W1tnessMe
Tsukuyomi
13
3 / 10 / 3
8,634
432
9,099
13,301
4,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
jesuscachurrito
Sun Wukong
16
2 / 2 / 1
9,398
470
5,598
15,283
9,538
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 4
8,880
444
5,303
15,176
10,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
7 / 2 / 4
9,728
486
9,649
8,910
4,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
2 / 8 / 6
8,474
424
4,623
11,046
2,834
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
Pip7233
Bellona
20
9 / 0 / 0
13,566
678
14,531
12,602
15,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tsukuyomi
ReZyUS
Tsukuyomi
18
8 / 4 / 6
11,171
559
13,011
13,830
9,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
50
19
Kills
30
30
Deaths
19
19
Assists
20
Player
Kills
Deaths
Assists
KDA
L
3
5
1
0.7
W
4
5
4
1.2
W
7
2
4
4.5
W
2
8
6
0.63
L
Medusa
Momokie
Medusa
10
8
2
1.38
W
Bellona
Pip7233
Bellona
9
0
0
9
W
Tsukuyomi
ReZyUS
Tsukuyomi
8
4
6
2.75
L
1
5
12
1.4
L
Tsukuyomi
W1tnessMe
Tsukuyomi
3
10
3
0.45
L
Sun Wukong
jesuscachurrito
Sun Wukong
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,842
Damage
47,117
66,681
Taken
61,564
30,013
Mitigated
43,509
11,310
Healing
11,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,504
464
397
1,268
10,986
3,456
90
1,508
9,478
44,763
0
W
5,303
1,240
0
1,356
15,176
10,396
0
3,011
12,165
39,885
0
W
9,649
149
122
3,081
8,910
4,890
564
2,153
6,757
44,069
0
W
4,623
4,023
0
370
11,046
2,834
1,469
2,913
8,133
0
28,483
L
Medusa
Momokie
Medusa
15,622
7,328
0
946
13,657
4,665
416
4,109
9,548
0
62,081
W
Bellona
Pip7233
Bellona
14,531
6,982
0
4,630
12,602
15,887
617
106
12,496
7,943
109,006
W
Tsukuyomi
ReZyUS
Tsukuyomi
13,011
3,358
0
1,470
13,830
9,502
0
2,340
11,490
5,582
75,052
L
5,019
590
348
1,720
13,454
8,256
0
5,667
7,787
17,378
0
L
Tsukuyomi
W1tnessMe
Tsukuyomi
9,099
3,628
0
1,343
13,301
4,098
101
3,639
9,662
0
40,604
L
Sun Wukong
jesuscachurrito
Sun Wukong
5,598
1,314
0
5,288
15,283
9,538
0
1,772
13,511
0
47,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,098
Gold Earned
51,819
374
Minions Killed
535
0
Camps Cleared
0
1,717,478
Distance Traveled
1,784,942
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,514
426
80
4
0
317,078
5
W
Ymir
8,880
444
52
3
0
275,537
3
W
Hades
9,728
486
70
4
0
373,757
4
W
Anhur
8,474
424
55
3
0
305,802
1
L
Medusa
10,423
521
87
4
0
345,788
1
W
Bellona
13,566
678
232
12
0
435,768
0
W
Tsukuyomi
11,171
559
126
6
0
394,078
2
L
Ares
8,129
406
26
1
0
338,444
3
L
Tsukuyomi
8,634
432
65
3
0
358,314
0
L
Sun Wukong
9,398
470
116
6
0
357,854
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role