Player Matchup

Chaac
Chaac
Alt iSakura
Chaac
Level 29
God Stats
56W - 47L
1,163 SR
Queue Stats
517W - 539L
1,395 Elo+
Party 1
Mercury
Mercury
HenkoRojaz
Mercury
Level 67
God Stats
25W - 24L
1,368 SR
Queue Stats
342W - 375L
1,413 Elo+
Party 1
Anubis
Anubis
N00BLE148
Anubis
Level 56
God Stats
12W - 25L
1,337 SR
Queue Stats
128W - 173L
1,447 Elo+
Party 1
Heimdallr
Heimdallr
SwxYzDrxpout
Heimdallr
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 21L
1,520 Elo+
Solo
Kuzenbo
Kuzenbo
iLO5Telement
Kuzenbo
Level 81
God Stats
12W - 9L
1,687 SR
Queue Stats
291W - 295L
1,543 Elo+
Party 1
Team Averages
Level 56
1,411 SR
1,464 Elo+

VS

Team Averages
Level 49
1,418 SR
1,245 Elo+
Tyr
Tyr
FenniXlamuerte
Tyr
Level 42
God Stats
0W - 2L
1,310 SR
Queue Stats
7W - 12L
1,346 Elo+
Solo
Mercury
Mercury
Ghilliescopes
Mercury
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 20L
1,512 Elo+
Solo
Zeus
Zeus
IucaGamePlayer
Zeus
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,218 Elo+
Solo
Fenrir
Fenrir
RibbitJuice
Fenrir
Level 86
God Stats
1W - 3L
1,500 SR
Queue Stats
232W - 235L
1,074 Elo+
Party 2
Nu Wa
Nu Wa
brdsmth84
Nu Wa
Level 28
God Stats
3W - 7L
1,282 SR
Queue Stats
143W - 178L
1,074 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 0
6,531
594
3,928
3,774
2,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
HenkoRojaz
Mercury
10
3 / 2 / 1
6,129
557
2,698
7,319
1,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
N00BLE148
Anubis
12
2 / 1 / 1
6,878
625
4,746
4,982
2,732
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Heimdallr
SwxYzDrxpout
Heimdallr
10
2 / 3 / 1
5,862
533
1,393
5,645
1,744
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Kuzenbo
iLO5Telement
Kuzenbo
10
5 / 1 / 4
6,589
599
5,074
5,743
5,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
4,912
447
967
5,335
4,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mercury
10
3 / 4 / 0
5,941
540
3,911
5,899
2,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
0 / 7 / 1
4,653
423
1,513
6,874
1,675
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
11
4 / 1 / 2
6,567
597
5,091
6,006
1,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
brdsmth84
Nu Wa
9
0 / 2 / 0
5,292
481
1,503
3,668
719
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
13
Kills
7
7
Deaths
15
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
L
0
1
0
0
L
Mercury
3
4
0
0.75
W
Mercury
HenkoRojaz
Mercury
3
2
1
1.75
L
0
7
1
0.07
W
Anubis
N00BLE148
Anubis
2
1
1
2.5
L
Fenrir
4
1
2
5
W
Heimdallr
SwxYzDrxpout
Heimdallr
2
3
1
0.83
L
Nu Wa
brdsmth84
Nu Wa
0
2
0
0
W
Kuzenbo
iLO5Telement
Kuzenbo
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,839
Damage
12,985
27,463
Taken
27,782
14,235
Mitigated
11,624
10,953
Healing
5,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,928
475
0
1,955
3,774
2,616
57
193
3,466
0
33,125
L
967
0
0
2,140
5,335
4,368
0
0
4,967
0
14,676
L
Mercury
3,911
2,255
99
735
5,899
2,902
0
2,480
3,265
2,471
22,520
W
Mercury
HenkoRojaz
Mercury
2,698
1,431
0
2,852
7,319
1,933
0
516
6,778
0
26,834
L
1,513
432
0
1,132
6,874
1,675
196
3,118
3,606
11,562
0
W
Anubis
N00BLE148
Anubis
4,746
314
0
2,810
4,982
2,732
602
695
4,287
37,494
0
L
Fenrir
5,091
1,511
0
625
6,006
1,960
0
1,622
4,320
0
33,173
W
Heimdallr
SwxYzDrxpout
Heimdallr
1,393
752
222
1,935
5,645
1,744
315
798
4,847
0
27,600
L
Nu Wa
brdsmth84
Nu Wa
1,503
246
0
342
3,668
719
0
2,232
1,436
24,953
0
W
Kuzenbo
iLO5Telement
Kuzenbo
5,074
1,746
0
1,179
5,743
5,210
228
1,080
4,663
21,014
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,989
Gold Earned
27,365
312
Minions Killed
219
0
Camps Cleared
0
1,087,265
Distance Traveled
1,000,735
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,531
594
74
7
0
232,109
0
L
Tyr
4,912
447
34
3
0
171,719
0
L
Mercury
5,941
540
49
4
0
219,743
1
W
Mercury
6,129
557
65
6
0
257,604
0
L
Zeus
4,653
423
18
2
0
190,909
0
W
Anubis
6,878
625
87
8
0
186,878
3
L
Fenrir
6,567
597
75
7
0
240,206
2
W
Heimdallr
5,862
533
54
5
0
189,204
0
L
Nu Wa
5,292
481
43
4
0
178,158
0
W
Kuzenbo
6,589
599
32
3
0
221,470
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role