Player Matchup

Nu Wa
Nu Wa
Obby187
Nu Wa
Level 27
God Stats
86W - 65L
1,536 SR
Queue Stats
145W - 132L
1,560 Elo+
Solo
Discordia
Discordia
PeriodPoo
Discordia
Level 27
God Stats
36W - 31L
1,513 SR
Queue Stats
114W - 131L
1,496 Elo+
Solo
Ymir
Ymir
bamboozled03
Ymir
Level 7
God Stats
3W - 3L
1,260 SR
Queue Stats
5W - 9L
1,218 Elo+
Solo
Chaac
Chaac
lusafer420
Chaac
Level 160
God Stats
4W - 6L
1,743 SR
Queue Stats
30W - 35L
1,248 Elo+
Party 1
Neith
Neith
sgtDUMPaCLIP
Neith
Level 6
God Stats
3W - 6L
1,500 SR
Queue Stats
37W - 48L
1,490 Elo+
Party 1
Team Averages
Level 45
1,510 SR
1,402 Elo+

VS

Team Averages
Level 18
1,396 SR
1,377 Elo+
Agni
Agni
CAPTN DOUBLETAP
Agni
Level 18
God Stats
5W - 9L
1,212 SR
Queue Stats
279W - 353L
1,429 Elo+
Solo
Neith
Neith
IIcacoII
Neith
Level 17
God Stats
13W - 10L
1,566 SR
Queue Stats
78W - 88L
1,356 Elo+
Solo
Da Ji
Da Ji
Keepat27
Da Ji
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thor
Thor
Mr EvE3X
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 27L
1,338 Elo+
Solo
Jing Wei
Jing Wei
Wolfqueen420710
Jing Wei
Level 23
God Stats
12W - 23L
1,200 SR
Queue Stats
59W - 52L
1,261 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Obby187
Nu Wa
17
5 / 0 / 11
10,596
1,060
12,503
7,836
3,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
PeriodPoo
Discordia
16
5 / 0 / 10
10,318
1,032
11,860
3,131
1,070
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
2 / 2 / 11
10,489
1,049
6,189
9,153
7,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
17
7 / 0 / 11
11,597
1,160
22,858
16,274
21,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
3 / 1 / 9
9,527
953
6,821
10,014
4,076
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Team 1 Tickets

312

VS

Team 2 Tickets

158

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 2
9,119
912
8,939
11,255
3,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Neith
IIcacoII
Neith
15
2 / 3 / 0
9,180
918
8,313
11,192
3,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
Keepat27
Da Ji
14
0 / 4 / 3
8,482
848
9,983
12,429
6,666
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thor
15
0 / 7 / 3
8,696
870
5,763
14,268
7,739
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
15
0 / 4 / 3
9,061
906
8,264
16,546
5,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
14
22
Kills
3
3
Deaths
22
52
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
L
Neith
IIcacoII
Neith
2
3
0
0.67
L
Da Ji
Keepat27
Da Ji
0
4
3
0.38
L
Thor
0
7
3
0.21
W
Nu Wa
Obby187
Nu Wa
5
0
11
10.5
W
Discordia
PeriodPoo
Discordia
5
0
10
10
L
Jing Wei
0
4
3
0.38
W
2
2
11
3.75
W
Chaac
7
0
11
12.5
W
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,231
Damage
41,262
46,408
Taken
65,690
36,878
Mitigated
26,427
14,461
Healing
6,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,939
520
0
0
11,255
3,419
0
4,825
6,255
30,302
0
L
Neith
IIcacoII
Neith
8,313
4,508
0
2,520
11,192
3,380
0
4,405
6,712
0
28,971
L
Da Ji
Keepat27
Da Ji
9,983
2,672
0
0
12,429
6,666
0
5,941
6,338
0
12,654
L
Thor
5,763
994
285
0
14,268
7,739
0
7,539
6,579
0
16,230
W
Nu Wa
Obby187
Nu Wa
12,503
4,928
0
602
7,836
3,101
0
962
6,874
29,514
0
W
Discordia
PeriodPoo
Discordia
11,860
53
0
125
3,131
1,070
0
539
2,592
22,527
0
L
Jing Wei
8,264
4,948
0
3,532
16,546
5,223
0
7,842
8,504
0
44,143
W
6,189
485
0
857
9,153
7,488
0
2,909
6,244
20,156
0
W
Chaac
22,858
4,368
255
9,218
16,274
21,143
0
2,381
12,671
0
40,596
W
6,821
2,799
294
3,110
10,014
4,076
0
2,148
7,866
0
15,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,527
Gold Earned
44,538
175
Minions Killed
181
5
Camps Cleared
6
953,895
Distance Traveled
873,916
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,119
912
52
5
2
185,626
3
L
Neith
9,180
918
46
5
1
156,603
0
L
Da Ji
8,482
848
2
0
1
172,984
0
L
Thor
8,696
870
20
2
2
172,815
0
W
Nu Wa
10,596
1,060
38
4
2
200,358
3
W
Discordia
10,318
1,032
27
3
0
197,323
0
L
Jing Wei
9,061
906
61
6
0
185,888
1
W
Ymir
10,489
1,049
33
3
2
200,838
0
W
Chaac
11,597
1,160
52
5
0
204,520
0
W
Neith
9,527
953
25
3
1
150,856
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role