Player Matchup

Mercury
Mercury
GOOD DRAGON
Mercury
Level 86
God Stats
4W - 6L
1,378 SR
Queue Stats
184W - 177L
1,348 Elo+
Solo
Cerberus
Cerberus
Looping142
Cerberus
Level 103
God Stats
2W - 8L
1,309 SR
Queue Stats
41W - 69L
1,515 Elo+
Party 1
Aphrodite
Aphrodite
alextarh
Aphrodite
Level 147
God Stats
112W - 116L
1,608 SR
Queue Stats
251W - 311L
1,453 Elo+
Party 1
Team Averages
Level 112
1,432 SR
1,439 Elo+

VS

Team Averages
Level 59
1,547 SR
1,562 Elo+
Discordia
Discordia
KastoroKannibale
Discordia
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Anhur
Anhur
x_Dionysos
Anhur
Level 95
God Stats
5W - 4L
1,500 SR
Queue Stats
180W - 207L
1,649 Elo+
Party 2
Janus
Janus
x_RealPlayZz
Janus
Level 68
God Stats
17W - 25L
1,640 SR
Queue Stats
188W - 227L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
GOOD DRAGON
Mercury
8
0 / 5 / 1
5,717
635
658
8,207
3,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
Looping142
Cerberus
8
0 / 3 / 2
6,150
683
2,750
7,343
4,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Aphrodite
alextarh
Aphrodite
9
2 / 2 / 0
6,173
686
2,593
6,069
2,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
10
3 / 0 / 6
7,206
801
6,734
2,543
591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
10
5 / 1 / 5
7,298
811
3,653
3,810
1,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
2 / 1 / 7
6,955
773
6,301
3,366
819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
2
Kills
10
10
Deaths
2
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Mercury
GOOD DRAGON
Mercury
0
5
1
0.1
W
Discordia
3
0
6
6
L
Cerberus
Looping142
Cerberus
0
3
2
0.33
L
Aphrodite
alextarh
Aphrodite
2
2
0
1
W
Anhur
5
1
5
7.5
W
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,001
Damage
16,688
21,619
Taken
9,719
10,585
Mitigated
3,381
9,059
Healing
695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
GOOD DRAGON
Mercury
658
0
0
914
8,207
3,729
0
4,908
2,951
1,565
10,036
W
Discordia
6,734
374
0
695
2,543
591
504
1,355
1,188
23,848
0
L
Cerberus
Looping142
Cerberus
2,750
425
159
1,149
7,343
4,737
0
3,946
3,017
11,314
0
L
Aphrodite
alextarh
Aphrodite
2,593
235
3,737
3,100
6,069
2,119
0
3,396
2,347
22,265
0
W
Anhur
3,653
1,585
0
0
3,810
1,971
1,499
1,994
1,816
1,713
18,397
W
6,301
89
0
0
3,366
819
800
2,002
1,364
26,850
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,040
Gold Earned
21,459
101
Minions Killed
118
0
Camps Cleared
0
397,499
Distance Traveled
494,821
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,717
635
23
3
0
136,035
0
W
Discordia
7,206
801
35
4
0
182,344
4
L
Cerberus
6,150
683
31
3
0
126,653
3
L
Aphrodite
6,173
686
47
5
0
134,811
3
W
Anhur
7,298
811
26
3
0
153,830
1
W
Janus
6,955
773
57
6
0
158,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role