Player Matchup

Fenrir
Fenrir
Djwehausen
Fenrir
Level 84
God Stats
4W - 2L
1,620 SR
Queue Stats
84W - 98L
1,511 Elo+
Party 3
Nu Wa
Nu Wa
DylanWehausen
Nu Wa
Level 103
God Stats
6W - 3L
1,500 SR
Queue Stats
256W - 258L
1,523 Elo+
Party 3
Da Ji
Da Ji
Narlems
Da Ji
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
137W - 160L
1,443 Elo+
Party 3
Geb
Geb
SnailKing18
Geb
Level 23
God Stats
4W - 4L
1,499 SR
Queue Stats
21W - 38L
1,435 Elo+
Party 3
Cernunnos
Cernunnos
Vfeebas
Cernunnos
Level 60
God Stats
1W - 2L
1,308 SR
Queue Stats
177W - 187L
1,498 Elo+
Party 3
Team Averages
Level 55
1,485 SR
1,482 Elo+

VS

Team Averages
Level 48
1,486 SR
1,384 Elo+
Neith
Neith
DivineGrizzly
Neith
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,252 Elo+
Party 1
Scylla
Scylla
NexeusNext
Scylla
Level 66
God Stats
18W - 12L
1,431 SR
Queue Stats
196W - 224L
1,523 Elo+
Party 2
Odin
Odin
NovanicShadows
Odin
Level 29
God Stats
1W - 4L
1,500 SR
Queue Stats
36W - 50L
1,398 Elo+
Party 2
Jormungandr
Jormungandr
RalZarek888
Jormungandr
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,252 Elo+
Party 1
Set
Set
mtate
Set
Level 45
God Stats
1W - 4L
1,500 SR
Queue Stats
371W - 405L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Djwehausen
Fenrir
15
7 / 1 / 3
10,089
593
11,256
11,449
11,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
7 / 0 / 3
10,122
595
8,830
6,670
2,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
Narlems
Da Ji
12
0 / 4 / 3
7,996
470
4,332
11,350
3,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 0 / 6
8,499
500
3,398
6,585
3,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cernunnos
Vfeebas
Cernunnos
14
2 / 2 / 3
8,579
505
6,850
10,770
3,633
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 2
6,631
390
4,359
8,777
2,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
NexeusNext
Scylla
15
2 / 3 / 1
8,640
508
6,539
7,054
1,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
1 / 4 / 0
7,463
439
2,645
9,013
6,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
RalZarek888
Jormungandr
10
0 / 3 / 1
6,207
365
4,672
11,091
8,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Set
mtate
Set
14
2 / 3 / 1
8,462
498
3,662
13,041
4,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
17
Kills
6
7
Deaths
17
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
W
Fenrir
Djwehausen
Fenrir
7
1
3
8.5
W
7
0
3
8.5
W
Da Ji
Narlems
Da Ji
0
4
3
0.38
L
Scylla
NexeusNext
Scylla
2
3
1
0.83
L
1
4
0
0.25
L
Jormungandr
RalZarek888
Jormungandr
0
3
1
0.17
W
1
0
6
4
W
Cernunnos
Vfeebas
Cernunnos
2
2
3
1.75
L
Set
mtate
Set
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,666
Damage
21,877
46,824
Taken
48,976
24,380
Mitigated
23,772
18,071
Healing
10,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,359
2,164
0
2,530
8,777
2,801
0
1,077
7,650
0
28,265
W
Fenrir
Djwehausen
Fenrir
11,256
2,871
0
4,391
11,449
11,442
2,335
1,608
9,597
0
52,070
W
8,830
2,492
77
2,516
6,670
2,259
1,547
1,935
4,582
68,492
0
W
Da Ji
Narlems
Da Ji
4,332
1,280
0
3,670
11,350
3,853
0
1,890
9,267
0
47,300
L
Scylla
NexeusNext
Scylla
6,539
390
0
776
7,054
1,747
0
4,532
2,497
62,766
0
L
2,645
1,252
0
1,025
9,013
6,534
0
553
8,184
0
30,210
L
Jormungandr
RalZarek888
Jormungandr
4,672
937
0
1,096
11,091
8,353
0
2,414
8,654
25,180
0
W
3,398
607
0
1,541
6,585
3,193
471
1,997
4,362
20,564
0
W
Cernunnos
Vfeebas
Cernunnos
6,850
3,420
0
5,876
10,770
3,633
583
3,000
7,558
0
50,062
L
Set
mtate
Set
3,662
1,500
0
4,943
13,041
4,337
0
3,652
9,314
0
55,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,285
Gold Earned
37,403
433
Minions Killed
376
0
Camps Cleared
0
1,540,044
Distance Traveled
1,516,880
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,631
390
60
4
0
235,982
2
W
Fenrir
10,089
593
108
6
0
322,146
3
W
Nu Wa
10,122
595
121
7
0
291,442
3
W
Da Ji
7,996
470
82
5
0
341,146
0
L
Scylla
8,640
508
125
7
0
308,417
7
L
Odin
7,463
439
70
4
0
316,626
0
L
Jormungandr
6,207
365
29
2
0
307,425
6
W
Geb
8,499
500
25
1
0
322,300
0
W
Cernunnos
8,579
505
97
6
0
263,010
2
L
Set
8,462
498
92
5
0
348,430
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role