Player Matchup

Tyr
Tyr
Acrylin
Tyr
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 27L
1,287 Elo+
Party 2
Ra
Ra
AemosKhardula
Ra
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 30L
1,377 Elo+
Party 2
Ares
Ares
FatalShadow12
Ares
Level 62
God Stats
5W - 10L
1,496 SR
Queue Stats
89W - 108L
1,404 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Hunny98
Tsukuyomi
Level 47
God Stats
2W - 4L
1,325 SR
Queue Stats
21W - 20L
1,622 Elo+
Solo
Artemis
Artemis
gogglesgallade
Artemis
Level 16
God Stats
3W - 2L
1,450 SR
Queue Stats
74W - 79L
1,296 Elo+
Party 3
Team Averages
Level 44
1,454 SR
1,397 Elo+

VS

Team Averages
Level 47
1,425 SR
1,206 Elo+
Danzaburou
Danzaburou
Brydens
Danzaburou
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 9L
1,132 Elo+
Party 1
Hera
Hera
Cognitionz
Hera
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
KIngKeef117
Ymir
Level 44
God Stats
2W - 3L
1,126 SR
Queue Stats
2W - 3L
1,132 Elo+
Party 1
Fenrir
Fenrir
Keating117
Fenrir
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,132 Elo+
Party 1
Apollo
Apollo
StoopidThiccBoi
Apollo
Level 64
God Stats
3W - 1L
1,500 SR
Queue Stats
3W - 5L
1,132 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
11
0 / 5 / 2
7,025
413
3,351
12,502
8,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 6 / 0
7,411
436
2,318
10,015
3,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 4 / 2
7,113
418
4,431
11,672
8,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
Hunny98
Tsukuyomi
15
6 / 2 / 1
9,017
530
8,567
11,919
4,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 3 / 2
6,631
390
5,355
7,479
3,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Brydens
Danzaburou
16
4 / 1 / 2
9,208
542
6,297
8,477
5,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
6 / 1 / 3
10,622
625
11,106
6,492
2,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 2 / 6
7,646
450
2,195
10,109
5,642
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
Keating117
Fenrir
13
6 / 3 / 3
8,660
509
6,534
10,254
3,517
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
3 / 2 / 1
7,986
470
7,764
7,839
2,199
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
9
Kills
20
20
Deaths
9
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Tyr
0
5
2
0.2
L
0
6
0
0
W
Danzaburou
Brydens
Danzaburou
4
1
2
5
W
6
1
3
7.5
L
1
4
2
0.5
L
Tsukuyomi
Hunny98
Tsukuyomi
6
2
1
3.25
W
1
2
6
2
W
Fenrir
Keating117
Fenrir
6
3
3
2.5
W
3
2
1
1.75
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,022
Damage
33,896
53,587
Taken
43,171
27,933
Mitigated
18,690
15,059
Healing
12,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
3,351
787
0
2,224
12,502
8,776
662
2,761
9,671
0
28,517
L
2,318
258
108
2,989
10,015
3,597
0
5,735
3,982
45,593
0
W
Danzaburou
Brydens
Danzaburou
6,297
1,753
213
3,264
8,477
5,025
1,893
1,230
7,115
2,555
50,276
W
11,106
1,567
0
670
6,492
2,307
1,322
1,088
5,404
74,832
0
L
4,431
479
0
2,388
11,672
8,344
522
977
10,687
26,246
0
L
Tsukuyomi
Hunny98
Tsukuyomi
8,567
1,793
0
5,209
11,919
4,196
0
2,089
9,756
0
63,824
W
2,195
487
0
2,232
10,109
5,642
480
1,968
8,141
23,157
0
W
Fenrir
Keating117
Fenrir
6,534
2,308
123
4,125
10,254
3,517
0
440
9,714
0
36,825
W
7,764
5,485
0
2,365
7,839
2,199
1,468
2,023
5,816
0
38,202
L
5,355
2,609
0
2,141
7,479
3,020
188
1,443
6,036
0
25,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,197
Gold Earned
44,122
328
Minions Killed
422
0
Camps Cleared
0
1,426,925
Distance Traveled
1,520,815
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,025
413
63
4
0
289,469
0
L
Ra
7,411
436
91
5
0
248,370
3
W
Danzaburou
9,208
542
96
6
0
303,651
4
W
Hera
10,622
625
172
10
0
331,854
4
L
Ares
7,113
418
24
1
0
295,754
6
L
Tsukuyomi
9,017
530
105
6
0
345,709
3
W
Ymir
7,646
450
32
2
0
324,424
0
W
Fenrir
8,660
509
51
3
0
292,380
5
W
Apollo
7,986
470
71
4
0
268,506
0
L
Artemis
6,631
390
45
3
0
247,623
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role