Player Matchup

Neith
Neith
Evleku
Neith
Level 11
God Stats
38W - 27L
1,634 SR
Queue Stats
38W - 34L
1,580 Elo+
Party 1
Cernunnos
Cernunnos
Mbfjeld
Cernunnos
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 35L
1,584 Elo+
Party 1
Kukulkan
Kukulkan
SkinkePung
Kukulkan
Level 24
God Stats
71W - 37L
1,509 SR
Queue Stats
298W - 284L
1,584 Elo+
Solo
Jormungandr
Jormungandr
WhimsicalNix
Jormungandr
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 38L
1,580 Elo+
Party 1
Da Ji
Da Ji
Wiikate
Da Ji
Level 17
God Stats
48W - 33L
1,539 SR
Queue Stats
64W - 56L
1,590 Elo+
Party 1
Team Averages
Level 27
1,536 SR
1,583 Elo+

VS

Team Averages
Level 11
1,480 SR
1,514 Elo+
Kukulkan
Kukulkan
DRAGAN44
Kukulkan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,434 Elo+
Solo
Loki
Loki
Shpeefe
Loki
Level 11
God Stats
2W - 3L
1,518 SR
Queue Stats
32W - 36L
1,477 Elo+
Solo
Baron Samedi
Baron Samedi
VernePL
Baron Samedi
Level 20
God Stats
2W - 5L
1,265 SR
Queue Stats
10W - 10L
1,554 Elo+
Party 2
Ao Kuang
Ao Kuang
WinterBurning
Ao Kuang
Level 6
God Stats
13W - 8L
1,619 SR
Queue Stats
116W - 84L
1,615 Elo+
Solo
Sun Wukong
Sun Wukong
ZarakiLP
Sun Wukong
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Evleku
Neith
19
6 / 2 / 10
12,490
961
9,661
7,373
2,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cernunnos
Mbfjeld
Cernunnos
20
11 / 11 / 12
15,121
1,163
35,744
28,594
12,414
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
SkinkePung
Kukulkan
20
8 / 3 / 17
15,291
1,176
28,649
13,362
5,685
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
WhimsicalNix
Jormungandr
20
5 / 7 / 18
13,927
1,071
12,159
25,749
35,067
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Da Ji
Wiikate
Da Ji
20
6 / 9 / 11
13,553
1,043
15,487
21,962
9,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

87

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DRAGAN44
Kukulkan
19
4 / 7 / 12
13,004
1,000
13,196
16,668
8,104
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
Shpeefe
Loki
18
4 / 8 / 8
12,579
968
14,809
20,883
8,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
VernePL
Baron Samedi
20
9 / 9 / 15
14,914
1,147
36,908
23,704
15,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
WinterBurning
Ao Kuang
20
14 / 5 / 10
15,717
1,209
20,535
23,595
11,899
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
ZarakiLP
Sun Wukong
19
1 / 7 / 14
12,141
934
7,694
25,275
24,892
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
91
36
Kills
32
32
Deaths
36
68
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
DRAGAN44
Kukulkan
4
7
12
1.43
W
Neith
Evleku
Neith
6
2
10
5.5
W
Cernunnos
Mbfjeld
Cernunnos
11
11
12
1.55
L
Loki
Shpeefe
Loki
4
8
8
1
W
Kukulkan
SkinkePung
Kukulkan
8
3
17
5.5
L
Baron Samedi
VernePL
Baron Samedi
9
9
15
1.83
W
Jormungandr
WhimsicalNix
Jormungandr
5
7
18
2
W
Da Ji
Wiikate
Da Ji
6
9
11
1.28
L
Ao Kuang
WinterBurning
Ao Kuang
14
5
10
3.8
L
Sun Wukong
ZarakiLP
Sun Wukong
1
7
14
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,700
Damage
93,142
97,040
Taken
110,125
65,479
Mitigated
68,370
12,962
Healing
20,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
DRAGAN44
Kukulkan
13,196
968
0
0
16,668
8,104
0
6,029
10,466
34,311
0
W
Neith
Evleku
Neith
9,661
2,438
0
565
7,373
2,840
0
2,469
4,904
0
17,937
W
Cernunnos
Mbfjeld
Cernunnos
35,744
21,891
0
6,973
28,594
12,414
0
24,546
4,048
668
66,103
L
Loki
Shpeefe
Loki
14,809
5,130
0
1,589
20,883
8,457
0
7,981
12,832
0
38,724
W
Kukulkan
SkinkePung
Kukulkan
28,649
1,911
0
2,245
13,362
5,685
0
8,322
5,040
81,425
0
L
Baron Samedi
VernePL
Baron Samedi
36,908
1,176
5,908
6,313
23,704
15,018
0
7,642
15,911
66,012
0
W
Jormungandr
WhimsicalNix
Jormungandr
12,159
2,918
0
2,518
25,749
35,067
0
21,174
4,575
25,609
0
W
Da Ji
Wiikate
Da Ji
15,487
5,668
0
661
21,962
9,473
0
14,128
7,834
0
20,935
L
Ao Kuang
WinterBurning
Ao Kuang
20,535
1,400
0
5,508
23,595
11,899
0
7,452
16,018
35,766
0
L
Sun Wukong
ZarakiLP
Sun Wukong
7,694
1,516
0
752
25,275
24,892
0
11,523
13,452
0
25,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,382
Gold Earned
68,355
246
Minions Killed
234
3
Camps Cleared
13
1,131,870
Distance Traveled
1,207,076
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
13,004
1,000
44
3
2
207,064
0
W
Neith
12,490
961
12
1
3
237,516
0
W
Cernunnos
15,121
1,163
70
5
0
201,529
0
L
Loki
12,579
968
48
4
3
269,761
4
W
Kukulkan
15,291
1,176
130
10
0
260,573
1
L
Baron Samedi
14,914
1,147
71
5
0
232,257
0
W
Jormungandr
13,927
1,071
24
2
0
200,362
0
W
Da Ji
13,553
1,043
10
1
0
231,890
0
L
Ao Kuang
15,717
1,209
35
3
5
275,375
3
L
Sun Wukong
12,141
934
36
3
3
222,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role