Player Matchup

Yemoja
Yemoja
Ankhiss
Yemoja
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 19L
1,791 Elo+
Party 1
Arachne
Arachne
Gromverg
Arachne
Level 14
God Stats
5W - 6L
1,423 SR
Queue Stats
23W - 32L
1,420 Elo+
Party 1
Odin
Odin
Hexagonxd
Odin
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
SouPand4
Nu Wa
Level 122
God Stats
40W - 16L
1,277 SR
Queue Stats
296W - 274L
1,487 Elo+
Party 1
Medusa
Medusa
pinki74
Medusa
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 53
1,440 SR
1,540 Elo+

VS

Team Averages
Level 15
1,481 SR
1,469 Elo+
Ares
Ares
CptDelightful
Ares
Level 28
God Stats
4W - 2L
1,601 SR
Queue Stats
30W - 32L
1,577 Elo+
Solo
Ne Zha
Ne Zha
Ralanka
Ne Zha
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 8L
1,248 Elo+
Solo
Artemis
Artemis
Sentiurban
Artemis
Level 20
God Stats
1W - 3L
1,306 SR
Queue Stats
121W - 104L
1,521 Elo+
Solo
Nu Wa
Nu Wa
Siennai
Nu Wa
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Снеговик238
Odin
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Ankhiss
Yemoja
11
1 / 0 / 5
7,856
491
4,267
3,869
1,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
Gromverg
Arachne
15
4 / 1 / 1
9,001
563
5,335
14,606
5,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
10
0 / 1 / 6
6,731
421
2,605
5,409
2,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
SouPand4
Nu Wa
14
12 / 1 / 3
9,528
596
16,490
7,191
2,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
pinki74
Medusa
13
2 / 1 / 7
7,635
477
5,157
5,613
1,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
6,915
432
1,614
12,801
6,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ne Zha
Ralanka
Ne Zha
11
1 / 5 / 0
6,918
432
5,299
13,690
4,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mace

Mace

+10
Physical Power

Artemis
Sentiurban
Artemis
9
1 / 2 / 0
5,913
370
4,820
8,562
2,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
Siennai
Nu Wa
10
0 / 7 / 0
6,160
385
2,127
9,419
2,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

13
1 / 2 / 1
7,527
470
2,502
6,200
4,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
6
19
Kills
3
4
Deaths
19
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Ankhiss
Yemoja
1
0
5
3.5
L
0
3
2
0.33
W
Arachne
Gromverg
Arachne
4
1
1
4.5
W
Odin
0
1
6
3
L
Ne Zha
Ralanka
Ne Zha
1
5
0
0.2
L
Artemis
Sentiurban
Artemis
1
2
0
0.5
L
Nu Wa
Siennai
Nu Wa
0
7
0
0
W
Nu Wa
SouPand4
Nu Wa
12
1
3
13.5
W
Medusa
pinki74
Medusa
2
1
7
5.5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,854
Damage
16,362
36,688
Taken
50,672
14,051
Mitigated
21,063
16,013
Healing
13,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Ankhiss
Yemoja
4,267
306
1,653
1,340
3,869
1,630
376
634
3,235
18,734
0
L
1,614
63
294
3,079
12,801
6,149
0
5,419
7,282
24,739
0
W
Arachne
Gromverg
Arachne
5,335
3,783
0
9,146
14,606
5,758
216
587
13,869
0
53,836
W
Odin
2,605
688
0
268
5,409
2,724
222
386
4,954
0
10,387
L
Ne Zha
Ralanka
Ne Zha
5,299
1,611
0
4,294
13,690
4,712
370
3,740
9,900
0
44,093
L
Artemis
Sentiurban
Artemis
4,820
1,593
0
2,587
8,562
2,931
0
3,806
4,706
0
25,651
L
Nu Wa
Siennai
Nu Wa
2,127
650
0
1,746
9,419
2,703
400
5,841
3,578
26,378
0
W
Nu Wa
SouPand4
Nu Wa
16,490
3,818
0
1,229
7,191
2,201
2,618
1,349
5,658
56,050
0
W
Medusa
pinki74
Medusa
5,157
1,140
0
2,377
5,613
1,738
2,167
601
5,012
0
45,923
L
2,502
539
0
1,408
6,200
4,568
0
1,951
4,134
0
18,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,751
Gold Earned
33,433
325
Minions Killed
254
0
Camps Cleared
0
1,411,469
Distance Traveled
1,103,889
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,856
491
26
2
0
260,716
1
L
Ares
6,915
432
27
2
0
242,152
6
W
Arachne
9,001
563
111
7
0
268,702
0
W
Odin
6,731
421
20
1
0
313,205
0
L
Ne Zha
6,918
432
80
5
0
256,760
1
L
Artemis
5,913
370
61
4
0
225,866
3
L
Nu Wa
6,160
385
38
2
0
167,908
3
W
Nu Wa
9,528
596
84
5
0
289,234
1
W
Medusa
7,635
477
84
5
0
279,612
2
L
Odin
7,527
470
48
3
0
211,203
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role