Player Matchup

Scylla
Scylla
Gold V
GanDoddn
Scylla
Gold V
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold IV
Ho2mon
Cthulhu
Gold IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Set
Set
Silver I
Morzhin
Set
Silver I
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Silver I
TheBruto
Hun Batz
Silver I
Level 106
God Stats
4W - 0L
1,908 SR
Queue Stats
12W - 16L
1,313 MMR
Party 2
Hou Yi
Hou Yi
Silver II
iRomE
Hou Yi
Silver II
Level 96
God Stats
4W - 3L
1,606 SR
Queue Stats
14W - 24L
1,278 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 122
1,603 SR
1,418 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 90
1,411 SR
1,345 MMR
Ra
Ra
Bronze III
JustMickyy
Ra
Bronze III
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 20L
1,301 MMR
Solo
The Morrigan
The Morrigan
Silver III
KingCowNat
The Morrigan
Silver III
Level 123
God Stats
1W - 2L
1,384 SR
Queue Stats
288W - 290L
1,283 MMR
Party 1
Cupid
Cupid
Gold III
Unitê
Cupid
Gold III
Level 123
God Stats
1W - 4L
1,203 SR
Queue Stats
143W - 140L
1,310 MMR
Solo
Sun Wukong
Sun Wukong
Bronze IV
Weezunas
Sun Wukong
Bronze IV
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Bronze III
plant98
Cabrakan
Bronze III
Level 88
God Stats
13W - 15L
1,468 SR
Queue Stats
71W - 75L
1,330 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
GanDoddn
Scylla
17
4 / 3 / 6
10,671
562
12,658
11,164
5,001
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Ho2mon
Cthulhu
14
2 / 1 / 7
9,919
522
9,035
12,959
9,087
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Set
18
4 / 1 / 3
11,075
583
10,149
12,491
9,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hun Batz
TheBruto
Hun Batz
19
7 / 2 / 4
11,493
605
7,609
10,787
4,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hou Yi
iRomE
Hou Yi
17
2 / 3 / 4
9,952
524
6,794
12,886
4,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
TsukuyomiApolloNemesisJanusDanzaburou

VS

Bans
Nu WaSylvanusCu ChulainnAresKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 2
9,492
500
8,415
11,097
4,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

The Morrigan
KingCowNat
The Morrigan
17
1 / 4 / 1
9,832
517
4,603
10,102
3,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cupid
Unitê
Cupid
16
3 / 2 / 1
9,367
493
7,731
12,151
4,117
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
Weezunas
Sun Wukong
15
3 / 6 / 0
8,879
467
5,288
16,188
10,520
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cabrakan
plant98
Cabrakan
12
1 / 4 / 4
7,146
376
5,468
15,235
8,253
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
18
19
Kills
10
10
Deaths
19
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Scylla
GanDoddn
Scylla
4
3
6
2.33
W
Cthulhu
Ho2mon
Cthulhu
2
1
7
5.5
L
2
3
2
1
L
The Morrigan
KingCowNat
The Morrigan
1
4
1
0.38
W
Set
4
1
3
5.5
W
Hun Batz
TheBruto
Hun Batz
7
2
4
4.5
L
Cupid
Unitê
Cupid
3
2
1
1.75
L
Sun Wukong
Weezunas
Sun Wukong
3
6
0
0.5
W
Hou Yi
iRomE
Hou Yi
2
3
4
1.33
L
Cabrakan
plant98
Cabrakan
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,245
Damage
31,505
60,287
Taken
64,773
33,232
Mitigated
30,919
18,041
Healing
22,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
GanDoddn
Scylla
12,658
1,799
0
3,092
11,164
5,001
135
3,434
7,570
84,695
0
W
Cthulhu
Ho2mon
Cthulhu
9,035
568
0
2,076
12,959
9,087
18
6,539
6,317
32,158
0
L
8,415
1,313
881
5,119
11,097
4,668
0
6,495
4,577
68,226
0
L
The Morrigan
KingCowNat
The Morrigan
4,603
736
50
3,756
10,102
3,361
0
1,589
8,459
72,989
1,102
W
Set
10,149
3,011
0
2,314
12,491
9,875
4,507
2,130
10,323
0
60,705
W
Hun Batz
TheBruto
Hun Batz
7,609
1,594
0
4,492
10,787
4,394
394
3,141
7,542
0
79,018
L
Cupid
Unitê
Cupid
7,731
5,678
225
6,500
12,151
4,117
0
4,587
7,564
0
71,374
L
Sun Wukong
Weezunas
Sun Wukong
5,288
1,272
0
2,114
16,188
10,520
0
3,066
12,672
0
41,966
W
Hou Yi
iRomE
Hou Yi
6,794
3,403
0
6,067
12,886
4,875
1,088
1,665
11,151
0
69,422
L
Cabrakan
plant98
Cabrakan
5,468
1,917
281
3,390
15,235
8,253
0
5,956
9,255
13,355
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,110
Gold Earned
44,716
545
Minions Killed
529
0
Camps Cleared
0
1,758,127
Distance Traveled
1,704,405
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,671
562
141
7
0
342,045
5
W
Cthulhu
9,919
522
41
2
0
327,354
8
L
Ra
9,492
500
138
7
0
365,295
7
L
The Morrigan
9,832
517
155
8
0
385,093
7
W
Set
11,075
583
127
7
0
375,393
0
W
Hun Batz
11,493
605
134
7
0
399,656
1
L
Cupid
9,367
493
147
8
0
345,235
5
L
Sun Wukong
8,879
467
79
4
0
300,989
0
W
Hou Yi
9,952
524
102
5
0
313,679
1
L
Cabrakan
7,146
376
10
1
0
307,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role