Player Matchup

Merlin
Merlin
Gold V
AtoMist_
Merlin
Gold V
Level 127
God Stats
11W - 18L
1,587 SR
Queue Stats
184W - 177L
1,536 MMR
Party 2
Bellona
Bellona
Silver II
Im-Jxck-Dxniels
Bellona
Silver II
Level 149
God Stats
3W - 4L
1,372 SR
Queue Stats
96W - 80L
1,501 MMR
Party 2
Kumbhakarna
Kumbhakarna
Gold III
T0N1_Al
Kumbhakarna
Gold III
Level 130
God Stats
6W - 7L
1,483 SR
Queue Stats
190W - 186L
1,490 MMR
Solo
Tyr
Tyr
Silver I
emilixvizarraga
Tyr
Silver I
Level 61
God Stats
1W - 2L
1,810 SR
Queue Stats
9W - 12L
1,496 MMR
Solo
Izanami
Izanami
Gold V
ironicentree04
Izanami
Gold V
Level 107
God Stats
8W - 7L
1,808 SR
Queue Stats
234W - 251L
1,486 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 115
1,612 SR
1,502 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 141
1,551 SR
1,503 MMR
Nu Wa
Nu Wa
Gold II
Exalted-FusinG
Nu Wa
Gold II
Level 123
God Stats
18W - 11L
1,546 SR
Queue Stats
217W - 204L
1,485 MMR
Party 3
Cthulhu
Cthulhu
Gold V
NINJA_CLEBA
Cthulhu
Gold V
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
177W - 159L
1,466 MMR
Solo
Sobek
Sobek
Gold III
RainyPlanet6407
Sobek
Gold III
Level 141
God Stats
6W - 6L
1,536 SR
Queue Stats
298W - 297L
1,490 MMR
Party 1
Xbalanque
Xbalanque
Gold V
Virus__Tsunami
Xbalanque
Gold V
Level 149
God Stats
5W - 4L
1,509 SR
Queue Stats
344W - 352L
1,488 MMR
Party 3
Arachne
Arachne
Gold V
batpullmer
Arachne
Gold V
Level 146
God Stats
12W - 11L
1,663 SR
Queue Stats
182W - 173L
1,585 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AtoMist_
Merlin
20
0 / 5 / 3
12,738
472
18,643
16,533
6,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
5 / 5 / 4
13,175
488
21,908
26,531
17,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kumbhakarna
T0N1_Al
Kumbhakarna
15
0 / 1 / 5
10,288
381
4,331
19,810
16,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

20
6 / 3 / 1
13,579
503
14,869
34,672
29,492
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
0 / 6 / 4
13,369
495
16,465
28,606
9,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
PersephoneJanusCu ChulainnSetNemesis

VS

Bans
TsukuyomiDanzaburouCupidMercuryKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 3 / 8
15,061
558
29,788
17,291
7,802
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cthulhu
NINJA_CLEBA
Cthulhu
20
5 / 1 / 9
15,393
570
22,135
19,227
26,220
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
0 / 4 / 7
13,283
492
12,069
27,757
37,492
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Xbalanque
Virus__Tsunami
Xbalanque
20
3 / 2 / 8
17,427
645
20,015
25,581
13,624
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
batpullmer
Arachne
20
7 / 1 / 5
15,308
567
17,643
24,350
22,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
56
11
Kills
19
20
Deaths
11
17
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Merlin
AtoMist_
Merlin
0
5
3
0.3
W
4
3
8
2.67
L
5
5
4
1.4
W
Cthulhu
NINJA_CLEBA
Cthulhu
5
1
9
9.5
W
0
4
7
0.88
L
Kumbhakarna
T0N1_Al
Kumbhakarna
0
1
5
2.5
W
Xbalanque
Virus__Tsunami
Xbalanque
3
2
8
3.5
W
Arachne
batpullmer
Arachne
7
1
5
9.5
L
6
3
1
2.17
L
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,216
Damage
101,650
126,152
Taken
114,206
79,640
Mitigated
107,557
34,786
Healing
44,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
AtoMist_
Merlin
18,643
511
196
2,071
16,533
6,521
0
11,692
4,649
128,377
0
W
29,788
1,959
225
6,794
17,291
7,802
562
3,641
13,426
130,412
0
L
21,908
11,959
0
6,190
26,531
17,748
234
12,492
13,748
0
119,960
W
Cthulhu
NINJA_CLEBA
Cthulhu
22,135
1,197
915
2,731
19,227
26,220
353
6,844
11,938
67,877
0
W
12,069
519
0
8,008
27,757
37,492
1,006
4,463
23,132
67,091
0
L
Kumbhakarna
T0N1_Al
Kumbhakarna
4,331
392
0
3,425
19,810
16,852
0
12,170
7,123
29,098
0
W
Xbalanque
Virus__Tsunami
Xbalanque
20,015
7,811
0
14,142
25,581
13,624
9,455
3,365
22,152
0
175,348
W
Arachne
batpullmer
Arachne
17,643
10,254
0
11,314
24,350
22,419
3,310
4,203
19,965
13,603
103,719
L
14,869
1,576
0
10,600
34,672
29,492
25
15,061
19,364
0
86,155
L
16,465
11,371
0
12,304
28,606
9,027
1,176
11,939
16,453
0
128,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,149
Gold Earned
76,472
878
Minions Killed
798
0
Camps Cleared
0
2,483,701
Distance Traveled
2,719,744
12
Wards Purchased
41
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
12,738
472
264
10
0
500,559
2
W
Nu Wa
15,061
558
191
7
0
501,379
5
L
Bellona
13,175
488
183
7
0
553,723
2
W
Cthulhu
15,393
570
86
3
0
586,900
14
W
Sobek
13,283
492
105
4
0
544,400
7
L
Kumbhakarna
10,288
381
27
1
0
410,341
2
W
Xbalanque
17,427
645
285
11
0
499,971
14
W
Arachne
15,308
567
131
5
0
587,094
1
L
Tyr
13,579
503
171
6
0
581,915
4
L
Izanami
13,369
495
233
9
0
437,163
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role