Player Matchup

Terra
Terra
N0BL3117
Terra
Level 16
God Stats
1W - 1L
1,667 SR
Queue Stats
4W - 4L
1,430 Elo+
Party 1
Neith
Neith
NovaCane11
Neith
Level 5
God Stats
1W - 1L
1,667 SR
Queue Stats
1W - 1L
1,636 Elo+
Party 1
Hel
Hel
SynTotta
Hel
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 27L
1,669 Elo+
Solo
Bellona
Bellona
shadowdemon1122
Bellona
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
182W - 187L
1,674 Elo+
Solo
Thanatos
Thanatos
shergill
Thanatos
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
29W - 22L
1,624 Elo+
Party 1
Team Averages
Level 17
1,567 SR
1,607 Elo+

VS

Team Averages
Level 20
1,603 SR
1,492 Elo+
Tsukuyomi
Tsukuyomi
AzoUchiha
Tsukuyomi
Level 28
God Stats
22W - 10L
1,420 SR
Queue Stats
59W - 65L
1,302 Elo+
Solo
Jing Wei
Jing Wei
HothTheRaven
Jing Wei
Level 28
God Stats
14W - 8L
1,718 SR
Queue Stats
20W - 24L
1,432 Elo+
Solo
Thoth
Thoth
PelesDaddy
Thoth
Level 28
God Stats
13W - 9L
1,647 SR
Queue Stats
64W - 35L
1,700 Elo+
Solo
Kuzenbo
Kuzenbo
RychuDesu
Kuzenbo
Level 9
God Stats
1W - 0L
1,730 SR
Queue Stats
129W - 55L
1,590 Elo+
Solo
King Arthur
King Arthur
zoienzona
King Arthur
Level 7
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 7L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
N0BL3117
Terra
11
1 / 5 / 1
7,518
418
3,265
14,921
10,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
12
0 / 7 / 2
7,558
420
4,204
10,521
2,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 12 / 3
8,498
472
5,354
13,191
3,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
3 / 7 / 1
8,945
497
7,648
15,989
15,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thanatos
shergill
Thanatos
14
6 / 9 / 2
9,322
518
13,838
19,237
5,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AzoUchiha
Tsukuyomi
14
4 / 2 / 11
9,353
520
9,631
10,958
3,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
HothTheRaven
Jing Wei
14
3 / 2 / 7
9,582
532
6,541
9,044
2,856
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thoth
18
19 / 2 / 5
12,272
682
21,804
10,793
3,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
RychuDesu
Kuzenbo
15
6 / 2 / 19
10,469
582
11,618
15,406
15,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
zoienzona
King Arthur
15
8 / 3 / 7
10,039
558
9,701
17,303
11,660
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
89
11
Kills
40
40
Deaths
11
9
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
AzoUchiha
Tsukuyomi
4
2
11
4.75
W
Jing Wei
HothTheRaven
Jing Wei
3
2
7
3.25
L
Terra
N0BL3117
Terra
1
5
1
0.3
L
Neith
0
7
2
0.14
W
Thoth
19
2
5
10.75
W
Kuzenbo
RychuDesu
Kuzenbo
6
2
19
7.75
L
1
12
3
0.21
L
3
7
1
0.5
L
Thanatos
shergill
Thanatos
6
9
2
0.78
W
King Arthur
zoienzona
King Arthur
8
3
7
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,309
Damage
59,295
73,859
Taken
63,504
38,200
Mitigated
37,840
19,853
Healing
14,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
AzoUchiha
Tsukuyomi
9,631
1,316
709
3,578
10,958
3,718
310
702
10,256
0
49,624
W
Jing Wei
HothTheRaven
Jing Wei
6,541
4,966
0
2,220
9,044
2,856
1,926
2,122
6,922
0
45,385
L
Terra
N0BL3117
Terra
3,265
535
543
2,137
14,921
10,407
78
5,748
9,097
15,754
0
L
Neith
4,204
1,702
0
862
10,521
2,927
879
4,380
6,035
0
34,426
W
Thoth
21,804
1,063
196
2,784
10,793
3,760
494
2,201
8,592
89,074
0
W
Kuzenbo
RychuDesu
Kuzenbo
11,618
4,846
0
2,690
15,406
15,846
114
2,879
12,527
31,289
0
L
5,354
1,128
396
1,702
13,191
3,818
31
9,434
3,323
44,939
0
L
7,648
2,476
0
2,664
15,989
15,265
246
3,479
12,482
4,351
45,623
L
Thanatos
shergill
Thanatos
13,838
3,119
0
11,549
19,237
5,783
0
9,481
9,496
0
50,881
W
King Arthur
zoienzona
King Arthur
9,701
1,142
0
2,222
17,303
11,660
306
1,282
16,021
44
46,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,841
Gold Earned
51,715
351
Minions Killed
409
0
Camps Cleared
0
1,570,639
Distance Traveled
1,804,444
2
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
9,353
520
69
4
0
363,706
2
W
Jing Wei
9,582
532
78
4
0
366,490
9
L
Terra
7,518
418
20
1
0
322,185
0
L
Neith
7,558
420
69
4
0
318,883
0
W
Thoth
12,272
682
142
8
0
363,018
5
W
Kuzenbo
10,469
582
36
2
0
377,085
11
L
Hel
8,498
472
78
4
0
316,534
0
L
Bellona
8,945
497
103
6
0
301,854
2
L
Thanatos
9,322
518
81
5
0
311,183
0
W
King Arthur
10,039
558
84
5
0
334,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role