Player Matchup

Chernobog
Chernobog
 
Chernobog
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Data_Surge101
Cu Chulainn
Level 42
God Stats
13W - 16L
1,200 SR
Queue Stats
66W - 53L
1,349 Elo+
Party 1
Merlin
Merlin
Flame-of-Fenrir
Merlin
Level 100
God Stats
8W - 3L
1,764 SR
Queue Stats
317W - 325L
1,330 Elo+
Party 1
Khepri
Khepri
The_Tary
Khepri
Level 96
God Stats
62W - 65L
1,300 SR
Queue Stats
500W - 493L
1,346 Elo+
Party 1
Mercury
Mercury
miniswitz16
Mercury
Level 40
God Stats
7W - 6L
1,606 SR
Queue Stats
30W - 43L
1,450 Elo+
Solo
Team Averages
Level 74
1,474 SR
1,395 Elo+

VS

Team Averages
Level 101
1,608 SR
1,352 Elo+
Fenrir
Fenrir
Deloona
Fenrir
Level 63
God Stats
9W - 5L
1,500 SR
Queue Stats
81W - 93L
1,421 Elo+
Solo
Medusa
Medusa
MysticGolden
Medusa
Level 83
God Stats
4W - 3L
1,509 SR
Queue Stats
133W - 130L
1,475 Elo+
Party 2
Zeus
Zeus
SpicyCheeze
Zeus
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,130 Elo+
Party 3
Vamana
Vamana
SpicySwineSauce
Vamana
Level 141
God Stats
1W - 0L
1,798 SR
Queue Stats
3W - 3L
1,130 Elo+
Party 3
Cthulhu
Cthulhu
Wolfpumbaa
Cthulhu
Level 96
God Stats
3W - 1L
1,735 SR
Queue Stats
45W - 34L
1,602 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
10
1 / 5 / 3
6,251
481
1,907
7,999
2,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cu Chulainn
Data_Surge101
Cu Chulainn
11
0 / 3 / 0
6,382
491
5,370
7,615
5,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
1 / 6 / 0
6,492
499
3,138
7,361
2,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Khepri
The_Tary
Khepri
8
1 / 4 / 2
5,886
453
5,210
11,410
7,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mercury
miniswitz16
Mercury
10
3 / 1 / 1
6,314
486
2,137
7,755
2,552
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Deloona
Fenrir
12
5 / 0 / 3
7,172
552
4,474
7,108
2,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
12
5 / 5 / 4
7,098
546
6,224
7,593
2,351
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
8 / 0 / 1
8,145
627
9,683
4,576
1,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

12
0 / 0 / 3
6,461
497
2,550
8,689
3,316
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
Wolfpumbaa
Cthulhu
11
1 / 1 / 8
6,870
528
7,605
6,337
2,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
6
Kills
19
19
Deaths
6
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
1
5
3
0.5
L
Cu Chulainn
Data_Surge101
Cu Chulainn
0
3
0
0
W
Fenrir
Deloona
Fenrir
5
0
3
6.5
L
1
6
0
0.17
W
Medusa
5
5
4
1.4
W
8
0
1
8.5
W
0
0
3
1.5
L
Khepri
The_Tary
Khepri
1
4
2
0.5
W
Cthulhu
Wolfpumbaa
Cthulhu
1
1
8
5
L
Mercury
miniswitz16
Mercury
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,762
Damage
30,536
42,140
Taken
34,303
20,489
Mitigated
12,693
7,279
Healing
12,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
1,907
1,231
0
1,562
7,999
2,452
0
3,047
4,952
0
23,432
L
Cu Chulainn
Data_Surge101
Cu Chulainn
5,370
930
0
1,709
7,615
5,434
348
1,344
6,271
2,091
31,817
W
Fenrir
Deloona
Fenrir
4,474
1,235
0
2,907
7,108
2,753
0
1,201
5,875
0
33,138
L
3,138
50
0
963
7,361
2,403
824
4,487
2,874
32,849
0
W
Medusa
6,224
3,041
0
750
7,593
2,351
585
3,119
4,364
0
35,297
W
9,683
863
0
2,451
4,576
1,546
1,346
1,671
2,757
52,353
0
W
2,550
261
219
4,831
8,689
3,316
596
595
8,094
0
32,035
L
Khepri
The_Tary
Khepri
5,210
216
369
2,176
11,410
7,648
0
5,211
6,199
19,012
0
W
Cthulhu
Wolfpumbaa
Cthulhu
7,605
791
431
1,340
6,337
2,727
0
1,720
4,615
29,612
0
L
Mercury
miniswitz16
Mercury
2,137
738
0
500
7,755
2,552
0
3,199
4,556
0
30,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,325
Gold Earned
35,746
279
Minions Killed
344
0
Camps Cleared
0
1,150,659
Distance Traveled
1,252,477
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
6,251
481
61
5
0
210,404
0
L
Cu Chulainn
6,382
491
69
5
0
212,491
0
W
Fenrir
7,172
552
64
5
0
290,554
4
L
Merlin
6,492
499
74
6
0
202,868
2
W
Medusa
7,098
546
65
5
0
225,612
0
W
Zeus
8,145
627
108
8
0
227,762
3
W
Vamana
6,461
497
61
5
0
235,690
1
L
Khepri
5,886
453
15
1
0
235,955
4
W
Cthulhu
6,870
528
46
4
0
272,859
0
L
Mercury
6,314
486
60
5
0
288,941
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role