Player Matchup

Fenrir
Fenrir
Aaron Miner Jr
Fenrir
Level 20
God Stats
1W - 2L
1,500 SR
Queue Stats
48W - 51L
1,404 Elo+
Solo
Sun Wukong
Sun Wukong
ArrivedSword211
Sun Wukong
Level 6
God Stats
0W - 1L
1,361 SR
Queue Stats
5W - 10L
1,405 Elo+
Party 1
Yemoja
Yemoja
BAKkEDAACCeess
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Thanatos
Thanatos
RipSkywalker256
Thanatos
Level 12
God Stats
24W - 33L
1,500 SR
Queue Stats
580W - 645L
1,173 Elo+
Solo
Mulan
Mulan
gravity89
Mulan
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,346 Elo+
Party 1
Team Averages
Level 18
1,472 SR
1,366 Elo+

VS

Team Averages
Level 17
1,380 SR
1,425 Elo+
Fenrir
Fenrir
BLOO MAGIC
Fenrir
Level 25
God Stats
5W - 5L
1,500 SR
Queue Stats
20W - 16L
1,500 Elo+
Solo
Ra
Ra
ICEMAN2224
Ra
Level 11
God Stats
1W - 0L
1,564 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Apollo
Apollo
ManOnTheMoon1988
Apollo
Level 22
God Stats
21W - 23L
1,035 SR
Queue Stats
85W - 88L
1,412 Elo+
Solo
Yemoja
Yemoja
frozen-converse8
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Neith
Neith
katelyndont
Neith
Level 23
God Stats
19W - 19L
1,302 SR
Queue Stats
38W - 30L
1,213 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
7 / 5 / 3
7,116
547
9,252
10,850
3,615
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
ArrivedSword211
Sun Wukong
7
0 / 10 / 1
4,778
368
3,349
11,055
6,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

1
0 / 2 / 1
4,036
310
211
1,436
428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Thanatos
9
3 / 5 / 0
6,079
468
3,486
7,377
2,271
Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mulan
gravity89
Mulan
3
0 / 4 / 0
4,163
320
64
2,593
427
Boots

Boots

+6%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BLOO MAGIC
Fenrir
12
1 / 2 / 4
7,185
553
2,865
7,768
2,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 2 / 2
6,589
507
1,830
5,030
1,511
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
7 / 3 / 0
7,869
605
4,652
8,915
4,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
4 / 5 / 3
7,260
558
2,344
9,191
4,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
6 / 0 / 4
7,701
592
5,495
4,226
1,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
34
10
Kills
21
26
Deaths
12
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
7
5
3
1.7
L
Sun Wukong
ArrivedSword211
Sun Wukong
0
10
1
0.05
L
0
2
1
0.25
W
Fenrir
BLOO MAGIC
Fenrir
1
2
4
1.5
W
3
2
2
2
W
7
3
0
2.33
L
Thanatos
3
5
0
0.6
W
4
5
3
1.1
L
Mulan
gravity89
Mulan
0
4
0
0
W
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,362
Damage
17,186
33,311
Taken
35,130
13,412
Mitigated
15,122
6,416
Healing
9,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,252
4,237
0
3,111
10,850
3,615
0
2,097
8,728
0
22,726
L
Sun Wukong
ArrivedSword211
Sun Wukong
3,349
1,494
0
532
11,055
6,671
57
1,525
9,484
0
13,073
L
211
130
0
0
1,436
428
0
0
1,386
1,380
0
W
Fenrir
BLOO MAGIC
Fenrir
2,865
979
0
3,086
7,768
2,901
285
0
7,718
0
31,622
W
1,830
192
82
225
5,030
1,511
696
0
4,980
21,788
0
W
4,652
2,770
0
3,221
8,915
4,818
2,904
169
8,723
0
38,853
L
Thanatos
3,486
1,739
0
2,773
7,377
2,271
0
552
6,725
0
15,113
W
2,344
1,527
674
411
9,191
4,433
384
42
9,049
17,623
0
L
Mulan
gravity89
Mulan
64
64
0
0
2,593
427
136
0
2,568
0
1,565
W
5,495
2,698
0
2,068
4,226
1,459
1,907
0
4,201
0
29,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,172
Gold Earned
36,604
72
Minions Killed
256
0
Camps Cleared
0
685,558
Distance Traveled
952,342
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,116
547
31
2
0
185,139
1
L
Sun Wukong
4,778
368
14
1
0
186,604
1
L
Yemoja
4,036
310
0
0
0
49,894
0
W
Fenrir
7,185
553
75
6
0
242,071
0
W
Ra
6,589
507
30
2
0
198,614
0
W
Apollo
7,869
605
75
6
0
190,728
3
L
Thanatos
6,079
468
24
2
0
182,597
0
W
Yemoja
7,260
558
27
2
0
163,739
0
L
Mulan
4,163
320
3
0
0
81,324
0
W
Neith
7,701
592
49
4
0
157,190
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role