Player Matchup

Kuzenbo
Kuzenbo
Chamu
Kuzenbo
Level 60
God Stats
3W - 1L
1,882 SR
Queue Stats
41W - 19L
1,607 Elo+
Party 1
Sun Wukong
Sun Wukong
GatorGugs
Sun Wukong
Level 22
God Stats
8W - 0L
2,007 SR
Queue Stats
23W - 6L
1,857 Elo+
Party 1
Zeus
Zeus
TheGoyem
Zeus
Level 140
God Stats
2W - 0L
1,715 SR
Queue Stats
63W - 27L
1,787 Elo+
Party 1
Team Averages
Level 74
1,868 SR
1,750 Elo+

VS

Team Averages
Level 48
1,451 SR
1,500 Elo+
Olorun
Olorun
Bulldo65
Olorun
Level 6
God Stats
0W - 1L
1,299 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
Immnoob
Cernunnos
Level 107
God Stats
0W - 1L
1,556 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Guan Yu
Guan Yu
TommyVD
Guan Yu
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Chamu
Kuzenbo
12
1 / 0 / 20
9,615
801
2,565
5,652
4,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sun Wukong
GatorGugs
Sun Wukong
12
5 / 1 / 13
8,880
740
5,853
7,632
4,556
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zeus
13
15 / 1 / 4
10,311
859
21,458
5,345
1,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Bulldo65
Olorun
8
0 / 12 / 1
6,486
541
1,319
12,129
3,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cernunnos
Immnoob
Cernunnos
10
1 / 6 / 0
7,290
608
2,416
10,611
3,313
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Guan Yu
TommyVD
Guan Yu
11
1 / 3 / 1
7,685
640
3,217
12,941
9,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
4
21
Kills
2
2
Deaths
21
37
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Olorun
Bulldo65
Olorun
0
12
1
0.04
W
Kuzenbo
Chamu
Kuzenbo
1
0
20
11
W
Sun Wukong
GatorGugs
Sun Wukong
5
1
13
11.5
L
Cernunnos
Immnoob
Cernunnos
1
6
0
0.17
W
Zeus
15
1
4
17
L
Guan Yu
TommyVD
Guan Yu
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,876
Damage
6,952
18,629
Taken
35,681
10,218
Mitigated
16,218
2,667
Healing
3,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Bulldo65
Olorun
1,319
763
168
519
12,129
3,427
0
9,049
2,822
8,933
0
W
Kuzenbo
Chamu
Kuzenbo
2,565
541
0
1,073
5,652
4,030
739
354
3,419
12,505
0
W
Sun Wukong
GatorGugs
Sun Wukong
5,853
1,249
0
283
7,632
4,556
276
498
6,983
0
20,920
L
Cernunnos
Immnoob
Cernunnos
2,416
766
477
1,446
10,611
3,313
0
5,921
4,444
0
23,726
W
Zeus
21,458
2,211
0
1,311
5,345
1,632
863
386
4,834
64,443
0
L
Guan Yu
TommyVD
Guan Yu
3,217
388
204
832
12,941
9,478
0
8,299
4,370
0
19,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,806
Gold Earned
21,461
132
Minions Killed
80
0
Camps Cleared
0
651,791
Distance Traveled
501,050
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,486
541
6
1
0
104,624
3
W
Kuzenbo
9,615
801
18
2
0
235,315
0
W
Sun Wukong
8,880
740
33
3
0
219,979
4
L
Cernunnos
7,290
608
40
3
0
166,489
0
W
Zeus
10,311
859
81
7
0
196,497
0
L
Guan Yu
7,685
640
34
3
0
229,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role