Player Matchup

Mercury
Mercury
Silver II
OddieMCPottie
Mercury
Silver II
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 28L
1,295 MMR
Solo
Chang'e
Chang'e
Silver I
So0ulReaVeR
Chang'e
Silver I
Level 65
God Stats
10W - 18L
1,553 SR
Queue Stats
274W - 280L
1,229 MMR
Solo
Heimdallr
Heimdallr
Silver II
dddoom0
Heimdallr
Silver II
Level 68
God Stats
5W - 2L
1,718 SR
Queue Stats
58W - 69L
1,331 MMR
Solo
Anhur
Anhur
Silver III
sadfers
Anhur
Silver III
Level 109
God Stats
13W - 19L
1,294 SR
Queue Stats
581W - 583L
1,153 MMR
Solo
Aphrodite
Aphrodite
Silver II
selim_senju
Aphrodite
Silver II
Level 63
God Stats
0W - 2L
1,309 SR
Queue Stats
26W - 39L
1,241 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 75
1,475 SR
1,250 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 123
1,496 SR
1,243 MMR
Da Ji
Da Ji
Silver III
BasicSnowflake_
Da Ji
Silver III
Level 158
God Stats
56W - 65L
1,506 SR
Queue Stats
1,089W - 1,114L
899 MMR
Solo
Ra
Ra
Silver II
Br4dK1rk
Ra
Silver II
Level 120
God Stats
11W - 6L
1,475 SR
Queue Stats
68W - 73L
1,352 MMR
Solo
Nu Wa
Nu Wa
Gold V
Hedgehog_Cz
Nu Wa
Gold V
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 18L
1,333 MMR
Solo
Danzaburou
Danzaburou
Silver IV
LordFaIIen
Danzaburou
Silver IV
Level 89
God Stats
4W - 4L
1,500 SR
Queue Stats
108W - 113L
1,298 MMR
Solo
Hera
Hera
Gold V
sploouuchh
Hera
Gold V
Level 144
God Stats
13W - 12L
1,500 SR
Queue Stats
1,092W - 1,112L
1,334 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
14
1 / 5 / 2
8,646
455
5,498
15,188
5,574
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
So0ulReaVeR
Chang'e
14
4 / 3 / 1
9,254
487
9,220
13,486
4,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
dddoom0
Heimdallr
8
0 / 7 / 0
6,531
344
2,252
10,231
3,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Anhur
sadfers
Anhur
14
1 / 3 / 2
8,271
435
5,578
17,084
5,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Aphrodite
selim_senju
Aphrodite
14
0 / 3 / 4
7,977
420
3,327
13,416
7,308
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
ArachneBakasuraKaliCthulhuMedusa

VS

Bans
BastetAresAchillesKing ArthurErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 7
10,118
533
7,673
13,483
4,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
2 / 3 / 7
11,264
593
12,962
15,513
7,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

15
3 / 1 / 9
11,067
582
11,231
10,596
3,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
LordFaIIen
Danzaburou
15
5 / 1 / 2
11,068
583
6,429
10,097
5,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
6 / 0 / 5
11,988
631
9,465
7,365
2,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
51
6
Kills
21
21
Deaths
6
9
Assists
30
Player
Kills
Deaths
Assists
KDA
W
5
1
7
8.5
W
2
3
7
1.83
W
3
1
9
7.5
W
Danzaburou
LordFaIIen
Danzaburou
5
1
2
6
L
Mercury
1
5
2
0.4
L
Chang'e
So0ulReaVeR
Chang'e
4
3
1
1.5
L
Heimdallr
dddoom0
Heimdallr
0
7
0
0
L
Anhur
sadfers
Anhur
1
3
2
0.67
L
Aphrodite
selim_senju
Aphrodite
0
3
4
0.67
W
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,875
Damage
47,760
69,405
Taken
57,054
26,139
Mitigated
24,406
23,910
Healing
31,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,673
1,783
0
5,765
13,483
4,896
2,534
3,038
10,275
0
42,442
W
12,962
1,001
1,958
8,371
15,513
7,331
851
5,715
9,595
82,967
0
W
11,231
2,923
1,480
5,972
10,596
3,556
2,647
3,740
6,758
46,792
0
W
Danzaburou
LordFaIIen
Danzaburou
6,429
1,849
0
4,614
10,097
5,683
2,067
1,758
8,266
5,636
65,670
L
Mercury
5,498
2,073
0
215
15,188
5,574
0
6,927
8,203
0
59,688
L
Chang'e
So0ulReaVeR
Chang'e
9,220
1,370
1,132
6,031
13,486
4,714
0
5,820
7,666
57,190
0
L
Heimdallr
dddoom0
Heimdallr
2,252
759
0
1,424
10,231
3,284
702
4,523
5,436
0
19,699
L
Anhur
sadfers
Anhur
5,578
2,623
0
5,415
17,084
5,259
98
8,170
8,840
0
54,610
L
Aphrodite
selim_senju
Aphrodite
3,327
328
3,396
6,297
13,416
7,308
309
8,000
5,416
42,702
0
W
9,465
1,925
0
3,654
7,365
2,940
3,427
968
6,397
64,791
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,679
Gold Earned
55,505
430
Minions Killed
499
0
Camps Cleared
0
1,556,532
Distance Traveled
1,873,436
13
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,118
533
54
3
0
384,561
11
W
Ra
11,264
593
142
7
0
383,099
5
W
Nu Wa
11,067
582
57
3
0
320,175
7
W
Danzaburou
11,068
583
105
6
0
383,833
3
L
Mercury
8,646
455
90
5
0
414,369
2
L
Chang'e
9,254
487
102
5
0
289,118
2
L
Heimdallr
6,531
344
45
2
0
200,398
3
L
Anhur
8,271
435
103
5
0
311,570
6
L
Aphrodite
7,977
420
90
5
0
341,077
0
W
Hera
11,988
631
141
7
0
401,768
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role